Groundwork for a PDP-11 emulator (starting with a gutted copy of PC8080)
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modules/pdp11/lib/messages.js
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modules/pdp11/lib/messages.js
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/**
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* @fileoverview Defines PDP11 message categories.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @version 1.0
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* Created 2016-Sep-03
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*
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* It has been adapted from the JavaScript PDP 11/70 Emulator v1.3 written by Paul Nankervis
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* (paulnank@hotmail.com) as of August 2016 from http://skn.noip.me/pdp11/pdp11.html. This code
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* may be used freely provided the original author name is acknowledged in any modified source code.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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var MessagesPDP11 = {
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CPU: 0x00000001,
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BUS: 0x00000040,
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MEM: 0x00000080,
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KEYBOARD: 0x00010000,
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KEYS: 0x00020000,
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DISK: 0x00200000,
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SERIAL: 0x00800000,
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SPEAKER: 0x02000000,
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COMPUTER: 0x04000000,
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LOG: 0x10000000,
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WARN: 0x20000000,
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BUFFER: 0x40000000,
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HALT: 0x80000000|0
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};
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/*
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* Message categories supported by the messageEnabled() function and other assorted message
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* functions. Each category has a corresponding bit value that can be combined (ie, OR'ed) as
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* needed. The Debugger's message command ("m") is used to turn message categories on and off,
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* like so:
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*
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* m port on
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* m port off
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* ...
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*
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* NOTE: The order of these categories can be rearranged, alphabetized, etc, as desired; just be
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* aware that changing the bit values could break saved Debugger states (not a huge concern, just
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* something to be aware of).
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*/
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MessagesPDP11.CATEGORIES = {
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"cpu": MessagesPDP11.CPU,
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"bus": MessagesPDP11.BUS,
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"mem": MessagesPDP11.MEM,
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"keyboard": MessagesPDP11.KEYBOARD, // "kbd" is also allowed as shorthand for "keyboard"; see doMessages()
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"key": MessagesPDP11.KEYS, // using "key" instead of "keys", since the latter is a method on JavasScript objects
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"disk": MessagesPDP11.DISK,
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"serial": MessagesPDP11.SERIAL,
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"speaker": MessagesPDP11.SPEAKER,
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"computer": MessagesPDP11.COMPUTER,
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"log": MessagesPDP11.LOG,
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"warn": MessagesPDP11.WARN,
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/*
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* Now we turn to message actions rather than message types; for example, setting "halt"
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* on or off doesn't enable "halt" messages, but rather halts the CPU on any message above.
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*
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* Similarly, "m buffer on" turns on message buffering, deferring the display of all messages
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* until "m buffer off" is issued.
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*/
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"buffer": MessagesPDP11.BUFFER,
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"halt": MessagesPDP11.HALT
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};
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if (NODE) module.exports = MessagesPDP11;
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