Make autoStart a proper (overridable) machine property

This commit is contained in:
Jeff Parsons 2016-03-16 11:37:17 -07:00
commit 33a828a75b
21 changed files with 180 additions and 162 deletions

View file

@ -45,14 +45,13 @@ if (NODE) {
* The CPU class supports the following (parmsCPU) properties:
*
* cycles: the machine's base cycles per second; the X86CPU constructor will
* provide us with a default (based on the CPU model) to use as a fallback
* provide us with a default (based on the CPU model) to use as a fallback.
*
* multiplier: base cycle multiplier; default is 1
* multiplier: base cycle multiplier; default is 1.
*
* autoStart: true to automatically start, false to not, or null (default)
* to make the autoStart decision based on whether or not a Debugger is
* installed (if there's no Debugger AND no "Run" button, then auto-start,
* otherwise don't)
* autoStart: true to automatically start, false to not (default); however,
* in the latter case, we make the final autoStart decision based on whether
* or not a Debugger is installed and/or a "Run" button is present.
*
* csStart: the number of cycles that runCPU() must wait before generating
* checksum records; -1 if disabled. checksum records are a diagnostic aid
@ -99,24 +98,14 @@ function CPU(parmsCPU, nCyclesDefault)
/*
* We add a number of flags to the set initialized by Component
*/
this.aFlags.fRunning = false;
this.aFlags.fStarting = false;
this.aFlags.fAutoStart = parmsCPU['autoStart'];
this.flags.fRunning = false;
this.flags.fStarting = false;
this.flags.fAutoStart = parmsCPU['autoStart'];
/*
* TODO: Add some UI for fDisplayLiveRegs (either an XML property, or a UI checkbox, or both)
*/
this.aFlags.fDisplayLiveRegs = false;
/*
* Provide a power-saving URL-based way of overriding the 'autoStart' setting;
* if an "autoStart" parameter is specified on the URL, anything other than "true"
* or "false" is treated as the null setting (see above for details).
*/
var sAutoStart = Component.parmsURL['autostart'] || Component.parmsURL['autoStart'];
if (sAutoStart !== undefined) {
this.aFlags.fAutoStart = (sAutoStart == "true"? true : (sAutoStart == "false"? false : null));
}
this.flags.fDisplayLiveRegs = false;
/*
* Get checksum parameters, if any. runCPU() behavior is not affected until fChecksum
@ -127,7 +116,7 @@ function CPU(parmsCPU, nCyclesDefault)
* command ("x"); for example, "x cs int 5000" will set nCyclesChecksumInterval to 5000
* and call resetChecksum().
*/
this.aFlags.fChecksum = false;
this.flags.fChecksum = false;
this.aCounts.nChecksum = this.aCounts.nCyclesChecksumNext = 0;
this.aCounts.nCyclesChecksumStart = parmsCPU["csStart"];
this.aCounts.nCyclesChecksumInterval = parmsCPU["csInterval"];
@ -206,6 +195,15 @@ CPU.prototype.initBus = function(cmp, bus, cpu, dbg)
* We must also call chipset.updateAllTimers() periodically; stepCPU() takes care of that.
*/
this.chipset = cmp.getMachineComponent("ChipSet");
/*
* We've already saved the parmsCPU 'autoStart' setting, but there may be a machine (or URL) override.
*/
var sAutoStart = cmp.getMachineParm('autoStart');
if (sAutoStart !== undefined) {
this.flags.fAutoStart = (sAutoStart == "true"? true : (sAutoStart == "false"? false : !!sAutoStart));
}
this.setReady();
};
@ -287,7 +285,7 @@ CPU.prototype.powerUp = function(data, fRepower)
* The Computer component (which is responsible for all powerDown and powerUp notifications)
* is now responsible for managing a component's fPowered flag, not us.
*
* this.aFlags.fPowered = true;
* this.flags.fPowered = true;
*/
this.updateCPU();
return true;
@ -307,7 +305,7 @@ CPU.prototype.powerDown = function(fSave, fShutdown)
* The Computer component (which is responsible for all powerDown and powerUp notifications)
* is now responsible for managing a component's fPowered flag, not us.
*
* this.aFlags.fPowered = false;
* this.flags.fPowered = false;
*/
return fSave? this.save() : true;
};
@ -323,7 +321,7 @@ CPU.prototype.autoStart = function()
/*
* Start running automatically on power-up, assuming there's no Debugger and no "Run" button
*/
if (this.aFlags.fAutoStart === true || this.aFlags.fAutoStart === null && (!DEBUGGER || !this.dbg) && this.bindings["run"] === undefined) {
if (this.flags.fAutoStart || (!DEBUGGER || !this.dbg) && this.bindings["run"] === undefined) {
/*
* Now we ALSO set fSetFocus when calling runCPU(), on the assumption that in the "auto-starting" context,
* a machine without focus is like a day without sunshine.
@ -342,7 +340,7 @@ CPU.prototype.autoStart = function()
*/
CPU.prototype.isPowered = function()
{
if (!this.aFlags.fPowered) {
if (!this.flags.fPowered) {
this.println(this.toString() + " not powered");
return false;
}
@ -357,7 +355,7 @@ CPU.prototype.isPowered = function()
*/
CPU.prototype.isRunning = function()
{
return this.aFlags.fRunning;
return this.flags.fRunning;
};
/**
@ -388,8 +386,8 @@ CPU.prototype.resetChecksum = function()
if (this.aCounts.nCyclesChecksumStart === undefined) this.aCounts.nCyclesChecksumStart = 0;
if (this.aCounts.nCyclesChecksumInterval === undefined) this.aCounts.nCyclesChecksumInterval = -1;
if (this.aCounts.nCyclesChecksumStop === undefined) this.aCounts.nCyclesChecksumStop = -1;
this.aFlags.fChecksum = (this.aCounts.nCyclesChecksumStart >= 0 && this.aCounts.nCyclesChecksumInterval > 0);
if (this.aFlags.fChecksum) {
this.flags.fChecksum = (this.aCounts.nCyclesChecksumStart >= 0 && this.aCounts.nCyclesChecksumInterval > 0);
if (this.flags.fChecksum) {
this.aCounts.nChecksum = 0;
this.aCounts.nCyclesChecksumNext = this.aCounts.nCyclesChecksumStart - this.nTotalCycles;
/*
@ -414,7 +412,7 @@ CPU.prototype.resetChecksum = function()
*/
CPU.prototype.updateChecksum = function(nCycles)
{
if (this.aFlags.fChecksum) {
if (this.flags.fChecksum) {
/*
* Get a 32-bit summation of the current CPU state and add it to our running 32-bit checksum
*/
@ -470,7 +468,7 @@ CPU.prototype.displayValue = function(sLabel, nValue, cch)
this.stopCPU();
}
var sVal;
if (!this.aFlags.fRunning || this.aFlags.fDisplayLiveRegs) {
if (!this.flags.fRunning || this.flags.fDisplayLiveRegs) {
sVal = str.toHex(nValue, cch);
} else {
sVal = "--------".substr(0, cch);
@ -576,7 +574,7 @@ CPU.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
this.bindings[sBinding] = control;
control.onclick = function onClickRun() {
if (!cpu.cmp || !cpu.cmp.checkPower()) return;
if (!cpu.aFlags.fRunning)
if (!cpu.flags.fRunning)
cpu.runCPU(true);
else
cpu.stopCPU(true);
@ -617,7 +615,7 @@ CPU.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
*/
CPU.prototype.setBurstCycles = function(nCycles)
{
if (this.aFlags.fRunning) {
if (this.flags.fRunning) {
var nDelta = this.nStepCycles - nCycles;
/*
* NOTE: If nDelta is negative, we will actually be increasing nStepCycles and nBurstCycles.
@ -807,7 +805,7 @@ CPU.prototype.getSpeedCurrent = function()
/*
* TODO: Has toFixed() been "fixed" in all browsers (eg, IE) to return a rounded value now?
*/
return ((this.aFlags.fRunning && this.aCounts.mhz)? (this.aCounts.mhz.toFixed(2) + "Mhz") : "Stopped");
return ((this.flags.fRunning && this.aCounts.mhz)? (this.aCounts.mhz.toFixed(2) + "Mhz") : "Stopped");
};
/**
@ -1038,7 +1036,7 @@ CPU.prototype.runCPU = function(fSetFocus)
this.calcStartTime();
try {
do {
var nCyclesPerBurst = (this.aFlags.fChecksum? 1 : this.aCounts.nCyclesPerBurst);
var nCyclesPerBurst = (this.flags.fChecksum? 1 : this.aCounts.nCyclesPerBurst);
if (this.chipset) {
this.chipset.updateAllTimers();
@ -1094,7 +1092,7 @@ CPU.prototype.runCPU = function(fSetFocus)
this.aCounts.nCyclesNextYield += this.aCounts.nCyclesPerYield;
break;
}
} while (this.aFlags.fRunning);
} while (this.flags.fRunning);
}
catch (e) {
this.stopCPU();
@ -1116,7 +1114,7 @@ CPU.prototype.runCPU = function(fSetFocus)
*/
CPU.prototype.startCPU = function(fSetFocus)
{
if (!this.aFlags.fRunning) {
if (!this.flags.fRunning) {
/*
* setSpeed() without a speed parameter leaves the selected speed in place, but also resets the
* cycle counter and timestamp for the current series of runCPU() calls, calculates the maximum number
@ -1125,8 +1123,8 @@ CPU.prototype.startCPU = function(fSetFocus)
*/
this.setSpeed();
if (this.cmp) this.cmp.start(this.aCounts.msStartRun, this.getCycles());
this.aFlags.fRunning = true;
this.aFlags.fStarting = true;
this.flags.fRunning = true;
this.flags.fStarting = true;
if (this.chipset) this.chipset.setSpeaker();
var controlRun = this.bindings["run"];
if (controlRun) controlRun.textContent = "Halt";
@ -1167,13 +1165,13 @@ CPU.prototype.stopCPU = function(fComplete)
this.nStepCycles = 0;
this.addCycles(this.nRunCycles);
this.nRunCycles = 0;
if (this.aFlags.fRunning) {
this.aFlags.fRunning = false;
if (this.flags.fRunning) {
this.flags.fRunning = false;
if (this.chipset) this.chipset.setSpeaker();
var controlRun = this.bindings["run"];
if (controlRun) controlRun.textContent = "Run";
}
this.aFlags.fComplete = fComplete;
this.flags.fComplete = fComplete;
};
/**