Bumped version to 1.30 in honor of the PDP11 module that's being integrated, along with my first attempt to use a newer version of the Closure Compiler (ie, the JavaScript version), as well as giving Gulp a try -- although Gulp leaves just as bad a taste in my mouth as Grunt did
This commit is contained in:
parent
bbaf0d141f
commit
3bd02c7e19
298 changed files with 16473 additions and 3885 deletions
|
|
@ -139,7 +139,7 @@ function Computer(parmsComputer, parmsMachine, fSuspended) {
|
|||
|
||||
Component.call(this, "Computer", parmsComputer, Computer, Messages.COMPUTER);
|
||||
|
||||
this.flags.fPowered = false;
|
||||
this.flags.powered = false;
|
||||
|
||||
this.setMachineParms(parmsMachine);
|
||||
|
||||
|
|
@ -655,9 +655,9 @@ Computer.prototype.powerOn = function(resume)
|
|||
*/
|
||||
Computer.prototype.powerRestore = function(component, stateComputer, fRepower, fRestore)
|
||||
{
|
||||
if (!component.flags.fPowered) {
|
||||
if (!component.flags.powered) {
|
||||
|
||||
component.flags.fPowered = true;
|
||||
component.flags.powered = true;
|
||||
|
||||
if (component.powerUp) {
|
||||
|
||||
|
|
@ -760,12 +760,12 @@ Computer.prototype.donePowerOn = function(aParms)
|
|||
var fRepower = (aParms[1] < 0);
|
||||
var fRestore = aParms[2];
|
||||
|
||||
if (DEBUG && this.flags.fPowered && this.messageEnabled()) {
|
||||
if (DEBUG && this.flags.powered && this.messageEnabled()) {
|
||||
this.printMessage("Computer.donePowerOn(): redundant");
|
||||
}
|
||||
|
||||
this.fInitialized = true;
|
||||
this.flags.fPowered = true;
|
||||
this.flags.powered = true;
|
||||
var controlPower = this.bindings["power"];
|
||||
if (controlPower) controlPower.textContent = "Shutdown";
|
||||
|
||||
|
|
@ -806,22 +806,22 @@ Computer.prototype.donePowerOn = function(aParms)
|
|||
*/
|
||||
Computer.prototype.checkPower = function()
|
||||
{
|
||||
if (this.flags.fPowered) return true;
|
||||
if (this.flags.powered) return true;
|
||||
|
||||
var component = null, iComponent;
|
||||
var aComponents = Component.getComponents(this.id);
|
||||
for (iComponent = 0; iComponent < aComponents.length; iComponent++) {
|
||||
component = aComponents[iComponent];
|
||||
if (component !== this && !component.flags.fReady) break;
|
||||
if (component !== this && !component.flags.ready) break;
|
||||
}
|
||||
if (iComponent == aComponents.length) {
|
||||
for (iComponent = 0; iComponent < aComponents.length; iComponent++) {
|
||||
component = aComponents[iComponent];
|
||||
if (component !== this && !component.flags.fPowered) break;
|
||||
if (component !== this && !component.flags.powered) break;
|
||||
}
|
||||
}
|
||||
if (iComponent == aComponents.length) component = this;
|
||||
var s = "The " + component.type + " component (" + component.id + ") is not " + (!component.flags.fReady? "ready yet" + (component.fnReady? " (waiting for notification)" : "") : "powered yet") + ".";
|
||||
var s = "The " + component.type + " component (" + component.id + ") is not " + (!component.flags.ready? "ready yet" + (component.fnReady? " (waiting for notification)" : "") : "powered yet") + ".";
|
||||
web.alertUser(s);
|
||||
return false;
|
||||
};
|
||||
|
|
@ -903,7 +903,7 @@ Computer.prototype.powerOff = function(fSave, fShutdown)
|
|||
data = this.cpu.powerDown(fSave, fShutdown);
|
||||
if (typeof data === "object") stateComputer.set(this.cpu.id, data);
|
||||
if (fShutdown) {
|
||||
this.cpu.flags.fPowered = false;
|
||||
this.cpu.flags.powered = false;
|
||||
if (data === false) sState = null;
|
||||
}
|
||||
}
|
||||
|
|
@ -911,13 +911,13 @@ Computer.prototype.powerOff = function(fSave, fShutdown)
|
|||
var aComponents = Component.getComponents(this.id);
|
||||
for (var iComponent = 0; iComponent < aComponents.length; iComponent++) {
|
||||
var component = aComponents[iComponent];
|
||||
if (component.flags.fPowered) {
|
||||
if (component.flags.powered) {
|
||||
if (component.powerDown) {
|
||||
data = component.powerDown(fSave, fShutdown);
|
||||
if (typeof data === "object") stateComputer.set(component.id, data);
|
||||
}
|
||||
if (fShutdown) {
|
||||
component.flags.fPowered = false;
|
||||
component.flags.powered = false;
|
||||
if (data === false) sState = null;
|
||||
}
|
||||
}
|
||||
|
|
@ -970,7 +970,7 @@ Computer.prototype.powerOff = function(fSave, fShutdown)
|
|||
}
|
||||
|
||||
if (fShutdown) {
|
||||
this.flags.fPowered = false;
|
||||
this.flags.powered = false;
|
||||
var controlPower = this.bindings["power"];
|
||||
if (controlPower) controlPower.textContent = "Power";
|
||||
}
|
||||
|
|
@ -1341,7 +1341,7 @@ Computer.prototype.storeServerState = function(sUserID, sState, fSync)
|
|||
Computer.prototype.onPower = function()
|
||||
{
|
||||
if (!this.nPowerChange) {
|
||||
if (!this.flags.fPowered) {
|
||||
if (!this.flags.powered) {
|
||||
this.wait(this.powerOn);
|
||||
} else {
|
||||
this.powerOff(false, true);
|
||||
|
|
@ -1362,7 +1362,7 @@ Computer.prototype.onReset = function()
|
|||
* I'm going to start with the presumption that it makes little sense for an "unpowered" computer to be "reset";
|
||||
* ditto if the power state is currently being changed.
|
||||
*/
|
||||
if (!this.flags.fPowered || this.nPowerChange) return;
|
||||
if (!this.flags.powered || this.nPowerChange) return;
|
||||
|
||||
/*
|
||||
* If this is a "resumable" machine (and it's not using a predefined state), then we overload the reset
|
||||
|
|
@ -1551,7 +1551,7 @@ Computer.init = function()
|
|||
var computer = new Computer(parmsComputer, parmsMachine, true);
|
||||
|
||||
if (DEBUG && computer.messageEnabled()) {
|
||||
computer.printMessage("onInit(" + computer.flags.fPowered + ")");
|
||||
computer.printMessage("onInit(" + computer.flags.powered + ")");
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -1588,10 +1588,10 @@ Computer.show = function()
|
|||
if (computer) {
|
||||
|
||||
if (DEBUG && computer.messageEnabled()) {
|
||||
computer.printMessage("onShow(" + computer.fInitialized + "," + computer.flags.fPowered + ")");
|
||||
computer.printMessage("onShow(" + computer.fInitialized + "," + computer.flags.powered + ")");
|
||||
}
|
||||
|
||||
if (computer.fInitialized && !computer.flags.fPowered) {
|
||||
if (computer.fInitialized && !computer.flags.powered) {
|
||||
/**
|
||||
* Repower the computer, notifying every component to continue running as-is.
|
||||
*/
|
||||
|
|
@ -1637,10 +1637,10 @@ Computer.exit = function()
|
|||
if (computer) {
|
||||
|
||||
if (DEBUG && computer.messageEnabled()) {
|
||||
computer.printMessage("onExit(" + computer.flags.fPowered + ")");
|
||||
computer.printMessage("onExit(" + computer.flags.powered + ")");
|
||||
}
|
||||
|
||||
if (computer.flags.fPowered) {
|
||||
if (computer.flags.powered) {
|
||||
/**
|
||||
* Power off the computer, giving every component an opportunity to save its state,
|
||||
* but only if 'resume' has been set AND there is no valid resume path (because if a valid resume
|
||||
|
|
|
|||
|
|
@ -97,14 +97,14 @@ function CPU(parmsCPU, nCyclesDefault)
|
|||
/*
|
||||
* We add a number of flags to the set initialized by Component
|
||||
*/
|
||||
this.flags.fRunning = false;
|
||||
this.flags.fStarting = false;
|
||||
this.flags.fAutoStart = parmsCPU['autoStart'];
|
||||
this.flags.running = false;
|
||||
this.flags.starting = false;
|
||||
this.flags.autoStart = parmsCPU['autoStart'];
|
||||
|
||||
/*
|
||||
* TODO: Add some UI for fDisplayLiveRegs (either an XML property, or a UI checkbox, or both)
|
||||
*/
|
||||
this.flags.fDisplayLiveRegs = false;
|
||||
this.flags.displayLiveRegs = false;
|
||||
|
||||
/*
|
||||
* Get checksum parameters, if any. runCPU() behavior is not affected until fChecksum
|
||||
|
|
@ -115,7 +115,7 @@ function CPU(parmsCPU, nCyclesDefault)
|
|||
* command ("x"); for example, "x cs int 5000" will set nCyclesChecksumInterval to 5000
|
||||
* and call resetChecksum().
|
||||
*/
|
||||
this.flags.fChecksum = false;
|
||||
this.flags.checksum = false;
|
||||
this.aCounts.nChecksum = this.aCounts.nCyclesChecksumNext = 0;
|
||||
this.aCounts.nCyclesChecksumStart = parmsCPU["csStart"];
|
||||
this.aCounts.nCyclesChecksumInterval = parmsCPU["csInterval"];
|
||||
|
|
@ -187,7 +187,7 @@ CPU.prototype.initBus = function(cmp, bus, cpu, dbg)
|
|||
*/
|
||||
var sAutoStart = cmp.getMachineParm('autoStart');
|
||||
if (sAutoStart != null) {
|
||||
this.flags.fAutoStart = (sAutoStart == "true"? true : (sAutoStart == "false"? false : !!sAutoStart));
|
||||
this.flags.autoStart = (sAutoStart == "true"? true : (sAutoStart == "false"? false : !!sAutoStart));
|
||||
}
|
||||
|
||||
this.setReady();
|
||||
|
|
@ -271,7 +271,7 @@ CPU.prototype.powerUp = function(data, fRepower)
|
|||
* The Computer component (which is responsible for all powerDown and powerUp notifications)
|
||||
* is now responsible for managing a component's fPowered flag, not us.
|
||||
*
|
||||
* this.flags.fPowered = true;
|
||||
* this.flags.powered = true;
|
||||
*/
|
||||
this.updateCPU();
|
||||
return true;
|
||||
|
|
@ -291,7 +291,7 @@ CPU.prototype.powerDown = function(fSave, fShutdown)
|
|||
* The Computer component (which is responsible for all powerDown and powerUp notifications)
|
||||
* is now responsible for managing a component's fPowered flag, not us.
|
||||
*
|
||||
* this.flags.fPowered = false;
|
||||
* this.flags.powered = false;
|
||||
*/
|
||||
return fSave? this.save() : true;
|
||||
};
|
||||
|
|
@ -307,7 +307,7 @@ CPU.prototype.autoStart = function()
|
|||
/*
|
||||
* Start running automatically on power-up, assuming there's no Debugger and no "Run" button
|
||||
*/
|
||||
if (this.flags.fAutoStart || (!DEBUGGER || !this.dbg) && this.bindings["run"] === undefined) {
|
||||
if (this.flags.autoStart || (!DEBUGGER || !this.dbg) && this.bindings["run"] === undefined) {
|
||||
/*
|
||||
* Now we ALSO set fUpdateFocus when calling runCPU(), on the assumption that in the "auto-starting" context,
|
||||
* a machine without focus is like a day without sunshine.
|
||||
|
|
@ -326,7 +326,7 @@ CPU.prototype.autoStart = function()
|
|||
*/
|
||||
CPU.prototype.isPowered = function()
|
||||
{
|
||||
if (!this.flags.fPowered) {
|
||||
if (!this.flags.powered) {
|
||||
this.println(this.toString() + " not powered");
|
||||
return false;
|
||||
}
|
||||
|
|
@ -341,7 +341,7 @@ CPU.prototype.isPowered = function()
|
|||
*/
|
||||
CPU.prototype.isRunning = function()
|
||||
{
|
||||
return this.flags.fRunning;
|
||||
return this.flags.running;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
@ -372,8 +372,8 @@ CPU.prototype.resetChecksum = function()
|
|||
if (this.aCounts.nCyclesChecksumStart === undefined) this.aCounts.nCyclesChecksumStart = 0;
|
||||
if (this.aCounts.nCyclesChecksumInterval === undefined) this.aCounts.nCyclesChecksumInterval = -1;
|
||||
if (this.aCounts.nCyclesChecksumStop === undefined) this.aCounts.nCyclesChecksumStop = -1;
|
||||
this.flags.fChecksum = (this.aCounts.nCyclesChecksumStart >= 0 && this.aCounts.nCyclesChecksumInterval > 0);
|
||||
if (this.flags.fChecksum) {
|
||||
this.flags.checksum = (this.aCounts.nCyclesChecksumStart >= 0 && this.aCounts.nCyclesChecksumInterval > 0);
|
||||
if (this.flags.checksum) {
|
||||
this.aCounts.nChecksum = 0;
|
||||
this.aCounts.nCyclesChecksumNext = this.aCounts.nCyclesChecksumStart - this.nTotalCycles;
|
||||
/*
|
||||
|
|
@ -398,7 +398,7 @@ CPU.prototype.resetChecksum = function()
|
|||
*/
|
||||
CPU.prototype.updateChecksum = function(nCycles)
|
||||
{
|
||||
if (this.flags.fChecksum) {
|
||||
if (this.flags.checksum) {
|
||||
/*
|
||||
* Get a 32-bit summation of the current CPU state and add it to our running 32-bit checksum
|
||||
*/
|
||||
|
|
@ -454,7 +454,7 @@ CPU.prototype.displayValue = function(sLabel, nValue, cch)
|
|||
this.stopCPU();
|
||||
}
|
||||
var sVal;
|
||||
if (!this.flags.fRunning || this.flags.fDisplayLiveRegs) {
|
||||
if (!this.flags.running || this.flags.displayLiveRegs) {
|
||||
sVal = str.toHex(nValue, cch);
|
||||
} else {
|
||||
sVal = "--------".substr(0, cch);
|
||||
|
|
@ -500,7 +500,7 @@ CPU.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
|
|||
this.bindings[sBinding] = control;
|
||||
control.onclick = function onClickRun() {
|
||||
if (!cpu.cmp || !cpu.cmp.checkPower()) return;
|
||||
if (!cpu.flags.fRunning)
|
||||
if (!cpu.flags.running)
|
||||
cpu.runCPU(true);
|
||||
else
|
||||
cpu.stopCPU(true);
|
||||
|
|
@ -541,7 +541,7 @@ CPU.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
|
|||
*/
|
||||
CPU.prototype.setBurstCycles = function(nCycles)
|
||||
{
|
||||
if (this.flags.fRunning) {
|
||||
if (this.flags.running) {
|
||||
var nDelta = this.nStepCycles - nCycles;
|
||||
/*
|
||||
* NOTE: If nDelta is negative, we will actually be increasing nStepCycles and nBurstCycles.
|
||||
|
|
@ -731,7 +731,7 @@ CPU.prototype.getSpeedCurrent = function()
|
|||
/*
|
||||
* TODO: Has toFixed() been "fixed" in all browsers (eg, IE) to return a rounded value now?
|
||||
*/
|
||||
return ((this.flags.fRunning && this.aCounts.mhz)? (this.aCounts.mhz.toFixed(2) + "Mhz") : "Stopped");
|
||||
return ((this.flags.running && this.aCounts.mhz)? (this.aCounts.mhz.toFixed(2) + "Mhz") : "Stopped");
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
@ -981,7 +981,7 @@ CPU.prototype.runCPU = function(fUpdateFocus)
|
|||
this.calcStartTime();
|
||||
try {
|
||||
do {
|
||||
var nCyclesPerBurst = (this.flags.fChecksum? 1 : this.aCounts.nCyclesPerBurst);
|
||||
var nCyclesPerBurst = (this.flags.checksum? 1 : this.aCounts.nCyclesPerBurst);
|
||||
|
||||
if (this.chipset) {
|
||||
this.chipset.updateAllTimers();
|
||||
|
|
@ -1037,7 +1037,7 @@ CPU.prototype.runCPU = function(fUpdateFocus)
|
|||
this.aCounts.nCyclesNextYield += this.aCounts.nCyclesPerYield;
|
||||
break;
|
||||
}
|
||||
} while (this.flags.fRunning);
|
||||
} while (this.flags.running);
|
||||
}
|
||||
catch (e) {
|
||||
this.stopCPU();
|
||||
|
|
@ -1059,7 +1059,7 @@ CPU.prototype.runCPU = function(fUpdateFocus)
|
|||
*/
|
||||
CPU.prototype.startCPU = function(fUpdateFocus)
|
||||
{
|
||||
if (!this.flags.fRunning) {
|
||||
if (!this.flags.running) {
|
||||
/*
|
||||
* setSpeed() without a speed parameter leaves the selected speed in place, but also resets the
|
||||
* cycle counter and timestamp for the current series of runCPU() calls, calculates the maximum number
|
||||
|
|
@ -1068,8 +1068,8 @@ CPU.prototype.startCPU = function(fUpdateFocus)
|
|||
*/
|
||||
this.setSpeed();
|
||||
if (this.cmp) this.cmp.start(this.aCounts.msStartRun, this.getCycles());
|
||||
this.flags.fRunning = true;
|
||||
this.flags.fStarting = true;
|
||||
this.flags.running = true;
|
||||
this.flags.starting = true;
|
||||
if (this.chipset) this.chipset.start();
|
||||
var controlRun = this.bindings["run"];
|
||||
if (controlRun) controlRun.textContent = "Halt";
|
||||
|
|
@ -1111,13 +1111,13 @@ CPU.prototype.stopCPU = function(fComplete)
|
|||
this.endBurst();
|
||||
this.addCycles(this.nRunCycles);
|
||||
this.nRunCycles = 0;
|
||||
if (this.flags.fRunning) {
|
||||
this.flags.fRunning = false;
|
||||
if (this.flags.running) {
|
||||
this.flags.running = false;
|
||||
if (this.chipset) this.chipset.stop();
|
||||
var controlRun = this.bindings["run"];
|
||||
if (controlRun) controlRun.textContent = "Run";
|
||||
}
|
||||
this.flags.fComplete = fComplete;
|
||||
this.flags.complete = fComplete;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -250,7 +250,7 @@ function Debugger(parmsDbg)
|
|||
/*
|
||||
* Initialize Debugger message support
|
||||
*/
|
||||
this.afnDumpers = [];
|
||||
this.afnDumpers = {};
|
||||
this.messageInit(parmsDbg['messages']);
|
||||
|
||||
this.sInitCommands = parmsDbg['commands'];
|
||||
|
|
@ -269,7 +269,7 @@ function Debugger(parmsDbg)
|
|||
if (window[PCX86.APPCLASS] === undefined) {
|
||||
window[PCX86.APPCLASS] = function(s) { return dbg.doCommands(s); };
|
||||
}
|
||||
} else {
|
||||
} else if (global) {
|
||||
if (global[PCX86.APPCLASS] === undefined) {
|
||||
global[PCX86.APPCLASS] = function(s) { return dbg.doCommands(s); };
|
||||
}
|
||||
|
|
@ -3324,7 +3324,7 @@ if (DEBUGGER) {
|
|||
* @this {Debugger}
|
||||
* @param {string} sModule
|
||||
* @param {number} nSegment
|
||||
* @return {Array}
|
||||
* @return {Object}
|
||||
*/
|
||||
Debugger.prototype.findModuleInfo = function(sModule, nSegment)
|
||||
{
|
||||
|
|
@ -4074,7 +4074,7 @@ if (DEBUGGER) {
|
|||
* it here, so that if the CPU is reset while running, we can prevent stop()
|
||||
* from unnecessarily dumping the CPU state.
|
||||
*/
|
||||
this.flags.fRunning = false;
|
||||
this.flags.running = false;
|
||||
this.clearTempBreakpoint();
|
||||
if (!fQuiet) this.updateStatus();
|
||||
};
|
||||
|
|
@ -4133,7 +4133,7 @@ if (DEBUGGER) {
|
|||
Debugger.prototype.start = function(ms, nCycles)
|
||||
{
|
||||
if (!this.nStep) this.println("running");
|
||||
this.flags.fRunning = true;
|
||||
this.flags.running = true;
|
||||
this.msStart = ms;
|
||||
this.nCyclesStart = nCycles;
|
||||
};
|
||||
|
|
@ -4149,8 +4149,8 @@ if (DEBUGGER) {
|
|||
*/
|
||||
Debugger.prototype.stop = function(ms, nCycles)
|
||||
{
|
||||
if (this.flags.fRunning) {
|
||||
this.flags.fRunning = false;
|
||||
if (this.flags.running) {
|
||||
this.flags.running = false;
|
||||
this.nCycles = nCycles - this.nCyclesStart;
|
||||
if (!this.nStep) {
|
||||
var sStopped = "stopped";
|
||||
|
|
@ -4822,7 +4822,7 @@ if (DEBUGGER) {
|
|||
if (dbgAddr.fData32 && sOpcode.slice(-1) == 'W') sOpcode = sOpcode.slice(0, -1) + 'D';
|
||||
}
|
||||
|
||||
var typeCPU = null;
|
||||
var typeCPU = -1;
|
||||
var fComplete = true;
|
||||
|
||||
for (var iOperand = 1; iOperand <= cOperands; iOperand++) {
|
||||
|
|
@ -4832,7 +4832,7 @@ if (DEBUGGER) {
|
|||
var type = aOpDesc[iOperand];
|
||||
if (type === undefined) continue;
|
||||
|
||||
if (typeCPU == null) typeCPU = type >> Debugger.TYPE_CPU_SHIFT;
|
||||
if (typeCPU < 0) typeCPU = type >> Debugger.TYPE_CPU_SHIFT;
|
||||
|
||||
if (iIns == Debugger.INS.LOADALL) {
|
||||
if (typeCPU == Debugger.CPU_80286) {
|
||||
|
|
@ -4953,7 +4953,7 @@ if (DEBUGGER) {
|
|||
|
||||
if (sComment && fComplete) {
|
||||
sLine = str.pad(sLine, dbgAddrIns.fAddr32? 74 : 56) + ';' + sComment;
|
||||
if (!this.cpu.flags.fChecksum) {
|
||||
if (!this.cpu.flags.checksum) {
|
||||
sLine += (nSequence != null? '=' + nSequence.toString() : "");
|
||||
} else {
|
||||
var nCycles = this.cpu.getCycles();
|
||||
|
|
@ -6611,7 +6611,7 @@ if (DEBUGGER) {
|
|||
Debugger.prototype.doHalt = function(fQuiet)
|
||||
{
|
||||
var sMsg;
|
||||
if (this.flags.fRunning) {
|
||||
if (this.flags.running) {
|
||||
sMsg = "halting";
|
||||
this.stopCPU();
|
||||
} else {
|
||||
|
|
@ -7085,7 +7085,7 @@ if (DEBUGGER) {
|
|||
if (nCycles !== undefined) {
|
||||
this.cpu.resetChecksum();
|
||||
}
|
||||
this.println("checksums " + (this.cpu.flags.fChecksum? "enabled" : "disabled"));
|
||||
this.println("checksums " + (this.cpu.flags.checksum? "enabled" : "disabled"));
|
||||
break;
|
||||
case "sp":
|
||||
if (asArgs[2] !== undefined) {
|
||||
|
|
@ -8156,7 +8156,7 @@ if (DEBUGGER) {
|
|||
{
|
||||
var a = this.parseCommand(sCmds, fSave);
|
||||
for (var s in a) {
|
||||
if (!this.doCommand(a[s])) return false;
|
||||
if (!this.doCommand(a[+s])) return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1166,7 +1166,7 @@ Disk.prototype.doneLoad = function(sURL, sDiskData, nErrorCode)
|
|||
{
|
||||
var disk = null;
|
||||
this.fWriteProtected = false;
|
||||
var fPrintOnly = (nErrorCode < 0 && this.cmp && !this.cmp.flags.fPowered);
|
||||
var fPrintOnly = (nErrorCode < 0 && this.cmp && !this.cmp.flags.powered);
|
||||
|
||||
if (this.fOnDemand) {
|
||||
if (!nErrorCode) {
|
||||
|
|
@ -1594,11 +1594,11 @@ Disk.prototype.buildFileTable = function()
|
|||
* @this {Disk}
|
||||
* @param {string} sModule
|
||||
* @param {number} nSegment
|
||||
* @return {Array}
|
||||
* @return {Object}
|
||||
*/
|
||||
Disk.prototype.getModuleInfo = function(sModule, nSegment)
|
||||
{
|
||||
var aSymbols = [];
|
||||
var aSymbols = {};
|
||||
if (SYMBOLS && this.aFileTable) {
|
||||
for (var iFile = 0; iFile < this.aFileTable.length; iFile++) {
|
||||
var file = this.aFileTable[iFile];
|
||||
|
|
|
|||
|
|
@ -5419,7 +5419,7 @@ Video.prototype.updateScreen = function(fForce)
|
|||
/*
|
||||
* The Computer component maintains the fPowered setting on our behalf, so we use it.
|
||||
*/
|
||||
if (!this.flags.fPowered) return;
|
||||
if (!this.flags.powered) return;
|
||||
|
||||
/*
|
||||
* If the card's video signal is disabled (eg, during a mode change), then skip the update,
|
||||
|
|
|
|||
|
|
@ -149,7 +149,7 @@ function X86CPU(parmsCPU)
|
|||
* stepCPU() call, but it's good form to do so.
|
||||
*/
|
||||
this.resetCycles();
|
||||
this.flags.fComplete = this.flags.fDebugCheck = false;
|
||||
this.flags.complete = this.flags.debugCheck = false;
|
||||
|
||||
/*
|
||||
* If there are no live registers to display, then updateStatus() can skip a bit....
|
||||
|
|
@ -880,7 +880,7 @@ X86CPU.prototype.initProcessor = function()
|
|||
this.aOps[X86.OPCODE.OS] = X86.opOS; // 0x66
|
||||
this.aOps[X86.OPCODE.AS] = X86.opAS; // 0x67
|
||||
for (bOpcode in X86.aOps0F386) {
|
||||
this.aOps0F[+bOpcode] = X86.aOps0F386[bOpcode];
|
||||
this.aOps0F[+bOpcode] = X86.aOps0F386[+bOpcode];
|
||||
}
|
||||
if (this.stepping >= X86.STEPPING_80386_A0 && this.stepping <= X86.STEPPING_80386_B0) {
|
||||
this.aOps0F[0xA6] = X86.opXBTS;
|
||||
|
|
@ -898,7 +898,7 @@ X86CPU.prototype.initProcessor = function()
|
|||
*/
|
||||
X86CPU.prototype.reset = function()
|
||||
{
|
||||
if (this.flags.fRunning) this.stopCPU();
|
||||
if (this.flags.running) this.stopCPU();
|
||||
this.resetRegs();
|
||||
this.resetCycles();
|
||||
this.clearError(); // clear any fatal error/exception that setError() may have flagged
|
||||
|
|
@ -1540,7 +1540,7 @@ X86CPU.prototype.checkIntNotify = function(nInt)
|
|||
* For most purposes, just having dbg.messageInt(), and the Debugger's ability to selectively turn categories
|
||||
* of messages on and off, is good enough.
|
||||
*/
|
||||
if (DEBUGGER && this.flags.fDebugCheck) {
|
||||
if (DEBUGGER && this.flags.debugCheck) {
|
||||
if (this.messageEnabled(Messages.INT) && this.dbg.messageInt(nInt, this.regLIP) && MAXDEBUG) {
|
||||
this.addIntReturn(this.regLIP, function(cpu, nCycles) {
|
||||
return function onIntReturn(nLevel) {
|
||||
|
|
@ -4159,7 +4159,7 @@ X86CPU.prototype.updateReg = function(sReg, nValue)
|
|||
X86CPU.prototype.updateStatus = function(fForce)
|
||||
{
|
||||
if (this.cLiveRegs) {
|
||||
if (fForce || !this.flags.fRunning || this.flags.fDisplayLiveRegs) {
|
||||
if (fForce || !this.flags.running || this.flags.displayLiveRegs) {
|
||||
this.updateReg("EAX", this.regEAX);
|
||||
this.updateReg("EBX", this.regEBX);
|
||||
this.updateReg("ECX", this.regECX);
|
||||
|
|
@ -4231,12 +4231,12 @@ X86CPU.prototype.stepCPU = function(nMinCycles)
|
|||
* Debugger is single-stepping (even when performing multiple single-steps), fRunning is never set,
|
||||
* so stopCPU() would have no effect as far as the Debugger is concerned.
|
||||
*/
|
||||
this.flags.fComplete = true;
|
||||
this.flags.complete = true;
|
||||
|
||||
/*
|
||||
* fDebugCheck is true if we need to "check" every instruction with the Debugger.
|
||||
*/
|
||||
var fDebugCheck = this.flags.fDebugCheck = (DEBUGGER && this.dbg && this.dbg.checksEnabled());
|
||||
var fDebugCheck = this.flags.debugCheck = (DEBUGGER && this.dbg && this.dbg.checksEnabled());
|
||||
|
||||
/*
|
||||
* nDebugState is checked only when fDebugCheck is true, and its sole purpose is to tell the first call
|
||||
|
|
@ -4246,8 +4246,8 @@ X86CPU.prototype.stepCPU = function(nMinCycles)
|
|||
* Once we snap fStarting, we clear it, because technically, we've moved beyond "starting" and have
|
||||
* officially "started" now.
|
||||
*/
|
||||
var nDebugState = (!nMinCycles)? -1 : (this.flags.fStarting? 0 : 1);
|
||||
this.flags.fStarting = false;
|
||||
var nDebugState = (!nMinCycles)? -1 : (this.flags.starting? 0 : 1);
|
||||
this.flags.starting = false;
|
||||
|
||||
/*
|
||||
* We move the minimum cycle count to nStepCycles (the number of cycles left to step), so that other
|
||||
|
|
@ -4373,7 +4373,7 @@ X86CPU.prototype.stepCPU = function(nMinCycles)
|
|||
//
|
||||
// Make sure that every instruction is assessing a cycle cost, and that the cost is a net positive.
|
||||
//
|
||||
if (this.flags.fComplete && this.nStepCycles >= this.nSnapCycles && !(this.opFlags & X86.OPFLAG_PREFIXES)) {
|
||||
if (this.flags.complete && this.nStepCycles >= this.nSnapCycles && !(this.opFlags & X86.OPFLAG_PREFIXES)) {
|
||||
this.println("cycle miscount: " + (this.nSnapCycles - this.nStepCycles));
|
||||
this.setIP(this.opLIP - this.segCS.base);
|
||||
this.stopCPU();
|
||||
|
|
@ -4384,7 +4384,7 @@ X86CPU.prototype.stepCPU = function(nMinCycles)
|
|||
|
||||
} while (this.nStepCycles > 0);
|
||||
|
||||
return (this.flags.fComplete? this.nBurstCycles - this.nStepCycles : (this.flags.fComplete === undefined? 0 : -1));
|
||||
return (this.flags.complete? this.nBurstCycles - this.nStepCycles : (this.flags.complete === undefined? 0 : -1));
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -731,7 +731,7 @@ X86.helpFault = function(nFault, nError, nCycles, fHalt)
|
|||
{
|
||||
var fDispatch = false;
|
||||
|
||||
if (!this.flags.fComplete) {
|
||||
if (!this.flags.complete) {
|
||||
/*
|
||||
* Prior to each new burst of instructions, stepCPU() sets fComplete to true, and the only (normal) way
|
||||
* for fComplete to become false is through stopCPU(), which isn't ordinarily called, except by the Debugger.
|
||||
|
|
@ -970,7 +970,7 @@ X86.helpCheckFault = function(nFault, nError, fHalt)
|
|||
|
||||
if (this.messageEnabled(bitsMessage) || fHalt) {
|
||||
|
||||
var fRunning = this.flags.fRunning;
|
||||
var fRunning = this.flags.running;
|
||||
var sMessage = "Fault " + str.toHexByte(nFault) + (nError != null? " (" + str.toHexWord(nError) + ")" : "") + " on opcode " + str.toHexByte(bOpcode);
|
||||
if (fHalt && fRunning) sMessage += " (blocked)";
|
||||
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ X86.opADDmb = function()
|
|||
* Notice that we also test fRunning: this allows the Debugger to step over the instruction,
|
||||
* because its trace ("t") command doesn't "run" the CPU; it merely "steps" the CPU.
|
||||
*/
|
||||
if (DEBUG && !this.bModRM && this.flags.fRunning) {
|
||||
if (DEBUG && !this.bModRM && this.flags.running) {
|
||||
this.printMessage("suspicious opcode: 0x00 0x00", DEBUGGER || this.bitsMessage);
|
||||
if (DEBUGGER && this.dbg) this.dbg.stopCPU();
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue