Support for message buffering (PC8080 only; needs to be added to PCx86, too)
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6185e4131c
commit
43355dec6f
3 changed files with 37 additions and 5 deletions
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@ -696,7 +696,11 @@ if (DEBUGGER) {
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/*
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* Now we turn to message actions rather than message types; for example, setting "halt"
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* on or off doesn't enable "halt" messages, but rather halts the CPU on any message above.
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*
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* Similarly, "m buffer on" turns on message buffering, defering the display of all messages
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* until "m buffer off" is issued.
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*/
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"buffer": Messages.BUFFER,
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"halt": Messages.HALT
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};
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@ -1302,6 +1306,7 @@ if (DEBUGGER) {
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this.dbg = this;
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this.bitsMessage = this.bitsWarning = Messages.WARN;
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this.sMessagePrev = null;
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this.aMessageBuffer = [];
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/*
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* Internally, we use "key" instead of "keys", since the latter is a method on JavasScript objects,
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* but externally, we allow the user to specify "keys"; "kbd" is also allowed as shorthand for "keyboard".
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@ -1548,6 +1553,11 @@ if (DEBUGGER) {
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sMessage += " at " + this.toHexAddr(this.newAddr(this.cpu.getPC()));
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}
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if (this.bitsMessage & Messages.BUFFER) {
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this.aMessageBuffer.push(sMessage);
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return;
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}
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if (this.sMessagePrev && sMessage == this.sMessagePrev) return;
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this.sMessagePrev = sMessage;
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@ -3921,6 +3931,12 @@ if (DEBUGGER) {
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else if (asArgs[2] == "off") {
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this.bitsMessage &= ~bitsMessage;
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fCriteria = false;
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if (bitsMessage == Messages.BUFFER) {
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for (var i = 0; i < this.aMessageBuffer.length; i++) {
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this.println(this.aMessageBuffer[i]);
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}
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this.aMessageBuffer = [];
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}
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}
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}
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}
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@ -45,8 +45,9 @@ var Messages = {
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SERIAL: 0x00800000,
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SPEAKER: 0x02000000,
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COMPUTER: 0x04000000,
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LOG: 0x20000000,
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WARN: 0x40000000,
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LOG: 0x10000000,
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WARN: 0x20000000,
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BUFFER: 0x40000000,
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HALT: 0x80000000|0
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};
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@ -206,6 +206,8 @@ function Video(parmsVideo, canvas, context, textarea, container)
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}
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}
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}
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if (DEBUG) this.nCyclesPrev = 0;
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}
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Component.subclass(Video);
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@ -484,6 +486,9 @@ Video.prototype.setPixel = function(imageBuffer, x, y, bPixel)
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*/
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Video.prototype.updateScreen = function(n)
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{
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var fClean;
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var fUpdate = true;
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if (n >= 0) {
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if (!(n & 1)) {
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/*
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@ -497,17 +502,27 @@ Video.prototype.updateScreen = function(n)
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* update the bottom half of the frame buffer after acknowledging this interrupt.
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*/
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this.cpu.requestINTR(2);
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return;
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fUpdate = false;
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}
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/*
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* Since this is not a forced update, if our cell cache is valid AND the buffer is clean, then do nothing.
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*/
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if (this.fCellCacheValid && this.bus.cleanMemory(this.addrBuffer, this.sizeBuffer)) {
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return;
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if (fUpdate && this.fCellCacheValid) {
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if ((fClean = this.bus.cleanMemory(this.addrBuffer, this.sizeBuffer))) {
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fUpdate = false;
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}
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}
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}
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if (DEBUG) {
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var nCycles = this.cpu.getCycles();
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var nCyclesDelta = nCycles - this.nCyclesPrev;
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this.nCyclesPrev = nCycles;
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this.printMessage("updateScreen(" + n + "): clean=" + fClean + ", update=" + fUpdate + ", cycles=" + nCycles + ", delta=" + nCyclesDelta);
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}
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if (!fUpdate) return;
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var addr = this.addrBuffer;
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var addrLimit = addr + this.sizeBuffer;
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