Groundwork for a PDP-11 emulator (starting with a gutted copy of PC8080)
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modules/pdp11/lib/panel.js
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modules/pdp11/lib/panel.js
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/**
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* @fileoverview Implements the PDP11 Panel component.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @version 1.0
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* Created 2016-Sep-03
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*
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* It has been adapted from the JavaScript PDP 11/70 Emulator v1.3 written by Paul Nankervis
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* (paulnank@hotmail.com) as of August 2016 from http://skn.noip.me/pdp11/pdp11.html. This code
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* may be used freely provided the original author name is acknowledged in any modified source code.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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if (NODE) {
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var str = require("../../shared/lib/strlib");
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var usr = require("../../shared/lib/usrlib");
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var web = require("../../shared/lib/weblib");
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var Component = require("../../shared/lib/component");
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var PDP11 = require("./defines");
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var BusPDP11 = require("./bus");
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var CPUDefPDP11 = require("./cpudef");
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var MemoryPDP11 = require("./memory");
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}
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/**
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* PanelPDP11(parmsPanel)
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*
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* The PanelPDP11 component has no required (parmsPanel) properties.
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*
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* @constructor
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* @extends Component
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* @param {Object} parmsPanel
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*/
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function PanelPDP11(parmsPanel)
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{
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Component.call(this, "Panel", parmsPanel, PanelPDP11);
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}
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Component.subclass(PanelPDP11);
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/**
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* setBinding(sHTMLType, sBinding, control, sValue)
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*
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* Most panel layouts don't have bindings of their own, so we pass along all binding requests to the
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* Computer, CPU, Keyboard and Debugger components first. The order shouldn't matter, since any component
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* that doesn't recognize the specified binding should simply ignore it.
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*
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* @this {PanelPDP11}
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* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
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* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "reset")
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* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
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* @param {string} [sValue] optional data value
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* @return {boolean} true if binding was successful, false if unrecognized binding request
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*/
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PanelPDP11.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
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{
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if (this.cmp && this.cmp.setBinding(sHTMLType, sBinding, control, sValue)) return true;
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if (this.cpu && this.cpu.setBinding(sHTMLType, sBinding, control, sValue)) return true;
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if (DEBUGGER && this.dbg && this.dbg.setBinding(sHTMLType, sBinding, control, sValue)) return true;
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return this.parent.setBinding.call(this, sHTMLType, sBinding, control, sValue);
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};
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/**
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* initBus(cmp, bus, cpu, dbg)
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*
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* @this {PanelPDP11}
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* @param {ComputerPDP11} cmp
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* @param {BusPDP11} bus
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* @param {CPUStatePDP11} cpu
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* @param {DebuggerPDP11} dbg
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*/
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PanelPDP11.prototype.initBus = function(cmp, bus, cpu, dbg)
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{
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this.cmp = cmp;
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this.bus = bus;
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this.cpu = cpu;
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this.dbg = dbg;
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};
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/**
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* powerUp(data, fRepower)
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*
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* @this {PanelPDP11}
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* @param {Object|null} data
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* @param {boolean} [fRepower]
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* @return {boolean} true if successful, false if failure
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*/
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PanelPDP11.prototype.powerUp = function(data, fRepower)
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{
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if (!fRepower) PanelPDP11.init();
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return true;
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};
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/**
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* powerDown(fSave, fShutdown)
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*
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* @this {PanelPDP11}
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* @param {boolean} [fSave]
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* @param {boolean} [fShutdown]
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* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
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*/
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PanelPDP11.prototype.powerDown = function(fSave, fShutdown)
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{
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return true;
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};
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/**
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* updateStatus(fForce)
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*
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* Update function for Panels containing elements with high-frequency display requirements.
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*
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* For older (and slower) DOM-based display elements, those are sill being managed by the CPUState component,
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* so it has its own updateStatus() handler.
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*
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* The Computer's updateStatus() handler is currently responsible for calling both our handler and the CPU's handler.
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*
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* @this {PanelPDP11}
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* @param {boolean} [fForce] (true will display registers even if the CPU is running and "live" registers are not enabled)
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*/
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PanelPDP11.prototype.updateStatus = function(fForce)
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{
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};
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/**
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* PanelPDP11.init()
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*
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* This function operates on every HTML element of class "panel", extracting the
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* JSON-encoded parameters for the PanelPDP11 constructor from the element's "data-value"
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* attribute, invoking the constructor to create a PanelPDP11 component, and then binding
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* any associated HTML controls to the new component.
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*
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* NOTE: Unlike most other component init() functions, this one is designed to be
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* called multiple times: once at load time, so that we can bind our print()
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* function to the panel's output control ASAP, and again when the Computer component
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* is verifying that all components are ready and invoking their powerUp() functions.
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*
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* Our powerUp() method gives us a second opportunity to notify any components that
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* that might care (eg, CPU, Keyboard, and Debugger) that we have some controls they
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* might want to use.
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*/
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PanelPDP11.init = function()
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{
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var fReady = false;
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var aePanels = Component.getElementsByClass(document, PDP11.APPCLASS, "panel");
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for (var iPanel=0; iPanel < aePanels.length; iPanel++) {
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var ePanel = aePanels[iPanel];
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var parmsPanel = Component.getComponentParms(ePanel);
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var panel = Component.getComponentByID(parmsPanel['id']);
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if (!panel) {
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fReady = true;
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panel = new PanelPDP11(parmsPanel);
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}
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Component.bindComponentControls(panel, ePanel, PDP11.APPCLASS);
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if (fReady) panel.setReady();
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}
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};
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/*
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* Initialize every Panel module on the page.
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*/
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web.onInit(PanelPDP11.init);
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if (NODE) module.exports = PanelPDP11;
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