Groundwork for a PDP-11 emulator (starting with a gutted copy of PC8080)
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modules/pdp11/lib/nodebugger.js
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modules/pdp11/lib/nodebugger.js
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/**
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* @fileoverview Compile-time definitions for Debugger-less configurations.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @version 1.0
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* Created 2016-Sep-03
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*
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* It has been adapted from the JavaScript PDP 11/70 Emulator v1.3 written by Paul Nankervis
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* (paulnank@hotmail.com) as of August 2016 from http://skn.noip.me/pdp11/pdp11.html. This code
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* may be used freely provided the original author name is acknowledged in any modified source code.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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/*
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* WARNING: DEBUGGER needs to accurately reflect whether or not the Debugger component is (or will be) loaded.
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* In the compiled case, we rely on the Closure Compiler to override DEBUGGER as appropriate. When it's *false*,
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* nearly all of debugger.js will be conditionally removed by the compiler, reducing it to little more than a
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* "type skeleton", which also solves some type-related warnings we would otherwise have if we tried to remove
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* debugger.js from the compilation process altogether.
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*
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* However, when we're in "development mode" and running uncompiled code in debugger-less configurations,
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* I would still like to skip loading debugger.js altogether. To do that, we must arrange for this additional file,
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* nodebugger.js, to be loaded immediately after defines.js, *explicitly* overriding the previously defined value
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* of DEBUGGER with *false*.
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*/
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DEBUGGER = false;
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