Removed useless sHTMLClass parameter from all setBinding() methods
HTML controls with bindings are now identified by the single class attribute of "{APPCLASS}-binding" instead of the somewhat arbitrary "{APPCLASS}-input" or "{APPCLASS}-output" classes
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f8864beb20
commit
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32 changed files with 221 additions and 246 deletions
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@ -487,48 +487,47 @@ if (DEBUGGER) {
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/**
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* @this {C1PDebugger}
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* @param {string|null} c is the class of the HTML control (eg, "input", "output")
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* @param {string|null} t is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea")
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* @param {string} s is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "debugInput")
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* @param {Object} e is the HTML control DOM object (eg, HTMLButtonElement)
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* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
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* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "reset")
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* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
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* @return {boolean} true if binding was successful, false if unrecognized binding request
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*/
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C1PDebugger.prototype.setBinding = function(c, t, s, e)
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C1PDebugger.prototype.setBinding = function(sHTMLType, sBinding, control)
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{
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var dbg = this;
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switch(s) {
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switch(sBinding) {
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case "debugInput":
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this.bindings[s] = e;
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this.eDebug = e;
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this.bindings[sBinding] = control;
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this.eDebug = control;
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this.eDebug.focus();
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e.onkeypress = function(dbg, e) {
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control.onkeypress = function(dbg, e) {
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return function(event) {
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if (event.keyCode == 13) {
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s = e.value;
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sBinding = e.value;
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e.value = "";
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C1PDebugger.input(dbg, s);
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C1PDebugger.input(dbg, sBinding);
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}
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};
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}(this, e);
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}(this, control);
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return true;
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case "debugEnter":
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this.bindings[s] = e;
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this.bindings[sBinding] = control;
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/*
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* I've replaced the standard "onclick" code with a call to our onClickRepeat() helper in
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* component.js, so that the "Enter" button can be held to repeat, just like the "Step" button.
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*/
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web.onClickRepeat(
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e, 500, 100,
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control, 500, 100,
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function(fRepeat) {
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if (dbg.eDebug) {
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s = dbg.eDebug.value;
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sBinding = dbg.eDebug.value;
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//
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// If we want to use the debugEnter button to repeatedly enter the same command,
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// then don't clear the command string.
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//
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// dbg.eDebug.value = "";
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//
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C1PDebugger.input(dbg, s);
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C1PDebugger.input(dbg, sBinding);
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return true;
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}
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if (DEBUG) dbg.log("no debugger input buffer");
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@ -537,9 +536,9 @@ if (DEBUGGER) {
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);
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return true;
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case "step":
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this.bindings[s] = e;
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this.bindings[sBinding] = control;
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web.onClickRepeat(
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e, 500, 100,
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control, 500, 100,
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function(fRepeat) {
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var fCompleted = false;
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if (!dbg.isBusy(true)) {
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