Make autoStart a proper (overridable) machine property
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410bcb60c9
commit
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21 changed files with 180 additions and 162 deletions
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@ -149,7 +149,7 @@ function X86CPU(parmsCPU)
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* stepCPU() call, but it's good form to do so.
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*/
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this.resetCycles();
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this.aFlags.fComplete = this.aFlags.fDebugCheck = false;
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this.flags.fComplete = this.flags.fDebugCheck = false;
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/*
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* If there are no live registers to display, then updateStatus() can skip a bit....
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@ -898,7 +898,7 @@ X86CPU.prototype.initProcessor = function()
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*/
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X86CPU.prototype.reset = function()
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{
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if (this.aFlags.fRunning) this.stopCPU();
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if (this.flags.fRunning) this.stopCPU();
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this.resetRegs();
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this.resetCycles();
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this.clearError(); // clear any fatal error/exception that setError() may have flagged
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@ -1554,7 +1554,7 @@ X86CPU.prototype.checkIntNotify = function(nInt)
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* For most purposes, just having dbg.messageInt(), and the Debugger's ability to selectively turn categories
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* of messages on and off, is good enough.
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*/
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if (DEBUGGER && this.aFlags.fDebugCheck) {
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if (DEBUGGER && this.flags.fDebugCheck) {
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if (this.messageEnabled(Messages.INT) && this.dbg.messageInt(nInt, this.regLIP) && MAXDEBUG) {
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this.addIntReturn(this.regLIP, function(cpu, nCycles) {
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return function onIntReturn(nLevel) {
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@ -4151,7 +4151,7 @@ X86CPU.prototype.updateReg = function(sReg, nValue)
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X86CPU.prototype.updateStatus = function(fForce)
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{
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if (this.cLiveRegs) {
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if (fForce || !this.aFlags.fRunning || this.aFlags.fDisplayLiveRegs) {
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if (fForce || !this.flags.fRunning || this.flags.fDisplayLiveRegs) {
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this.updateReg("EAX", this.regEAX);
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this.updateReg("EBX", this.regEBX);
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this.updateReg("ECX", this.regECX);
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@ -4225,12 +4225,12 @@ X86CPU.prototype.stepCPU = function(nMinCycles)
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* Debugger is single-stepping (even when performing multiple single-steps), fRunning is never set,
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* so stopCPU() would have no effect as far as the Debugger is concerned.
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*/
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this.aFlags.fComplete = true;
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this.flags.fComplete = true;
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/*
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* fDebugCheck is true if we need to "check" every instruction with the Debugger.
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*/
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var fDebugCheck = this.aFlags.fDebugCheck = (DEBUGGER && this.dbg && this.dbg.checksEnabled());
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var fDebugCheck = this.flags.fDebugCheck = (DEBUGGER && this.dbg && this.dbg.checksEnabled());
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/*
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* nDebugState is checked only when fDebugCheck is true, and its sole purpose is to tell the first call
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@ -4240,8 +4240,8 @@ X86CPU.prototype.stepCPU = function(nMinCycles)
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* Once we snap fStarting, we clear it, because technically, we've moved beyond "starting" and have
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* officially "started" now.
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*/
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var nDebugState = (!nMinCycles)? -1 : (this.aFlags.fStarting? 0 : 1);
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this.aFlags.fStarting = false;
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var nDebugState = (!nMinCycles)? -1 : (this.flags.fStarting? 0 : 1);
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this.flags.fStarting = false;
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/*
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* We move the minimum cycle count to nStepCycles (the number of cycles left to step), so that other
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@ -4367,7 +4367,7 @@ X86CPU.prototype.stepCPU = function(nMinCycles)
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//
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// Make sure that every instruction is assessing a cycle cost, and that the cost is a net positive.
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//
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if (this.aFlags.fComplete && this.nStepCycles >= this.nSnapCycles && !(this.opFlags & X86.OPFLAG_PREFIXES)) {
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if (this.flags.fComplete && this.nStepCycles >= this.nSnapCycles && !(this.opFlags & X86.OPFLAG_PREFIXES)) {
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this.println("cycle miscount: " + (this.nSnapCycles - this.nStepCycles));
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this.setIP(this.opLIP - this.segCS.base);
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this.stopCPU();
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@ -4378,7 +4378,7 @@ X86CPU.prototype.stepCPU = function(nMinCycles)
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} while (this.nStepCycles > 0);
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return (this.aFlags.fComplete? this.nBurstCycles - this.nStepCycles : (this.aFlags.fComplete === undefined? 0 : -1));
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return (this.flags.fComplete? this.nBurstCycles - this.nStepCycles : (this.flags.fComplete === undefined? 0 : -1));
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};
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/**
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