Make autoStart a proper (overridable) machine property

This commit is contained in:
Jeff Parsons 2016-03-16 11:37:17 -07:00
commit 33a828a75b
21 changed files with 180 additions and 162 deletions

View file

@ -24,7 +24,7 @@ here and in markout.js. Examples include 'autopower' ('autoPower') and 'automou
{% endcomment %}
{% for machine in page.machines %}
{% capture machine_type %}{{ machine.type | remove:'-dbg' }}{% endcapture %}
{% capture machine_type %}{{ machine.type | remove:"-dbg" }}{% endcapture %}
{% if machine.debugger %}
{% capture machine_file %}{{ machine_type }}-dbg{% endcapture %}
{% else %}
@ -32,24 +32,31 @@ here and in markout.js. Examples include 'autopower' ('autoPower') and 'automou
{% endif %}
{% capture machine_embed %}embed{{ machine_type | upcase }}{% endcapture %}
{% if machine.automount != nil %}
{% if machine.automount == '' %}
{% assign machine_autoMount = '{}' %}
{% if machine.automount == "" %}
{% assign machine_autoMount = "{}" %}
{% else %}
{% capture machine_autoMount %}{{ machine.automount|jsonify }}{% endcapture %}
{% endif %}
{% else %}
{% if machine.autoMount == '' %}
{% assign machine_autoMount = '{}' %}
{% if machine.autoMount == "" %}
{% assign machine_autoMount = "{}" %}
{% else %}
{% capture machine_autoMount %}{{ machine.autoMount|jsonify }}{% endcapture %}
{% endif %}
{% endif %}
{% if machine.autopower != nil %}
{% capture machine_autoPower %}{{ machine.autopower }}{% endcapture %}
{% capture machine_autoPower %},autoPower:{{ machine.autopower }}{% endcapture %}
{% elsif machine.autoPower != nil %}
{% capture machine_autoPower %}{{ machine.autoPower }}{% endcapture %}
{% capture machine_autoPower %},autoPower:{{ machine.autoPower }}{% endcapture %}
{% else %}
{% assign machine_autoPower = "true" %}
{% assign machine_autoPower = "" %}
{% endif %}
{% if machine.autostart != nil %}
{% capture machine_autoStart %},autoStart:{{ machine.autostart }}{% endcapture %}
{% elsif machine.autoStart != nil %}
{% capture machine_autoStart %},autoStart:{{ machine.autoStart }}{% endcapture %}
{% else %}
{% assign machine_autoStart = "" %}
{% endif %}
{% unless machine.config %}
{% assign machine_config = "machine.xml" %}
@ -57,27 +64,27 @@ here and in markout.js. Examples include 'autopower' ('autoPower') and 'automou
{% assign machine_config = machine.config %}
{% endunless %}
{% if machine.drives != nil %}
{% if machine.drives == '' %}
{% assign machine_drives = '[]' %}
{% if machine.drives == "" %}
{% assign machine_drives = ",drives:[]" %}
{% else %}
{% capture machine_drives %}{{ machine.drives }}{% endcapture %}
{% capture machine_drives %},drives:{{ machine.drives }}{% endcapture %}
{% endif %}
{% else %}
{% capture machine_drives %}null{% endcapture %}
{% assign machine_drives = "" %}
{% endif %}
{% unless machine.template %}
{% assign machine_template = '' %}
{% assign machine_template = "" %}
{% else %}
{% assign machine_template = machine.template %}
{% endunless %}
{% capture machine_parms %}{{ site.left_brace }}autoMount:{{ machine_autoMount }},autoPower:{{ machine_autoPower }},drives:{{ machine_drives }},state:"{{ machine.state }}",messages:"{{ machine.messages }}"{{ site.right_brace }}{% endcapture %}
{% capture machine_parms %}{{ site.left_brace }}autoMount:{{ machine_autoMount }}{{ machine_autoPower }}{{ machine_autoStart }}{{ machine_drives }},state:"{{ machine.state }}",messages:"{{ machine.messages }}"{{ site.right_brace }}{% endcapture %}
{% if site.pcjs.compiled == true and machine.uncompiled != true %}
{% capture machine_script %}<script type="text/javascript" src="{{ site.baseurl }}/versions/{{ machine_type }}js/{{ site.pcjs.version }}/{{ machine_file }}.js"></script>{% endcapture %}
{% unless machine_scripts contains machine_script %}
{{ machine_script }}
{% endunless %}
{% capture machine_scripts %}{{ machine_scripts }}{{ machine_script }}{% endcapture %}
{% if machine_template == '' %}
{% if machine_template == "" %}
{% capture machine_template %}{{ site.baseurl }}/versions/{{ machine_type }}js/{{ site.pcjs.version }}/components.xsl{% endcapture %}
{% endif %}
{% else %}
@ -90,7 +97,7 @@ here and in markout.js. Examples include 'autopower' ('autoPower') and 'automou
{% endunless %}
{% capture machine_scripts %}{{ machine_scripts }}{{ machine_script }}{% endcapture %}
{% endfor %}
{% if machine_template == '' %}
{% if machine_template == "" %}
{% capture machine_template %}{{ site.baseurl }}/modules/{{ machine_type }}js/templates/components.xsl{% endcapture %}
{% endif %}
{% endif %}

View file

@ -64,8 +64,8 @@ function C1PCPU(parmsCPU)
Component.call(this, "C1PCPU", parmsCPU);
this.clearRegs();
this.aFlags.fPowered = false;
this.aFlags.fRunning = false;
this.flags.fPowered = false;
this.flags.fRunning = false;
this.fAutoStart = parmsCPU["autoStart"];
/*
@ -489,7 +489,7 @@ Component.subclass(C1PCPU);
*/
C1PCPU.prototype.reset = function(fPowerOn)
{
if (this.aFlags.fRunning) {
if (this.flags.fRunning) {
this.halt();
}
this.clearRegs();
@ -524,7 +524,7 @@ C1PCPU.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
this.bindings[sBinding] = control;
control.onclick = function(cpu) {
return function() {
if (!cpu.aFlags.fRunning) {
if (!cpu.flags.fRunning) {
cpu.run();
} else {
cpu.halt();
@ -588,7 +588,7 @@ C1PCPU.prototype.setBuffer = function(abMemory, start, end)
*/
C1PCPU.prototype.setPower = function(fOn, cmp)
{
if (fOn && !this.aFlags.fPowered) {
if (fOn && !this.flags.fPowered) {
this.cmp = cmp;
/*
* Attach the Debugger, if any, to the CPU, so that the CPU can periodically
@ -616,7 +616,7 @@ C1PCPU.prototype.setPower = function(fOn, cmp)
};
}(video);
}
this.aFlags.fPowered = true;
this.flags.fPowered = true;
this.reset(true);
this.update();
}
@ -889,7 +889,7 @@ C1PCPU.prototype.displayStatus = function()
*/
C1PCPU.prototype.isRunning = function()
{
return this.aFlags.fRunning;
return this.flags.fRunning;
};
/**
@ -1060,7 +1060,7 @@ C1PCPU.prototype.run = function()
if (this.cmp) this.cmp.stop(this.msRunStart, this.nRunCycles);
return;
}
if (!this.aFlags.fRunning) {
if (!this.flags.fRunning) {
/*
* setSpeed() without a speed parameter leaves the selected speed in place, but also resets the
* cycle counter and timestamp for the current series of run() calls, calculates the maximum number
@ -1069,7 +1069,7 @@ C1PCPU.prototype.run = function()
*/
this.setSpeed();
if (this.cmp) this.cmp.start();
this.aFlags.fRunning = true;
this.flags.fRunning = true;
if (this.bindings["run"]) this.bindings["run"].innerHTML = "Halt";
this.setFocus();
}
@ -1116,7 +1116,7 @@ C1PCPU.prototype.run = function()
this.nCyclesNextYield += this.nCyclesPerYield;
break;
}
} while (this.aFlags.fRunning);
} while (this.flags.fRunning);
}
catch (e) {
this.halt();
@ -1277,8 +1277,8 @@ C1PCPU.prototype.halt = function()
this.isBusy(true);
this.nBurstCycles -= this.nStepCycles;
this.nStepCycles = 0;
if (this.aFlags.fRunning) {
this.aFlags.fRunning = false;
if (this.flags.fRunning) {
this.flags.fRunning = false;
if (this.bindings["run"]) this.bindings["run"].innerHTML = "Run";
}
};
@ -1312,7 +1312,7 @@ C1PCPU.prototype.update = function()
*/
C1PCPU.prototype.getCycles = function()
{
return (this.aFlags.fRunning? this.nRunCycles + this.nBurstCycles - this.nStepCycles : 0);
return (this.flags.fRunning? this.nRunCycles + this.nBurstCycles - this.nStepCycles : 0);
};
/**

View file

@ -587,8 +587,8 @@ if (DEBUGGER) {
*/
C1PDebugger.prototype.setPower = function(fOn, cmp)
{
if (fOn && !this.aFlags.fPowered) {
this.aFlags.fPowered = true;
if (fOn && !this.flags.fPowered) {
this.flags.fPowered = true;
this.cpu = cmp.getComponentByType("cpu");
}
};

View file

@ -223,7 +223,7 @@ function C1PDiskController(parmsDC)
{
Component.call(this, "C1PDiskController", parmsDC);
this.aFlags.fPowered = false;
this.flags.fPowered = false;
/*
* Our DiskController simulates the combination of an MC6820 PIA and an MC6850 ACIA.
@ -744,8 +744,8 @@ C1PDiskController.prototype.setBuffer = function(abMemory, start, end, cpu)
*/
C1PDiskController.prototype.setPower = function(fOn, cmp)
{
if (fOn && !this.aFlags.fPowered) {
this.aFlags.fPowered = true;
if (fOn && !this.flags.fPowered) {
this.flags.fPowered = true;
if (DEBUGGER) this.dbg = cmp.getComponentByType("debugger");
}
};

View file

@ -128,7 +128,7 @@ function C1PKeyboard(parmsKbd)
{
Component.call(this, "C1PKeyboard", parmsKbd);
this.aFlags.fPowered = false;
this.flags.fPowered = false;
this.nDefaultModel = parmsKbd['model'];
/*
@ -522,8 +522,8 @@ C1PKeyboard.prototype.setModel = function(nModel)
*/
C1PKeyboard.prototype.setPower = function(fOn, cmp)
{
if (fOn && !this.aFlags.fPowered) {
this.aFlags.fPowered = true;
if (fOn && !this.flags.fPowered) {
this.flags.fPowered = true;
this.cmp = cmp;
if (DEBUGGER) this.dbg = cmp.getComponentByType("debugger");
}

View file

@ -49,7 +49,7 @@ function C1PPanel(parmsPanel)
{
Component.call(this, "C1PPanel", parmsPanel);
this.aFlags.fPowered = false;
this.flags.fPowered = false;
}
Component.subclass(C1PPanel);
@ -82,8 +82,8 @@ C1PPanel.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
*/
C1PPanel.prototype.setPower = function(fOn, cmp)
{
if (fOn && !this.aFlags.fPowered) {
this.aFlags.fPowered = true;
if (fOn && !this.flags.fPowered) {
this.flags.fPowered = true;
this.cmp = cmp;
this.cpu = cmp.getComponentByType("cpu");
this.kbd = cmp.getComponentByType("keyboard");

View file

@ -119,8 +119,8 @@ C1PROM.prototype.setBuffer = function(abMemory, start, end, cpu)
*/
C1PROM.prototype.setPower = function(fOn, cmp)
{
if (fOn && !this.aFlags.fPowered) {
this.aFlags.fPowered = true;
if (fOn && !this.flags.fPowered) {
this.flags.fPowered = true;
if (DEBUGGER) this.dbg = cmp.getComponentByType("debugger");
}
};

View file

@ -50,7 +50,7 @@ function C1PSerialPort(parmsSerial)
{
Component.call(this, "C1PSerialPort", parmsSerial);
this.aFlags.fPowered = false;
this.flags.fPowered = false;
this.fDemo = parmsSerial['demo'];
this.STATUS_NONE = 0x00;
@ -211,8 +211,8 @@ C1PSerialPort.prototype.setBuffer = function(abMemory, start, end, cpu)
*/
C1PSerialPort.prototype.setPower = function(fOn, cmp)
{
if (fOn && !this.aFlags.fPowered) {
this.aFlags.fPowered = true;
if (fOn && !this.flags.fPowered) {
this.flags.fPowered = true;
this.cmp = cmp;
this.kbd = cmp.getComponentByType("keyboard");
if (DEBUGGER) this.dbg = cmp.getComponentByType("debugger");

View file

@ -321,8 +321,8 @@ C1PVideo.prototype.setPower = function(fOn, cmp)
* it ourselves, too. This also means that updateScreen() need check only fPower and not isReady(),
* since we guarantee that the former implies the latter.
*/
if (fOn && !this.aFlags.fPowered && this.isReady()) {
this.aFlags.fPowered = true;
if (fOn && !this.flags.fPowered && this.isReady()) {
this.flags.fPowered = true;
if (DEBUGGER) this.dbg = cmp.getComponentByType("debugger");
/*
* If we have an associated keyboard, then ensure that the keyboard will be notified whenever
@ -341,8 +341,8 @@ C1PVideo.prototype.setPower = function(fOn, cmp)
}
}
else
if (!fOn && this.aFlags.fPowered) {
this.aFlags.fPowered = false;
if (!fOn && this.flags.fPowered) {
this.flags.fPowered = false;
/*
* This is where we would add some method of blanking the display, without the disturbing the video
* buffer contents, and blocking all further updates to the display.
@ -456,7 +456,7 @@ C1PVideo.prototype.initScreen = function()
C1PVideo.prototype.updateScreen = function()
{
var offset = 0;
if (this.aFlags.fPowered) {
if (this.flags.fPowered) {
while (offset < this.cbScreen) {
var b = this.abMem[this.offVideo + offset];
if (this.abScreen[offset] != b) {

View file

@ -341,6 +341,7 @@ MarkOut.aHTMLEntities = {
* 'state' (eg, "state.json")
* 'messages' (eg, "disk")
* 'autopower' (eg, true)
* 'autostart' (eg, true)
*
* and any other string-based property you wish to pass through to PCjs (via the embedPC() sParms parameter).
*
@ -355,7 +356,8 @@ MarkOut.aHTMLEntities = {
* which are then converted to camelCase prior to calling the JavaScript components.
*/
MarkOut.aFMBooleanMachineProps = {
'autopower': "autoPower"
'autopower': "autoPower",
'autostart': "autoStart"
};
MarkOut.aFMReservedMachineProps = ['id', 'name', 'type', 'debugger', 'config', 'template', 'uncompiled', 'autoMount', 'drives', 'parms'];

View file

@ -139,7 +139,7 @@ function Computer(parmsComputer, parmsMachine, fSuspended) {
Component.call(this, "Computer", parmsComputer, Computer, Messages.COMPUTER);
this.aFlags.fPowered = false;
this.flags.fPowered = false;
this.setMachineParms(parmsMachine);
@ -250,7 +250,7 @@ function Computer(parmsComputer, parmsMachine, fSuspended) {
* localStorage (in other words, it prevents fAllowResume from being true, and forcing resume off).
*/
var fAllowResume;
var sState = Component.parmsURL && Component.parmsURL['state'] || this.getMachineParm('state') || (fAllowResume = true) && parmsComputer['state'];
var sState = this.getMachineParm('state') || (fAllowResume = true) && parmsComputer['state'];
if (sState) {
sStatePath = this.sStatePath = sState;
@ -379,8 +379,16 @@ Computer.prototype.setMachineParms = function(parmsMachine)
*/
Computer.prototype.getMachineParm = function(sParm, parmsComponent)
{
var value;
if (this.parmsMachine) {
/*
* When checking parmsURL, the check is allowed be a bit looser, because URL parameters are
* user-supplied, whereas most other parameters are developer-supplied. Granted, a developer
* may also be sloppy and neglect to use correct case (eg, 'automount' instead of 'autoMount'),
* but there are limits to my paranoia.
*/
var sParmLC = sParm.toLowerCase();
var value = Component.parmsURL && (Component.parmsURL[sParm] || Component.parmsURL[sParmLC]);
if (value === undefined && this.parmsMachine) {
value = this.parmsMachine[sParm];
}
if (value === undefined && parmsComponent) {
@ -653,9 +661,9 @@ Computer.prototype.powerOn = function(resume)
*/
Computer.prototype.powerRestore = function(component, stateComputer, fRepower, fRestore)
{
if (!component.aFlags.fPowered) {
if (!component.flags.fPowered) {
component.aFlags.fPowered = true;
component.flags.fPowered = true;
if (component.powerUp) {
@ -758,11 +766,11 @@ Computer.prototype.donePowerOn = function(aParms)
var fRepower = (aParms[1] < 0);
var fRestore = aParms[2];
if (DEBUG && this.aFlags.fPowered && this.messageEnabled()) {
if (DEBUG && this.flags.fPowered && this.messageEnabled()) {
this.printMessage("Computer.donePowerOn(): redundant");
}
this.aFlags.fPowered = true;
this.flags.fPowered = true;
var controlPower = this.bindings["power"];
if (controlPower) controlPower.textContent = "Shutdown";
@ -808,22 +816,22 @@ Computer.prototype.donePowerOn = function(aParms)
*/
Computer.prototype.checkPower = function()
{
if (this.aFlags.fPowered) return true;
if (this.flags.fPowered) return true;
var component = null, iComponent;
var aComponents = Component.getComponents(this.id);
for (iComponent = 0; iComponent < aComponents.length; iComponent++) {
component = aComponents[iComponent];
if (component !== this && !component.aFlags.fReady) break;
if (component !== this && !component.flags.fReady) break;
}
if (iComponent == aComponents.length) {
for (iComponent = 0; iComponent < aComponents.length; iComponent++) {
component = aComponents[iComponent];
if (component !== this && !component.aFlags.fPowered) break;
if (component !== this && !component.flags.fPowered) break;
}
}
if (iComponent == aComponents.length) component = this;
var s = "The " + component.type + " component (" + component.id + ") is not " + (!component.aFlags.fReady? "ready yet" + (component.fnReady? " (waiting for notification)" : "") : "powered yet") + ".";
var s = "The " + component.type + " component (" + component.id + ") is not " + (!component.flags.fReady? "ready yet" + (component.fnReady? " (waiting for notification)" : "") : "powered yet") + ".";
web.alertUser(s);
return false;
};
@ -905,7 +913,7 @@ Computer.prototype.powerOff = function(fSave, fShutdown)
data = this.cpu.powerDown(fSave, fShutdown);
if (typeof data === "object") stateComputer.set(this.cpu.id, data);
if (fShutdown) {
this.cpu.aFlags.fPowered = false;
this.cpu.flags.fPowered = false;
if (data === false) sState = null;
}
}
@ -913,13 +921,13 @@ Computer.prototype.powerOff = function(fSave, fShutdown)
var aComponents = Component.getComponents(this.id);
for (var iComponent = 0; iComponent < aComponents.length; iComponent++) {
var component = aComponents[iComponent];
if (component.aFlags.fPowered) {
if (component.flags.fPowered) {
if (component.powerDown) {
data = component.powerDown(fSave, fShutdown);
if (typeof data === "object") stateComputer.set(component.id, data);
}
if (fShutdown) {
component.aFlags.fPowered = false;
component.flags.fPowered = false;
if (data === false) sState = null;
}
}
@ -972,7 +980,7 @@ Computer.prototype.powerOff = function(fSave, fShutdown)
}
if (fShutdown) {
this.aFlags.fPowered = false;
this.flags.fPowered = false;
var controlPower = this.bindings["power"];
if (controlPower) controlPower.textContent = "Power";
}
@ -1343,7 +1351,7 @@ Computer.prototype.storeServerState = function(sUserID, sState, fSync)
Computer.prototype.onPower = function()
{
if (!this.nPowerChange) {
if (!this.aFlags.fPowered) {
if (!this.flags.fPowered) {
this.wait(this.powerOn);
} else {
this.powerOff(false, true);
@ -1364,7 +1372,7 @@ Computer.prototype.onReset = function()
* I'm going to start with the presumption that it makes little sense for an "unpowered" computer to be "reset";
* ditto if the power state is currently being changed.
*/
if (!this.aFlags.fPowered || this.nPowerChange) return;
if (!this.flags.fPowered || this.nPowerChange) return;
/*
* If this is a "resumable" machine (and it's not using a predefined state), then we overload the reset
@ -1465,7 +1473,7 @@ Computer.init = function()
var computer = new Computer(parmsComputer, parmsMachine, true);
if (DEBUG && computer.messageEnabled()) {
computer.printMessage("onInit(" + computer.aFlags.fPowered + ")");
computer.printMessage("onInit(" + computer.flags.fPowered + ")");
}
/*
@ -1502,10 +1510,10 @@ Computer.show = function()
if (computer) {
if (DEBUG && computer.messageEnabled()) {
computer.printMessage("onShow(" + computer.fInitialized + "," + computer.aFlags.fPowered + ")");
computer.printMessage("onShow(" + computer.fInitialized + "," + computer.flags.fPowered + ")");
}
if (computer.fInitialized && !computer.aFlags.fPowered) {
if (computer.fInitialized && !computer.flags.fPowered) {
/**
* Repower the computer, notifying every component to continue running as-is.
*/
@ -1551,10 +1559,10 @@ Computer.exit = function()
if (computer) {
if (DEBUG && computer.messageEnabled()) {
computer.printMessage("onExit(" + computer.aFlags.fPowered + ")");
computer.printMessage("onExit(" + computer.flags.fPowered + ")");
}
if (computer.aFlags.fPowered) {
if (computer.flags.fPowered) {
/**
* Power off the computer, giving every component an opportunity to save its state,
* but only if 'resume' has been set AND there is no valid resume path (because if a valid resume

View file

@ -45,14 +45,13 @@ if (NODE) {
* The CPU class supports the following (parmsCPU) properties:
*
* cycles: the machine's base cycles per second; the X86CPU constructor will
* provide us with a default (based on the CPU model) to use as a fallback
* provide us with a default (based on the CPU model) to use as a fallback.
*
* multiplier: base cycle multiplier; default is 1
* multiplier: base cycle multiplier; default is 1.
*
* autoStart: true to automatically start, false to not, or null (default)
* to make the autoStart decision based on whether or not a Debugger is
* installed (if there's no Debugger AND no "Run" button, then auto-start,
* otherwise don't)
* autoStart: true to automatically start, false to not (default); however,
* in the latter case, we make the final autoStart decision based on whether
* or not a Debugger is installed and/or a "Run" button is present.
*
* csStart: the number of cycles that runCPU() must wait before generating
* checksum records; -1 if disabled. checksum records are a diagnostic aid
@ -99,24 +98,14 @@ function CPU(parmsCPU, nCyclesDefault)
/*
* We add a number of flags to the set initialized by Component
*/
this.aFlags.fRunning = false;
this.aFlags.fStarting = false;
this.aFlags.fAutoStart = parmsCPU['autoStart'];
this.flags.fRunning = false;
this.flags.fStarting = false;
this.flags.fAutoStart = parmsCPU['autoStart'];
/*
* TODO: Add some UI for fDisplayLiveRegs (either an XML property, or a UI checkbox, or both)
*/
this.aFlags.fDisplayLiveRegs = false;
/*
* Provide a power-saving URL-based way of overriding the 'autoStart' setting;
* if an "autoStart" parameter is specified on the URL, anything other than "true"
* or "false" is treated as the null setting (see above for details).
*/
var sAutoStart = Component.parmsURL['autostart'] || Component.parmsURL['autoStart'];
if (sAutoStart !== undefined) {
this.aFlags.fAutoStart = (sAutoStart == "true"? true : (sAutoStart == "false"? false : null));
}
this.flags.fDisplayLiveRegs = false;
/*
* Get checksum parameters, if any. runCPU() behavior is not affected until fChecksum
@ -127,7 +116,7 @@ function CPU(parmsCPU, nCyclesDefault)
* command ("x"); for example, "x cs int 5000" will set nCyclesChecksumInterval to 5000
* and call resetChecksum().
*/
this.aFlags.fChecksum = false;
this.flags.fChecksum = false;
this.aCounts.nChecksum = this.aCounts.nCyclesChecksumNext = 0;
this.aCounts.nCyclesChecksumStart = parmsCPU["csStart"];
this.aCounts.nCyclesChecksumInterval = parmsCPU["csInterval"];
@ -206,6 +195,15 @@ CPU.prototype.initBus = function(cmp, bus, cpu, dbg)
* We must also call chipset.updateAllTimers() periodically; stepCPU() takes care of that.
*/
this.chipset = cmp.getMachineComponent("ChipSet");
/*
* We've already saved the parmsCPU 'autoStart' setting, but there may be a machine (or URL) override.
*/
var sAutoStart = cmp.getMachineParm('autoStart');
if (sAutoStart !== undefined) {
this.flags.fAutoStart = (sAutoStart == "true"? true : (sAutoStart == "false"? false : !!sAutoStart));
}
this.setReady();
};
@ -287,7 +285,7 @@ CPU.prototype.powerUp = function(data, fRepower)
* The Computer component (which is responsible for all powerDown and powerUp notifications)
* is now responsible for managing a component's fPowered flag, not us.
*
* this.aFlags.fPowered = true;
* this.flags.fPowered = true;
*/
this.updateCPU();
return true;
@ -307,7 +305,7 @@ CPU.prototype.powerDown = function(fSave, fShutdown)
* The Computer component (which is responsible for all powerDown and powerUp notifications)
* is now responsible for managing a component's fPowered flag, not us.
*
* this.aFlags.fPowered = false;
* this.flags.fPowered = false;
*/
return fSave? this.save() : true;
};
@ -323,7 +321,7 @@ CPU.prototype.autoStart = function()
/*
* Start running automatically on power-up, assuming there's no Debugger and no "Run" button
*/
if (this.aFlags.fAutoStart === true || this.aFlags.fAutoStart === null && (!DEBUGGER || !this.dbg) && this.bindings["run"] === undefined) {
if (this.flags.fAutoStart || (!DEBUGGER || !this.dbg) && this.bindings["run"] === undefined) {
/*
* Now we ALSO set fSetFocus when calling runCPU(), on the assumption that in the "auto-starting" context,
* a machine without focus is like a day without sunshine.
@ -342,7 +340,7 @@ CPU.prototype.autoStart = function()
*/
CPU.prototype.isPowered = function()
{
if (!this.aFlags.fPowered) {
if (!this.flags.fPowered) {
this.println(this.toString() + " not powered");
return false;
}
@ -357,7 +355,7 @@ CPU.prototype.isPowered = function()
*/
CPU.prototype.isRunning = function()
{
return this.aFlags.fRunning;
return this.flags.fRunning;
};
/**
@ -388,8 +386,8 @@ CPU.prototype.resetChecksum = function()
if (this.aCounts.nCyclesChecksumStart === undefined) this.aCounts.nCyclesChecksumStart = 0;
if (this.aCounts.nCyclesChecksumInterval === undefined) this.aCounts.nCyclesChecksumInterval = -1;
if (this.aCounts.nCyclesChecksumStop === undefined) this.aCounts.nCyclesChecksumStop = -1;
this.aFlags.fChecksum = (this.aCounts.nCyclesChecksumStart >= 0 && this.aCounts.nCyclesChecksumInterval > 0);
if (this.aFlags.fChecksum) {
this.flags.fChecksum = (this.aCounts.nCyclesChecksumStart >= 0 && this.aCounts.nCyclesChecksumInterval > 0);
if (this.flags.fChecksum) {
this.aCounts.nChecksum = 0;
this.aCounts.nCyclesChecksumNext = this.aCounts.nCyclesChecksumStart - this.nTotalCycles;
/*
@ -414,7 +412,7 @@ CPU.prototype.resetChecksum = function()
*/
CPU.prototype.updateChecksum = function(nCycles)
{
if (this.aFlags.fChecksum) {
if (this.flags.fChecksum) {
/*
* Get a 32-bit summation of the current CPU state and add it to our running 32-bit checksum
*/
@ -470,7 +468,7 @@ CPU.prototype.displayValue = function(sLabel, nValue, cch)
this.stopCPU();
}
var sVal;
if (!this.aFlags.fRunning || this.aFlags.fDisplayLiveRegs) {
if (!this.flags.fRunning || this.flags.fDisplayLiveRegs) {
sVal = str.toHex(nValue, cch);
} else {
sVal = "--------".substr(0, cch);
@ -576,7 +574,7 @@ CPU.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
this.bindings[sBinding] = control;
control.onclick = function onClickRun() {
if (!cpu.cmp || !cpu.cmp.checkPower()) return;
if (!cpu.aFlags.fRunning)
if (!cpu.flags.fRunning)
cpu.runCPU(true);
else
cpu.stopCPU(true);
@ -617,7 +615,7 @@ CPU.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
*/
CPU.prototype.setBurstCycles = function(nCycles)
{
if (this.aFlags.fRunning) {
if (this.flags.fRunning) {
var nDelta = this.nStepCycles - nCycles;
/*
* NOTE: If nDelta is negative, we will actually be increasing nStepCycles and nBurstCycles.
@ -807,7 +805,7 @@ CPU.prototype.getSpeedCurrent = function()
/*
* TODO: Has toFixed() been "fixed" in all browsers (eg, IE) to return a rounded value now?
*/
return ((this.aFlags.fRunning && this.aCounts.mhz)? (this.aCounts.mhz.toFixed(2) + "Mhz") : "Stopped");
return ((this.flags.fRunning && this.aCounts.mhz)? (this.aCounts.mhz.toFixed(2) + "Mhz") : "Stopped");
};
/**
@ -1038,7 +1036,7 @@ CPU.prototype.runCPU = function(fSetFocus)
this.calcStartTime();
try {
do {
var nCyclesPerBurst = (this.aFlags.fChecksum? 1 : this.aCounts.nCyclesPerBurst);
var nCyclesPerBurst = (this.flags.fChecksum? 1 : this.aCounts.nCyclesPerBurst);
if (this.chipset) {
this.chipset.updateAllTimers();
@ -1094,7 +1092,7 @@ CPU.prototype.runCPU = function(fSetFocus)
this.aCounts.nCyclesNextYield += this.aCounts.nCyclesPerYield;
break;
}
} while (this.aFlags.fRunning);
} while (this.flags.fRunning);
}
catch (e) {
this.stopCPU();
@ -1116,7 +1114,7 @@ CPU.prototype.runCPU = function(fSetFocus)
*/
CPU.prototype.startCPU = function(fSetFocus)
{
if (!this.aFlags.fRunning) {
if (!this.flags.fRunning) {
/*
* setSpeed() without a speed parameter leaves the selected speed in place, but also resets the
* cycle counter and timestamp for the current series of runCPU() calls, calculates the maximum number
@ -1125,8 +1123,8 @@ CPU.prototype.startCPU = function(fSetFocus)
*/
this.setSpeed();
if (this.cmp) this.cmp.start(this.aCounts.msStartRun, this.getCycles());
this.aFlags.fRunning = true;
this.aFlags.fStarting = true;
this.flags.fRunning = true;
this.flags.fStarting = true;
if (this.chipset) this.chipset.setSpeaker();
var controlRun = this.bindings["run"];
if (controlRun) controlRun.textContent = "Halt";
@ -1167,13 +1165,13 @@ CPU.prototype.stopCPU = function(fComplete)
this.nStepCycles = 0;
this.addCycles(this.nRunCycles);
this.nRunCycles = 0;
if (this.aFlags.fRunning) {
this.aFlags.fRunning = false;
if (this.flags.fRunning) {
this.flags.fRunning = false;
if (this.chipset) this.chipset.setSpeaker();
var controlRun = this.bindings["run"];
if (controlRun) controlRun.textContent = "Run";
}
this.aFlags.fComplete = fComplete;
this.flags.fComplete = fComplete;
};
/**

View file

@ -4087,7 +4087,7 @@ if (DEBUGGER) {
* it here, so that if the CPU is reset while running, we can prevent stop()
* from unnecessarily dumping the CPU state.
*/
this.aFlags.fRunning = false;
this.flags.fRunning = false;
this.clearTempBreakpoint();
if (!fQuiet) this.updateStatus();
};
@ -4146,7 +4146,7 @@ if (DEBUGGER) {
Debugger.prototype.start = function(ms, nCycles)
{
if (!this.nStep) this.println("running");
this.aFlags.fRunning = true;
this.flags.fRunning = true;
this.msStart = ms;
this.nCyclesStart = nCycles;
};
@ -4162,8 +4162,8 @@ if (DEBUGGER) {
*/
Debugger.prototype.stop = function(ms, nCycles)
{
if (this.aFlags.fRunning) {
this.aFlags.fRunning = false;
if (this.flags.fRunning) {
this.flags.fRunning = false;
this.nCycles = nCycles - this.nCyclesStart;
if (!this.nStep) {
var sStopped = "stopped";
@ -4966,7 +4966,7 @@ if (DEBUGGER) {
if (sComment && fComplete) {
sLine = str.pad(sLine, dbgAddrIns.fAddr32? 74 : 56) + ';' + sComment;
if (!this.cpu.aFlags.fChecksum) {
if (!this.cpu.flags.fChecksum) {
sLine += (nSequence != null? '=' + nSequence.toString() : "");
} else {
var nCycles = this.cpu.getCycles();
@ -6613,7 +6613,7 @@ if (DEBUGGER) {
Debugger.prototype.doHalt = function(fQuiet)
{
var sMsg;
if (this.aFlags.fRunning) {
if (this.flags.fRunning) {
sMsg = "halting";
this.stopCPU();
} else {
@ -7082,7 +7082,7 @@ if (DEBUGGER) {
if (nCycles !== undefined) {
this.cpu.resetChecksum();
}
this.println("checksums " + (this.cpu.aFlags.fChecksum? "enabled" : "disabled"));
this.println("checksums " + (this.cpu.flags.fChecksum? "enabled" : "disabled"));
break;
case "sp":
if (asArgs[2] !== undefined) {

View file

@ -1175,7 +1175,7 @@ Disk.prototype.doneLoad = function(sURL, sDiskData, nErrorCode)
{
var disk = null;
this.fWriteProtected = false;
var fPrintOnly = (nErrorCode < 0 && this.cmp && !this.cmp.aFlags.fPowered);
var fPrintOnly = (nErrorCode < 0 && this.cmp && !this.cmp.flags.fPowered);
if (this.fOnDemand) {
if (!nErrorCode) {

View file

@ -5317,7 +5317,7 @@ Video.prototype.updateScreen = function(fForce)
/*
* The Computer component maintains the fPowered setting on our behalf, so we use it.
*/
if (!this.aFlags.fPowered) return;
if (!this.flags.fPowered) return;
/*
* If the card's video signal is disabled (eg, during a mode change), then skip the update,

View file

@ -149,7 +149,7 @@ function X86CPU(parmsCPU)
* stepCPU() call, but it's good form to do so.
*/
this.resetCycles();
this.aFlags.fComplete = this.aFlags.fDebugCheck = false;
this.flags.fComplete = this.flags.fDebugCheck = false;
/*
* If there are no live registers to display, then updateStatus() can skip a bit....
@ -898,7 +898,7 @@ X86CPU.prototype.initProcessor = function()
*/
X86CPU.prototype.reset = function()
{
if (this.aFlags.fRunning) this.stopCPU();
if (this.flags.fRunning) this.stopCPU();
this.resetRegs();
this.resetCycles();
this.clearError(); // clear any fatal error/exception that setError() may have flagged
@ -1554,7 +1554,7 @@ X86CPU.prototype.checkIntNotify = function(nInt)
* For most purposes, just having dbg.messageInt(), and the Debugger's ability to selectively turn categories
* of messages on and off, is good enough.
*/
if (DEBUGGER && this.aFlags.fDebugCheck) {
if (DEBUGGER && this.flags.fDebugCheck) {
if (this.messageEnabled(Messages.INT) && this.dbg.messageInt(nInt, this.regLIP) && MAXDEBUG) {
this.addIntReturn(this.regLIP, function(cpu, nCycles) {
return function onIntReturn(nLevel) {
@ -4151,7 +4151,7 @@ X86CPU.prototype.updateReg = function(sReg, nValue)
X86CPU.prototype.updateStatus = function(fForce)
{
if (this.cLiveRegs) {
if (fForce || !this.aFlags.fRunning || this.aFlags.fDisplayLiveRegs) {
if (fForce || !this.flags.fRunning || this.flags.fDisplayLiveRegs) {
this.updateReg("EAX", this.regEAX);
this.updateReg("EBX", this.regEBX);
this.updateReg("ECX", this.regECX);
@ -4225,12 +4225,12 @@ X86CPU.prototype.stepCPU = function(nMinCycles)
* Debugger is single-stepping (even when performing multiple single-steps), fRunning is never set,
* so stopCPU() would have no effect as far as the Debugger is concerned.
*/
this.aFlags.fComplete = true;
this.flags.fComplete = true;
/*
* fDebugCheck is true if we need to "check" every instruction with the Debugger.
*/
var fDebugCheck = this.aFlags.fDebugCheck = (DEBUGGER && this.dbg && this.dbg.checksEnabled());
var fDebugCheck = this.flags.fDebugCheck = (DEBUGGER && this.dbg && this.dbg.checksEnabled());
/*
* nDebugState is checked only when fDebugCheck is true, and its sole purpose is to tell the first call
@ -4240,8 +4240,8 @@ X86CPU.prototype.stepCPU = function(nMinCycles)
* Once we snap fStarting, we clear it, because technically, we've moved beyond "starting" and have
* officially "started" now.
*/
var nDebugState = (!nMinCycles)? -1 : (this.aFlags.fStarting? 0 : 1);
this.aFlags.fStarting = false;
var nDebugState = (!nMinCycles)? -1 : (this.flags.fStarting? 0 : 1);
this.flags.fStarting = false;
/*
* We move the minimum cycle count to nStepCycles (the number of cycles left to step), so that other
@ -4367,7 +4367,7 @@ X86CPU.prototype.stepCPU = function(nMinCycles)
//
// Make sure that every instruction is assessing a cycle cost, and that the cost is a net positive.
//
if (this.aFlags.fComplete && this.nStepCycles >= this.nSnapCycles && !(this.opFlags & X86.OPFLAG_PREFIXES)) {
if (this.flags.fComplete && this.nStepCycles >= this.nSnapCycles && !(this.opFlags & X86.OPFLAG_PREFIXES)) {
this.println("cycle miscount: " + (this.nSnapCycles - this.nStepCycles));
this.setIP(this.opLIP - this.segCS.base);
this.stopCPU();
@ -4378,7 +4378,7 @@ X86CPU.prototype.stepCPU = function(nMinCycles)
} while (this.nStepCycles > 0);
return (this.aFlags.fComplete? this.nBurstCycles - this.nStepCycles : (this.aFlags.fComplete === undefined? 0 : -1));
return (this.flags.fComplete? this.nBurstCycles - this.nStepCycles : (this.flags.fComplete === undefined? 0 : -1));
};
/**

View file

@ -738,7 +738,7 @@ X86.helpFault = function(nFault, nError, nCycles, fHalt)
{
var fDispatch = false;
if (!this.aFlags.fComplete) {
if (!this.flags.fComplete) {
/*
* Prior to each new burst of instructions, stepCPU() sets fComplete to true, and the only (normal) way
* for fComplete to become false is through stopCPU(), which isn't ordinarily called, except by the Debugger.
@ -958,7 +958,7 @@ X86.helpCheckFault = function(nFault, nError, fHalt)
if (this.messageEnabled(bitsMessage) || fHalt) {
var fRunning = this.aFlags.fRunning;
var fRunning = this.flags.fRunning;
var sMessage = "Fault " + str.toHexByte(nFault) + (nError != null? " (" + str.toHexWord(nError) + ")" : "") + " on opcode " + str.toHexByte(bOpcode);
if (fHalt && fRunning) sMessage += " (blocked)";

View file

@ -54,7 +54,7 @@ X86.opADDmb = function()
* Notice that we also test fRunning: this allows the Debugger to step over the instruction,
* because its trace ("t") command doesn't "run" the CPU; it merely "steps" the CPU.
*/
if (DEBUG && !this.bModRM && this.aFlags.fRunning) {
if (DEBUG && !this.bModRM && this.flags.fRunning) {
this.printMessage("suspicious opcode: 0x00 0x00", DEBUGGER || this.bitsMessage);
if (DEBUGGER && this.dbg) this.dbg.stopCPU();
}

View file

@ -762,19 +762,22 @@ X86Seg.prototype.loadDesc8 = function(addrDesc, sel, fProbe)
if (type >= X86.DESC.ACC.TYPE.CODE_EXECONLY) {
/*
* There are three basic ways a new code segment can be loaded (ignoring special cases like LOADALL):
* There are three basic ways to load a new code segment (ignoring special cases like LOADALL):
*
* 1) CALLF (fCall is true)
* 2) RETF (fCall is false)
* 3) JMPF (fCall is undefined)
*
* Also, note that if fProbe is set, we're being called on behalf of a gate, in which case the
* gate logic will examine the relative privileges.
*/
if (fProbe != null) {
sizeGate = 0;
}
else if (fCall !== false) {
/*
* We deal with CALLF/JMPF first. We've already ascertained that the selector type refers to
* a segment, not a gate, so the next important distinction is CONFORMING vs. non-CONFORMING.
* We deal with CALLF/JMPF first. We've already ascertained that the selector type is a
* segment, not a gate, so the next important distinction is CONFORMING vs. non-CONFORMING.
*
* For a CONFORMING target, we must verify that its DPL <= CPL. For a non-CONFORMING target,
* we must verify that RPL <= CPL and DPL == CPL. Assuming both those tests pass, we must also

View file

@ -565,7 +565,7 @@
<xsl:choose>
<xsl:when test="@autostart"><xsl:value-of select="@autostart"/></xsl:when>
<xsl:when test="@autoStart"><xsl:value-of select="@autoStart"/></xsl:when>
<xsl:otherwise>null</xsl:otherwise>
<xsl:otherwise>false</xsl:otherwise>
</xsl:choose>
</xsl:variable>
<xsl:variable name="csStart">

View file

@ -111,7 +111,7 @@ function Component(type, parms, constructor, bitsMessage)
* Gather all the various component flags (booleans) into a single "flags" object, and encourage
* subclasses to do the same, to reduce the property clutter we have to wade through while debugging.
*/
this.aFlags = {
this.flags = {
fReady: false,
fBusy: false,
fBusyCancel: false,
@ -848,7 +848,7 @@ Component.prototype = {
* @param {string} s describes a fatal error condition
*/
setError: function(s) {
this.aFlags.fError = true;
this.flags.fError = true;
this.notice(s); // TODO: Any cases where we should still prefix this string with "Fatal error: "?
},
/**
@ -859,7 +859,7 @@ Component.prototype = {
* @this {Component}
*/
clearError: function() {
this.aFlags.fError = false;
this.flags.fError = false;
},
/**
* isError()
@ -870,7 +870,7 @@ Component.prototype = {
* @return {boolean} true if a fatal error condition exists, false if not
*/
isError: function() {
if (this.aFlags.fError) {
if (this.flags.fError) {
this.println(this.toString() + " error");
return true;
}
@ -891,14 +891,14 @@ Component.prototype = {
*/
isReady: function(fnReady) {
if (fnReady) {
if (this.aFlags.fReady) {
if (this.flags.fReady) {
fnReady();
} else {
if (MAXDEBUG) this.log("NOT ready");
this.fnReady = fnReady;
}
}
return this.aFlags.fReady;
return this.flags.fReady;
},
/**
* setReady(fReady)
@ -909,9 +909,9 @@ Component.prototype = {
* @param {boolean} [fReady] is assumed to indicate "ready" unless EXPLICITLY set to false
*/
setReady: function(fReady) {
if (!this.aFlags.fError) {
this.aFlags.fReady = (fReady !== false);
if (this.aFlags.fReady) {
if (!this.flags.fError) {
this.flags.fReady = (fReady !== false);
if (this.flags.fReady) {
if (MAXDEBUG /* || this.name */) this.log("ready");
var fnReady = this.fnReady;
this.fnReady = null;
@ -929,14 +929,14 @@ Component.prototype = {
* @return {boolean} true if "busy", false if not
*/
isBusy: function(fCancel) {
if (this.aFlags.fBusy) {
if (this.flags.fBusy) {
if (fCancel) {
this.aFlags.fBusyCancel = true;
this.flags.fBusyCancel = true;
} else if (fCancel === undefined) {
this.println(this.toString() + " busy");
}
}
return this.aFlags.fBusy;
return this.flags.fBusy;
},
/**
* setBusy(fBusy)
@ -948,19 +948,19 @@ Component.prototype = {
* @return {boolean}
*/
setBusy: function(fBusy) {
if (this.aFlags.fBusyCancel) {
if (this.aFlags.fBusy) {
this.aFlags.fBusy = false;
if (this.flags.fBusyCancel) {
if (this.flags.fBusy) {
this.flags.fBusy = false;
}
this.aFlags.fBusyCancel = false;
this.flags.fBusyCancel = false;
return false;
}
if (this.aFlags.fError) {
if (this.flags.fError) {
this.println(this.toString() + " error");
return false;
}
this.aFlags.fBusy = fBusy;
return this.aFlags.fBusy;
this.flags.fBusy = fBusy;
return this.flags.fBusy;
},
/**
* powerUp(fSave)
@ -971,7 +971,7 @@ Component.prototype = {
* @return {boolean} true if successful, false if failure
*/
powerUp: function(data, fRepower) {
this.aFlags.fPowered = true;
this.flags.fPowered = true;
return true;
},
/**
@ -983,7 +983,7 @@ Component.prototype = {
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
powerDown: function(fSave, fShutdown) {
if (fShutdown) this.aFlags.fPowered = false;
if (fShutdown) this.flags.fPowered = false;
return true;
},
/**