Completed Keys factoring
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17 changed files with 3367 additions and 3853 deletions
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@ -31,15 +31,6 @@
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"use strict";
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/**
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* Alphanumeric and other common (printable) ASCII codes.
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*
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* TODO: Determine what we can do to get ALL constants like these inlined (enum doesn't seem to
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* get the job done); the problem seems to be limited to property references that use quotes, which
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* is why I've 'unquoted' as many of them as possible.
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*
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* @enum {number}
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*/
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var Keys = {
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/*
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* Alphanumeric and other common (printable) ASCII codes.
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@ -77,7 +68,7 @@ var Keys = {
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KEYCODE: {
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/* 0x08 */ BS: 8,
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/* 0x09 */ TAB: 9,
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/* 0x0A */ LF: 10,
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/* 0x0A */ LF: 10, // TODO: Determine if any key actually generates this (I suspect there is none)
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/* 0x0D */ CR: 13,
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/* 0x10 */ SHIFT: 16,
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/* 0x11 */ CTRL: 17,
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@ -101,6 +92,16 @@ var Keys = {
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/* 0x2E */ DEL: 46,
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/* 0x2E */ FF_PERIOD: 46,
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/* 0x2F */ FF_SLASH: 47,
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/* 0x30 */ ZERO: 48,
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/* 0x31 */ ONE: 49,
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/* 0x32 */ TWO: 50,
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/* 0x33 */ THREE: 51,
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/* 0x34 */ FOUR: 52,
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/* 0x35 */ FIVE: 53,
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/* 0x36 */ SIX: 54,
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/* 0x37 */ SEVEN: 55,
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/* 0x38 */ EIGHT: 56,
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/* 0x39 */ NINE: 57,
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/* 0x3B */ FF_SEMI: 59,
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/* 0x3D */ FF_EQUALS: 61,
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/* 0x5B */ CMD: 91, // aka WIN
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@ -108,21 +109,31 @@ var Keys = {
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/* 0x5C */ FF_BSLASH: 92,
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/* 0x5D */ RCMD: 93, // aka MENU
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/* 0x5D */ FF_RBRACK: 93,
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/* 0x60 */ NUM_INS: 96, // 0
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/* 0x60 */ NUM_0: 96,
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/* 0x60 */ NUM_INS: 96,
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/* 0x60 */ FF_BQUOTE: 96,
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/* 0x61 */ NUM_END: 97, // 1
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/* 0x62 */ NUM_DOWN: 98, // 2
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/* 0x63 */ NUM_PGDN: 99, // 3
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/* 0x64 */ NUM_LEFT: 100, // 4
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/* 0x65 */ NUM_CENTER: 101, // 5
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/* 0x66 */ NUM_RIGHT: 102, // 6
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/* 0x67 */ NUM_HOME: 103, // 7
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/* 0x68 */ NUM_UP: 104, // 8
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/* 0x69 */ NUM_PGUP: 105, // 9
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/* 0x61 */ NUM_1: 97,
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/* 0x61 */ NUM_END: 97,
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/* 0x62 */ NUM_2: 98,
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/* 0x62 */ NUM_DOWN: 98,
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/* 0x63 */ NUM_3: 99,
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/* 0x63 */ NUM_PGDN: 99,
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/* 0x64 */ NUM_4: 100,
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/* 0x64 */ NUM_LEFT: 100,
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/* 0x65 */ NUM_5: 101,
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/* 0x65 */ NUM_CENTER: 101,
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/* 0x66 */ NUM_6: 102,
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/* 0x66 */ NUM_RIGHT: 102,
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/* 0x67 */ NUM_7: 103,
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/* 0x67 */ NUM_HOME: 103,
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/* 0x68 */ NUM_8: 104,
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/* 0x68 */ NUM_UP: 104,
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/* 0x69 */ NUM_9: 105,
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/* 0x69 */ NUM_PGUP: 105,
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/* 0x6A */ NUM_MUL: 106,
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/* 0x6B */ NUM_ADD: 107,
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/* 0x6D */ NUM_SUB: 109,
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/* 0x6E */ NUM_DEL: 110, // .
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/* 0x6E */ NUM_DEL: 110, // aka PERIOD
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/* 0x6F */ NUM_DIV: 111,
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/* 0x70 */ F1: 112,
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/* 0x71 */ F2: 113,
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@ -170,9 +181,23 @@ var Keys = {
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// The actual values are for internal use only and merely need to be unique and used consistently.
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//
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FAKE: 4000
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},
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/*
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* The set of values that a browser may store in the 'location' property of a keyboard event object
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* which we also support.
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*/
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LOCATION: {
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LEFT: 1,
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RIGHT: 2,
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NUMPAD: 3
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}
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};
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/*
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* Check the event object's 'location' property for a non-zero value for the following ONRIGHT keys.
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*/
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Keys.KEYCODE.NUM_CR = Keys.KEYCODE.CR + Keys.KEYCODE.ONRIGHT;
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/*
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* Maps "stupid" keyCodes to their "non-stupid" counterparts
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*/
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