Bumped version to 1.30 in honor of the PDP11 module that's being integrated, along with my first attempt to use a newer version of the Closure Compiler (ie, the JavaScript version), as well as giving Gulp a try -- although Gulp leaves just as bad a taste in my mouth as Grunt did
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298 changed files with 16473 additions and 3885 deletions
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@ -346,8 +346,8 @@ C1PVideo.prototype.setPower = function(fOn, cmp)
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* it ourselves, too. This also means that updateScreen() need check only fPower and not isReady(),
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* since we guarantee that the former implies the latter.
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*/
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if (fOn && !this.flags.fPowered && this.isReady()) {
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this.flags.fPowered = true;
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if (fOn && !this.flags.powered && this.isReady()) {
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this.flags.powered = true;
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if (DEBUGGER) this.dbg = cmp.getComponentByType("debugger");
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/*
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* If we have an associated keyboard, then ensure that the keyboard will be notified whenever
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@ -366,8 +366,8 @@ C1PVideo.prototype.setPower = function(fOn, cmp)
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}
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}
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else
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if (!fOn && this.flags.fPowered) {
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this.flags.fPowered = false;
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if (!fOn && this.flags.powered) {
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this.flags.powered = false;
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/*
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* This is where we would add some method of blanking the display, without the disturbing the video
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* buffer contents, and blocking all further updates to the display.
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@ -481,7 +481,7 @@ C1PVideo.prototype.initScreen = function()
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C1PVideo.prototype.updateScreen = function()
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{
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var offset = 0;
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if (this.flags.fPowered) {
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if (this.flags.powered) {
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while (offset < this.cbScreen) {
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var b = this.abMem[this.offVideo + offset];
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if (this.abScreen[offset] != b) {
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