Groundwork for loading local disk images in PCjs
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a1a6dd35b6
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43860a588c
20 changed files with 1355 additions and 1157 deletions
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@ -869,10 +869,10 @@ if (DEBUGGER) {
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];
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Debugger.aaOp0FDescs = {
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0x00: [Debugger.INS.GRP6, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_BOTH],
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0x01: [Debugger.INS.GRP7, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_BOTH],
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0x02: [Debugger.INS.LAR, Debugger.TYPE_REG | Debugger.TYPE_WORD | Debugger.TYPE_IN | Debugger.TYPE_286, Debugger.TYPE_MEM | Debugger.TYPE_WORD | Debugger.TYPE_IN],
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0x03: [Debugger.INS.LSL, Debugger.TYPE_REG | Debugger.TYPE_WORD | Debugger.TYPE_IN | Debugger.TYPE_286, Debugger.TYPE_MEM | Debugger.TYPE_WORD | Debugger.TYPE_IN],
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0x00: [Debugger.INS.GRP6, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_BOTH],
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0x01: [Debugger.INS.GRP7, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_BOTH],
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0x02: [Debugger.INS.LAR, Debugger.TYPE_REG | Debugger.TYPE_WORD | Debugger.TYPE_IN | Debugger.TYPE_286, Debugger.TYPE_MEM | Debugger.TYPE_WORD | Debugger.TYPE_IN],
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0x03: [Debugger.INS.LSL, Debugger.TYPE_REG | Debugger.TYPE_WORD | Debugger.TYPE_IN | Debugger.TYPE_286, Debugger.TYPE_MEM | Debugger.TYPE_WORD | Debugger.TYPE_IN],
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0x05: [Debugger.INS.LOADALL,Debugger.TYPE_286]
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};
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@ -2747,6 +2747,43 @@ if (DEBUGGER) {
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/**
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* parseInstruction(sOp, sOperand, addr)
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*
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* This generally requires an exact match of both the operation code (sOp) and mode operand
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* (sOperand) against the aOps[] and aOpMods[] arrays, respectively; however, the regular
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* expression built from aOpMods and stored in regexOpModes does relax the matching criteria
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* slightly; ie, a 4-digit hex value ("nnnn") will be satisfied with either 3 or 4 digits, and
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* similarly, a 2-digit hex address (nn) will be satisfied with either 1 or 2 digits.
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*
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* Note that this function does not actually store the instruction into memory, even though it requires
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* a target address (addr); that parameter is currently needed ONLY for "branch" instructions, because in
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* order to calculate the branch displacement, it needs to know where the instruction will ultimately be
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* stored, relative to its target address.
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*
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* Another handy feature of this function is its ability to display all available modes for a particular
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* operation. For example, while in "assemble mode", if one types:
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*
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* ldy?
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*
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* the Debugger will display:
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*
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* supported opcodes:
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* A0: LDY nn
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* A4: LDY [nn]
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* AC: LDY [nnnn]
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* B4: LDY [nn+X]
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* BC: LDY [nnnn+X]
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*
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* Use of a trailing "?" on any opcode will display all variations of that opcode; no instruction will be
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* assembled, and the operand parameter, if any, will be ignored.
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*
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* Although this function is capable of reporting numerous errors, roughly half of them indicate internal
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* consistency errors, not user errors; the former should really be asserts, but I'm not comfortable bombing
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* out because of my error as opposed to their error. The only errors a user should expect to see:
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*
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* "unknown operation": sOp is not a valid operation (per aOps)
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* "unknown operand": sOperand is not a valid operand (per aOpMods)
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* "unknown instruction": the combination of sOp + sOperand does not exist (per aaOpDescs)
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* "branch out of range": the branch address, relative to addr, is too far away
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*
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* @this {Debugger}
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* @param {string} sOp
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* @param {string|undefined} sOperand
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