Fixed the LED (lamp) test, fixed Front Panel update on a machine RESET, and cleaned up the status update code a bit

This commit is contained in:
Jeff 2016-11-03 10:28:54 -07:00 committed by Jeff Parsons
commit 57bceb4da9
7 changed files with 554 additions and 512 deletions

View file

@ -744,6 +744,7 @@ ComputerPDP11.prototype.donePowerOn = function(aParms)
* TODO: Do we not care about the return value here? (ie, is checking fRestoreError sufficient)?
*/
this.powerRestore(this.cpu, stateComputer, fRepower, fRestore);
this.updateStatus();
this.cpu.autoStart();
}
@ -955,26 +956,31 @@ ComputerPDP11.prototype.powerOff = function(fSave, fShutdown)
* allocated the Bus object ourselves, after all the other components were allocated, it ends
* up near the end of Component's list of components. Hence the special case for this.bus below.
*
* Ditto for the CPU, in part because if the Front Panel resets before the CPU, it will end up
* snapping/displaying the PC as of the last instruction executed, before the CPU resets the PC,
* causing the Front Panel to display a stale address when we call updateStatus() at the end.
*
* @this {ComputerPDP11}
*/
ComputerPDP11.prototype.reset = function()
{
if (this.bus && this.bus.reset) {
/*
* TODO: Why does WebStorm think that this.bus.type is undefined? The base class (Component)
* constructor defines it.
*/
this.printMessage("Resetting " + this.bus.type);
this.bus.reset();
}
if (this.cpu && this.cpu.reset) {
this.printMessage("Resetting " + this.cpu.type);
this.cpu.reset();
}
var aComponents = Component.getComponents(this.id);
for (var iComponent = 0; iComponent < aComponents.length; iComponent++) {
var component = aComponents[iComponent];
if (component !== this && component !== this.bus && component.reset) {
if (component !== this && component !== this.bus && component !== this.cpu && component.reset) {
this.printMessage("Resetting " + component.type);
component.reset();
}
}
this.updateStatus(true);
};
/**
@ -1027,6 +1033,44 @@ ComputerPDP11.prototype.stop = function(ms, nCycles)
this.updateStatus(true);
};
/**
* updateStatus(fForce)
*
* TODO: Notify all (other) components with an updateStatus() method that the computer's state has changed.
*
* If any DOM controls were bound to the CPU, then we need to call its updateStatus() handler; if there are no
* such bindings, then cpu.updateStatus() does nothing.
*
* Similarly, if there's a Panel, then we need to call its updateStatus() handler, in case it created its own canvas
* and implemented its own register display (eg, dumpRegisters()); if not, then panel.updateStatus() also does nothing.
*
* In practice, there will *either* be a Panel with a custom canvas *or* a set of DOM controls bound to the CPU *or*
* neither. In theory, there could be BOTH, but that would be unusual.
*
* TODO: Consider alternate approaches to these largely register-oriented display updates. Ordinarily, we like to
* separate logic from presentation, and currently the CPUState contains both, since it's the component that intimately
* knows the names, number, sizes, etc, of all the active registers. The Panel component is the logical candidate,
* but Panel is an optional component; it's often the case that only machines that include the Debugger also include
* Panel.
*
* @this {ComputerPDP11}
* @param {boolean} [fForce] (true will display registers even if the CPU is running and "live" registers are not enabled)
*/
ComputerPDP11.prototype.updateStatus = function(fForce)
{
/*
* fForce is generally set to true whenever the CPU is transitioning to/from a running state, in which case
* cpu.updateStatus() will definitely want to hide/show register contents; however, at other times, when the
* CPU is running, constantly updating the DOM controls too frequently can adversely impact overall performance.
*
* So fForce serves as a hint to help cpu.updateStatus() make a more informed decision. panel.updateStatus()
* currently doesn't care, on the theory that canvas updates should be significantly faster than DOM updates,
* but we still pass fForce on.
*/
if (this.cpu) this.cpu.updateStatus(fForce);
if (this.panel) this.panel.updateStatus(fForce);
};
/**
* setBinding(sType, sBinding, control, sValue)
*
@ -1429,41 +1473,6 @@ ComputerPDP11.prototype.setFocus = function(fScroll)
}
};
/**
* updateStatus(fForce)
*
* If any DOM controls were bound to the CPU, then we need to call its updateStatus() handler; if there are no
* such bindings, then cpu.updateStatus() does nothing.
*
* Similarly, if there's a Panel, then we need to call its updateStatus() handler, in case it created its own canvas
* and implemented its own register display (eg, dumpRegisters()); if not, then panel.updateStatus() also does nothing.
*
* In practice, there will *either* be a Panel with a custom canvas *or* a set of DOM controls bound to the CPU *or*
* neither. In theory, there could be BOTH, but that would be unusual.
*
* TODO: Consider alternate approaches to these largely register-oriented display updates. Ordinarily, we like to
* separate logic from presentation, and currently the CPUState contains both, since it's the component that intimately
* knows the names, number, sizes, etc, of all the active registers. The Panel component is the logical candidate,
* but Panel is an optional component; generally, only machines that include Debugger also include Panel.
*
* @this {ComputerPDP11}
* @param {boolean} [fForce] (true will display registers even if the CPU is running and "live" registers are not enabled)
*/
ComputerPDP11.prototype.updateStatus = function(fForce)
{
/*
* fForce is generally set to true whenever the CPU is transitioning to/from a running state, in which case
* cpu.updateStatus() will definitely want to hide/show register contents; however, at other times, when the
* CPU is running, constantly updating the DOM controls too frequently can adversely impact overall performance.
*
* So fForce serves as a hint to help cpu.updateStatus() make a more informed decision. panel.updateStatus()
* currently doesn't care, on the theory that canvas updates should be significantly faster than DOM updates,
* but we still pass fForce on.
*/
if (this.cpu) this.cpu.updateStatus(fForce);
if (this.panel) this.panel.updateStatus(fForce);
};
/**
* ComputerPDP11.init()
*