Remove useless globals

This commit is contained in:
Jeff Parsons 2015-03-06 11:37:29 -08:00 committed by jeffpar
commit 5b99b51c64
20 changed files with 1 additions and 50 deletions

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@ -66,7 +66,7 @@ if (typeof module !== 'undefined') {
* switches: string representing EGA switches (see "SW1-SW4" documentation below)
* memory: the size of the EGA's on-board memory (overrides EGA's Video.cardSpecs)
*
* This calls the CPU to allocate a video buffer at the appropriate memory location whenever
* This calls the Bus to allocate a video buffer at the appropriate memory location whenever
* a reset() or setMode() occurs; setMode() is called whenever a mode change is detected at
* the port level, and whenever reset() is called. setMode() also invokes updateScreen(true),
* which forces reallocation of our internal buffer (aCellCache) that mirrors the video buffer.
@ -5348,6 +5348,4 @@ Video.init = function()
*/
web.onInit(Video.init);
if (typeof APP_PCJS !== 'undefined') {APP_PCJS.Card = Card; APP_PCJS.Video = Video;}
if (typeof module !== 'undefined') module.exports = Video;