Bumped version to 1.30 in honor of the PDP11 module that's being integrated, along with my first attempt to use a newer version of the Closure Compiler (ie, the JavaScript version), as well as giving Gulp a try -- although Gulp leaves just as bad a taste in my mouth as Grunt did
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298 changed files with 16473 additions and 3885 deletions
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@ -97,14 +97,14 @@ function CPU(parmsCPU, nCyclesDefault)
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/*
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* We add a number of flags to the set initialized by Component
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*/
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this.flags.fRunning = false;
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this.flags.fStarting = false;
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this.flags.fAutoStart = parmsCPU['autoStart'];
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this.flags.running = false;
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this.flags.starting = false;
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this.flags.autoStart = parmsCPU['autoStart'];
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/*
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* TODO: Add some UI for fDisplayLiveRegs (either an XML property, or a UI checkbox, or both)
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*/
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this.flags.fDisplayLiveRegs = false;
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this.flags.displayLiveRegs = false;
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/*
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* Get checksum parameters, if any. runCPU() behavior is not affected until fChecksum
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@ -115,7 +115,7 @@ function CPU(parmsCPU, nCyclesDefault)
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* command ("x"); for example, "x cs int 5000" will set nCyclesChecksumInterval to 5000
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* and call resetChecksum().
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*/
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this.flags.fChecksum = false;
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this.flags.checksum = false;
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this.aCounts.nChecksum = this.aCounts.nCyclesChecksumNext = 0;
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this.aCounts.nCyclesChecksumStart = parmsCPU["csStart"];
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this.aCounts.nCyclesChecksumInterval = parmsCPU["csInterval"];
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@ -187,7 +187,7 @@ CPU.prototype.initBus = function(cmp, bus, cpu, dbg)
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*/
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var sAutoStart = cmp.getMachineParm('autoStart');
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if (sAutoStart != null) {
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this.flags.fAutoStart = (sAutoStart == "true"? true : (sAutoStart == "false"? false : !!sAutoStart));
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this.flags.autoStart = (sAutoStart == "true"? true : (sAutoStart == "false"? false : !!sAutoStart));
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}
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this.setReady();
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@ -271,7 +271,7 @@ CPU.prototype.powerUp = function(data, fRepower)
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* The Computer component (which is responsible for all powerDown and powerUp notifications)
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* is now responsible for managing a component's fPowered flag, not us.
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*
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* this.flags.fPowered = true;
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* this.flags.powered = true;
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*/
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this.updateCPU();
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return true;
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@ -291,7 +291,7 @@ CPU.prototype.powerDown = function(fSave, fShutdown)
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* The Computer component (which is responsible for all powerDown and powerUp notifications)
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* is now responsible for managing a component's fPowered flag, not us.
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*
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* this.flags.fPowered = false;
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* this.flags.powered = false;
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*/
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return fSave? this.save() : true;
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};
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@ -307,7 +307,7 @@ CPU.prototype.autoStart = function()
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/*
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* Start running automatically on power-up, assuming there's no Debugger and no "Run" button
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*/
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if (this.flags.fAutoStart || (!DEBUGGER || !this.dbg) && this.bindings["run"] === undefined) {
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if (this.flags.autoStart || (!DEBUGGER || !this.dbg) && this.bindings["run"] === undefined) {
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/*
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* Now we ALSO set fUpdateFocus when calling runCPU(), on the assumption that in the "auto-starting" context,
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* a machine without focus is like a day without sunshine.
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@ -326,7 +326,7 @@ CPU.prototype.autoStart = function()
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*/
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CPU.prototype.isPowered = function()
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{
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if (!this.flags.fPowered) {
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if (!this.flags.powered) {
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this.println(this.toString() + " not powered");
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return false;
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}
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@ -341,7 +341,7 @@ CPU.prototype.isPowered = function()
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*/
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CPU.prototype.isRunning = function()
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{
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return this.flags.fRunning;
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return this.flags.running;
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};
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/**
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@ -372,8 +372,8 @@ CPU.prototype.resetChecksum = function()
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if (this.aCounts.nCyclesChecksumStart === undefined) this.aCounts.nCyclesChecksumStart = 0;
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if (this.aCounts.nCyclesChecksumInterval === undefined) this.aCounts.nCyclesChecksumInterval = -1;
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if (this.aCounts.nCyclesChecksumStop === undefined) this.aCounts.nCyclesChecksumStop = -1;
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this.flags.fChecksum = (this.aCounts.nCyclesChecksumStart >= 0 && this.aCounts.nCyclesChecksumInterval > 0);
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if (this.flags.fChecksum) {
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this.flags.checksum = (this.aCounts.nCyclesChecksumStart >= 0 && this.aCounts.nCyclesChecksumInterval > 0);
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if (this.flags.checksum) {
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this.aCounts.nChecksum = 0;
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this.aCounts.nCyclesChecksumNext = this.aCounts.nCyclesChecksumStart - this.nTotalCycles;
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/*
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@ -398,7 +398,7 @@ CPU.prototype.resetChecksum = function()
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*/
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CPU.prototype.updateChecksum = function(nCycles)
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{
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if (this.flags.fChecksum) {
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if (this.flags.checksum) {
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/*
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* Get a 32-bit summation of the current CPU state and add it to our running 32-bit checksum
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*/
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@ -454,7 +454,7 @@ CPU.prototype.displayValue = function(sLabel, nValue, cch)
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this.stopCPU();
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}
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var sVal;
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if (!this.flags.fRunning || this.flags.fDisplayLiveRegs) {
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if (!this.flags.running || this.flags.displayLiveRegs) {
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sVal = str.toHex(nValue, cch);
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} else {
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sVal = "--------".substr(0, cch);
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@ -500,7 +500,7 @@ CPU.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
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this.bindings[sBinding] = control;
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control.onclick = function onClickRun() {
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if (!cpu.cmp || !cpu.cmp.checkPower()) return;
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if (!cpu.flags.fRunning)
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if (!cpu.flags.running)
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cpu.runCPU(true);
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else
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cpu.stopCPU(true);
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@ -541,7 +541,7 @@ CPU.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
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*/
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CPU.prototype.setBurstCycles = function(nCycles)
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{
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if (this.flags.fRunning) {
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if (this.flags.running) {
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var nDelta = this.nStepCycles - nCycles;
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/*
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* NOTE: If nDelta is negative, we will actually be increasing nStepCycles and nBurstCycles.
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@ -731,7 +731,7 @@ CPU.prototype.getSpeedCurrent = function()
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/*
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* TODO: Has toFixed() been "fixed" in all browsers (eg, IE) to return a rounded value now?
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*/
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return ((this.flags.fRunning && this.aCounts.mhz)? (this.aCounts.mhz.toFixed(2) + "Mhz") : "Stopped");
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return ((this.flags.running && this.aCounts.mhz)? (this.aCounts.mhz.toFixed(2) + "Mhz") : "Stopped");
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};
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/**
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@ -981,7 +981,7 @@ CPU.prototype.runCPU = function(fUpdateFocus)
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this.calcStartTime();
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try {
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do {
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var nCyclesPerBurst = (this.flags.fChecksum? 1 : this.aCounts.nCyclesPerBurst);
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var nCyclesPerBurst = (this.flags.checksum? 1 : this.aCounts.nCyclesPerBurst);
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if (this.chipset) {
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this.chipset.updateAllTimers();
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@ -1037,7 +1037,7 @@ CPU.prototype.runCPU = function(fUpdateFocus)
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this.aCounts.nCyclesNextYield += this.aCounts.nCyclesPerYield;
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break;
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}
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} while (this.flags.fRunning);
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} while (this.flags.running);
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}
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catch (e) {
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this.stopCPU();
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@ -1059,7 +1059,7 @@ CPU.prototype.runCPU = function(fUpdateFocus)
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*/
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CPU.prototype.startCPU = function(fUpdateFocus)
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{
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if (!this.flags.fRunning) {
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if (!this.flags.running) {
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/*
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* setSpeed() without a speed parameter leaves the selected speed in place, but also resets the
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* cycle counter and timestamp for the current series of runCPU() calls, calculates the maximum number
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@ -1068,8 +1068,8 @@ CPU.prototype.startCPU = function(fUpdateFocus)
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*/
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this.setSpeed();
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if (this.cmp) this.cmp.start(this.aCounts.msStartRun, this.getCycles());
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this.flags.fRunning = true;
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this.flags.fStarting = true;
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this.flags.running = true;
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this.flags.starting = true;
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if (this.chipset) this.chipset.start();
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var controlRun = this.bindings["run"];
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if (controlRun) controlRun.textContent = "Halt";
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@ -1111,13 +1111,13 @@ CPU.prototype.stopCPU = function(fComplete)
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this.endBurst();
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this.addCycles(this.nRunCycles);
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this.nRunCycles = 0;
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if (this.flags.fRunning) {
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this.flags.fRunning = false;
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if (this.flags.running) {
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this.flags.running = false;
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if (this.chipset) this.chipset.stop();
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var controlRun = this.bindings["run"];
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if (controlRun) controlRun.textContent = "Run";
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}
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this.flags.fComplete = fComplete;
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this.flags.complete = fComplete;
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};
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/**
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