Some additional tests
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9c6e07c3fa
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3 changed files with 60 additions and 19 deletions
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@ -34,7 +34,7 @@
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"scale": true,
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"charCols": 80,
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"charRows": 25,
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"fontROM": "/devices/pc/video/ibm-mda-cga.json",
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"fontROM": "/devices/pc/video/ibm/mda/ibm-mda.json",
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"screenColor": "black",
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"touchScreen": false
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}
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@ -78,7 +78,7 @@
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"debugger": {
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"id": "pc386.debugger",
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"name": "",
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"commands": "bp F000:8271;g",
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"commands": "",
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"messages": ""
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}
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}
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@ -2774,29 +2774,23 @@ Video.prototype.onLoadSetFonts = function(sFontFile, sFontData, nErrorCode)
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*
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* Called by copyROM() whenever a ROM with a 'notify' attribute set to our component ID has been loaded.
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*
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* For IBM EGA cards, we assume the associated ROM is the original IBM EGA ROM, which stores its 8x14 font
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* data at 0x2230 (and unlike the MDA/CGA character generator ROM, which splits the first 8 rows and
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* For IBM EGA cards, we assume the associated ROM is the original IBM EGA ROM, which stores its 8x14
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* font data at 0x2230 (and unlike the MDA/CGA character generator ROM, which splits the first 8 rows and
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* remaining 6 rows of each character across separate 2K chunks, the bytes for all the EGA character rows
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* are contiguous); the total size of the 8x14 font is 0xE00 bytes.
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*
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* At 0x3030, there is an "ALPHA SUPPLEMENT" table, which contains 15 bytes per row instead of 14,
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* because each row is preceded by one byte containing the corresponding ASCII code; there are 20 entries
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* in the "ALPHA SUPPLEMENT" table, for a total size of 0x12C bytes.
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* in the supplemental table, for a total size of 0x12C bytes.
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*
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* Finally, at 0x3160, we have the 8x8 font data (also known as the thicker "double dot" CGA font);
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* the total size of the 8x8 font is 0x800 bytes. No other font data is present in the EGA ROM;
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* the thin 5x7 "single dot" CGA font is notably absent, which is fine, because we never loaded it for
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* the MDA/CGA either.
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*
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* TODO: Determine how the "ALPHA SUPPLEMENT" table is used and whether we need to add some "run-time"
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* font generation to support it (as opposed to "init-time" generation, which is all we do now). There's
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* probably a similar need for user-defined fonts; for now, they're just not supported.
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*
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* IBM VGA NOTES: The IBM VGA "ALPHA SUPPLEMENT" table appears at the same delta (+0x0E00) as the IBM EGA
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* table (ie, 0x3f8d + 0x0e00 = 0x4d8d). If we assume the same length for the supplement table (20 chars,
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* 15 bytes per char, for a total of 0x12c bytes, rounded up to 0x130), that would put the 8x8 data at
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* offset 0x4ebd. I suspect the data ends at around 0x5eb9, meaning it's organized as 16 bytes per char
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* instead of 8.
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* TODO: Determine how the supplemental table is used and whether we need to add some "run-time"
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* font generation to support it (as opposed to "init-time" generation, which is all we do now).
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* There's probably a similar need for user-defined fonts; for now, they're simply not supported.
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*
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* @this {Video}
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* @param {Array.<number>} abROM
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@ -2813,7 +2807,12 @@ Video.prototype.onROMLoad = function(abROM)
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}
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else if (this.nCard == Video.CARD.VGA) {
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if (DEBUG) this.printMessage("onROMLoad(): VGA fonts loaded");
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this.setFontData(abROM, [0x3f8d, 0x0000], 8);
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/*
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* The IBM VGA contains an 8x14 font at 0x3F8D (and corresponding supplemental table at 0x4D8D)
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* and an 8x8 font at 0x378D; however, it also contains an 8x16 font at 0x4EBA (and corresponding
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* supplemental table at 0x5EBA). See our reconstructed source code in ibm-vga.nasm.
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*/
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this.setFontData(abROM, [0x3f8d, 0x378d], 8);
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}
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this.setReady();
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};
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