Bumped version to 1.30 in honor of the PDP11 module that's being integrated, along with my first attempt to use a newer version of the Closure Compiler (ie, the JavaScript version), as well as giving Gulp a try -- although Gulp leaves just as bad a taste in my mouth as Grunt did

This commit is contained in:
Jeff Parsons 2016-09-13 15:33:16 -07:00
commit 3bd02c7e19
298 changed files with 16473 additions and 3885 deletions

View file

@ -346,8 +346,8 @@ C1PVideo.prototype.setPower = function(fOn, cmp)
* it ourselves, too. This also means that updateScreen() need check only fPower and not isReady(),
* since we guarantee that the former implies the latter.
*/
if (fOn && !this.flags.fPowered && this.isReady()) {
this.flags.fPowered = true;
if (fOn && !this.flags.powered && this.isReady()) {
this.flags.powered = true;
if (DEBUGGER) this.dbg = cmp.getComponentByType("debugger");
/*
* If we have an associated keyboard, then ensure that the keyboard will be notified whenever
@ -366,8 +366,8 @@ C1PVideo.prototype.setPower = function(fOn, cmp)
}
}
else
if (!fOn && this.flags.fPowered) {
this.flags.fPowered = false;
if (!fOn && this.flags.powered) {
this.flags.powered = false;
/*
* This is where we would add some method of blanking the display, without the disturbing the video
* buffer contents, and blocking all further updates to the display.
@ -481,7 +481,7 @@ C1PVideo.prototype.initScreen = function()
C1PVideo.prototype.updateScreen = function()
{
var offset = 0;
if (this.flags.fPowered) {
if (this.flags.powered) {
while (offset < this.cbScreen) {
var b = this.abMem[this.offVideo + offset];
if (this.abScreen[offset] != b) {