Fixed a few lingering code inspection warnings and typos
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parent
f6fe72f43f
commit
2fc2872386
11 changed files with 669 additions and 680 deletions
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@ -201,6 +201,7 @@ class Keyboard extends Component {
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*/
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var kbd = this;
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var id = sHTMLType + '-' + sBinding;
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var controlText = /** @type {HTMLTextAreaElement} */ (control);
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if (this.bindings[id] === undefined) {
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switch (sBinding) {
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@ -214,13 +215,13 @@ class Keyboard extends Component {
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*
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* this.bindings[id] = control;
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*/
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control.onkeydown = function onKeyDown(event) {
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controlText.onkeydown = function onKeyDown(event) {
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return kbd.onKeyDown(event, true);
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};
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control.onkeypress = function onKeyPressKbd(event) {
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controlText.onkeypress = function onKeyPressKbd(event) {
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return kbd.onKeyPress(event);
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};
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control.onkeyup = function onKeyUp(event) {
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controlText.onkeyup = function onKeyUp(event) {
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return kbd.onKeyDown(event, false);
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};
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return true;
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@ -258,8 +259,8 @@ class Keyboard extends Component {
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*/
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var sCode = sBinding.toUpperCase().replace(/-/g, '_');
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if (Keyboard.CLICKCODES[sCode] !== undefined && sHTMLType == "button") {
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this.bindings[id] = control;
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control.onclick = function(kbd, sKey, simCode) {
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this.bindings[id] = controlText;
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controlText.onclick = function(kbd, sKey, simCode) {
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return function onKeyboardBindingClick(event) {
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if (!COMPILED && kbd.messageEnabled()) kbd.printMessage(sKey + " clicked", Messages.KEYS);
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event.preventDefault(); // preventDefault() is necessary...
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@ -273,7 +274,7 @@ class Keyboard extends Component {
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}
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else if (Keyboard.SOFTCODES[sBinding] !== undefined) {
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this.cSoftCodes++;
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this.bindings[id] = control;
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this.bindings[id] = controlText;
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var fnDown = function(kbd, sKey, simCode) {
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return function onKeyboardBindingDown(event) {
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event.preventDefault(); // preventDefault() is necessary...
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@ -288,11 +289,11 @@ class Keyboard extends Component {
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};
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}(this, sBinding, Keyboard.SOFTCODES[sBinding]);
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if ('ontouchstart' in window) {
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control.ontouchstart = fnDown;
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control.ontouchend = fnUp;
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controlText.ontouchstart = fnDown;
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controlText.ontouchend = fnUp;
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} else {
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control.onmousedown = fnDown;
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control.onmouseup = control.onmouseout = fnUp;
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controlText.onmousedown = fnDown;
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controlText.onmouseup = controlText.onmouseout = fnUp;
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}
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return true;
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}
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