Support for (future) Control Panel animation

This commit is contained in:
Jeff Parsons 2015-01-23 14:43:32 -08:00 committed by jeffpar
commit 2e729f9179
19 changed files with 329 additions and 196 deletions

View file

@ -1,8 +1,8 @@
PCjs Uncompiled
---
Most machines on [pcjs.org](http://www.pcjs.org/) run with a compiled version of PCjs, which is produced
by running PCjs JavaScript source code through Google's Closure Compiler, yielding a smaller (minified) version
that loads and runs much faster than the original source code.
by running PCjs JavaScript source code through Google's Closure Compiler, yielding a smaller (minified)
version that loads and runs much faster than the original source code.
However, certain features are disabled in the compiled versions, including a new BACKTRACK feature that
makes it possible to track the contents of memory locations and registers back to their source (eg, to a ROM
@ -17,7 +17,7 @@ Here's how you embed an "uncompiled" machine in a PCjs Markdown file:
[Embedded IBM PC](/devices/pc/machine/5170/ega/1152kb/rev3/ "PCjs:at-ega-1152k-rev3::uncompiled:debugger")
And here's that example in action, using the current Markdown (README.md) file:
And here's that example in action, in the Markdown ([README.md]()) file you are reading right now:
[Embedded IBM PC](/devices/pc/machine/5170/ega/1152kb/rev3/ "PCjs:at-ega-1152k-rev3::uncompiled:debugger")

View file

@ -2,7 +2,7 @@
<panel id="panel" width="100%" padding="8px">
<name>Control Panel</name>
<control type="container" width="100%" height="auto">
<control type="canvas" binding="livestats" pos="relative" width="640" height="350" style="background-color:black;"/>
<control type="canvas" binding="btpanel" pos="relative" width="2048" height="1024" style="background-color:green;"/>
</control>
<control type="container" class="pcjs-textarea" width="100%" padtop="8px">
<control type="textarea" binding="print" width="100%" height="260px" pos="relative" padbottom="4px" padright="8px" style="resize:vertical;"/>
@ -13,8 +13,9 @@
<control type="button" binding="run" padleft="8px">Run</control>
<control type="button" binding="step">Step</control>
<control type="button" binding="reset">Reset</control>
<control type="button" binding="setSpeed">Fast</control>
<control type="button" binding="save">Save</control>
<control type="button" binding="setSpeed" padleft="8px">Speed</control>
<control type="description" binding="speed" padleft="4px">Stopped</control>
</control>
</control>
</panel>

View file

@ -104,6 +104,22 @@
line-height: 19px;
background-color: #000000;
}
.pcjs-video-object {
clear: both;
height: auto;
position: relative;
}
.pcjs-video-object textarea {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
opacity: 0;
border: 0;
padding: 0;
line-height: 0;
}
.pcjs-reference {
float: left;
font-size: x-small;

View file

@ -349,6 +349,9 @@
</xsl:if>
</xsl:if>
<xsl:choose>
<xsl:when test="@type = 'canvas'">
<canvas class="{$APPCLASS}-binding {$APPCLASS}-canvas" width="{@width}" height="{@height}" style="-webkit-user-select:none;{$border}{$fontsize}{$style}" data-value="{$type},{$binding}"><xsl:apply-templates/></canvas>
</xsl:when>
<xsl:when test="@type = 'button'">
<button class="{$APPCLASS}-binding" style="-webkit-user-select:none;{$border}{$width}{$height}{$fontsize}{$style}" data-value="{$type},{$binding}"><xsl:apply-templates/></button>
</xsl:when>

View file

@ -139,7 +139,7 @@ function Bus(parmsBus, cpu, dbg)
* [1]: registered function to call for every I/O access
*
* The registered function is called with the port address, and if the access was triggered by the CPU,
* the physical address (EIP) that the access occurred from.
* the linear address (LIP) that the access occurred from.
*
* WARNING: Unlike the (old) read and write memory notification functions, these support only one
* pair of input/output functions per port. A more sophisticated architecture could support a list
@ -291,7 +291,7 @@ Bus.prototype.powerUp = function(data, fRepower)
};
/**
* addMemory(addr, size, fReadOnly, controller)
* addMemory(addr, size, type, controller)
*
* Adds new Memory blocks to the specified address range. Any Memory blocks previously
* added to that range must first be removed via removeMemory(); otherwise, you'll get
@ -303,11 +303,11 @@ Bus.prototype.powerUp = function(data, fRepower)
* @this {Bus}
* @param {number} addr is the starting physical address of the memory address range
* @param {number} size of the length in bytes of the range; must be a multiple of BLOCK_SIZE
* @param {boolean} [fReadOnly] is true if the memory must be read-only; default is read-write
* @param {number} type is one of the Memory.TYPE constants
* @param {Object} [controller] is an optional memory controller component
* @return {boolean} true if successful, false if not
*/
Bus.prototype.addMemory = function(addr, size, fReadOnly, controller)
Bus.prototype.addMemory = function(addr, size, type, controller)
{
if (!(addr & this.blockLimit) && size && !(size & this.blockLimit)) {
var iBlock = addr >> this.blockShift;
@ -317,7 +317,7 @@ Bus.prototype.addMemory = function(addr, size, fReadOnly, controller)
return this.reportError(1, addr, size);
}
addr = iBlock * this.blockSize;
block = this.aMemBlocks[iBlock++] = new Memory(addr, this.blockSize, fReadOnly, controller);
block = this.aMemBlocks[iBlock++] = new Memory(addr, this.blockSize, type, controller);
if (DEBUGGER) block.setDebugInfo(this.cpu, this.dbg, addr, this.blockSize);
size -= this.blockSize;
}
@ -912,7 +912,7 @@ Bus.prototype.saveMemory = function()
* This restores the contents of all Memory blocks; called by X86CPU.restore().
*
* In theory, we ONLY have to save/restore block contents. Other block attributes,
* like fReadOnly, the memory controller (if any), and the active memory access functions,
* like the type, the memory controller (if any), and the active memory access functions,
* should already be restored, since every component (re)allocates all the memory blocks
* it was using when it's restored. And since the CPU is guaranteed to be the last
* component to be restored, all those blocks (and their attributes) should be in place now.
@ -948,13 +948,13 @@ Bus.prototype.restoreMemory = function(a)
};
/**
* addMemoryBreakpoint(addr, fWrite)
* addMemBreak(addr, fWrite)
*
* @this {Bus}
* @param {number} addr
* @param {boolean} fWrite is true for a memory write breakpoint, false for a memory read breakpoint
*/
Bus.prototype.addMemoryBreakpoint = function(addr, fWrite)
Bus.prototype.addMemBreak = function(addr, fWrite)
{
if (DEBUGGER) {
var iBlock = addr >> this.blockShift;
@ -963,13 +963,13 @@ Bus.prototype.addMemoryBreakpoint = function(addr, fWrite)
};
/**
* removeMemoryBreakpoint(addr, fWrite)
* removeMemBreak(addr, fWrite)
*
* @this {Bus}
* @param {number} addr
* @param {boolean} fWrite is true for a memory write breakpoint, false for a memory read breakpoint
*/
Bus.prototype.removeMemoryBreakpoint = function(addr, fWrite)
Bus.prototype.removeMemBreak = function(addr, fWrite)
{
if (DEBUGGER) {
var iBlock = addr >> this.blockShift;
@ -1006,7 +1006,7 @@ Bus.prototype.addPortInputBreak = function(port)
* @param {number} start port address
* @param {number} end port address
* @param {Component} component
* @param {function(number,number)} fn is called with the port and EIP values at the time of the input
* @param {function(number,number)} fn is called with the port and LIP values at the time of the input
*/
Bus.prototype.addPortInputNotify = function(start, end, component, fn)
{
@ -1049,7 +1049,7 @@ Bus.prototype.addPortInputTable = function(component, table, offset)
*
* @this {Bus}
* @param {number} port
* @param {number} [addrFrom] is the EIP value at the time of the input
* @param {number} [addrFrom] is the LIP value at the time of the input
* @return {number} simulated port value (0xff if none)
*
* NOTE: It seems that at least parts of the ROM BIOS (like the RS-232 probes around F000:E5D7 in the 5150 BIOS)
@ -1130,7 +1130,7 @@ Bus.prototype.addPortOutputBreak = function(port)
* @param {number} start port address
* @param {number} end port address
* @param {Component} component
* @param {function(number,number)} fn is called with the port and EIP values at the time of the output
* @param {function(number,number)} fn is called with the port and LIP values at the time of the output
*/
Bus.prototype.addPortOutputNotify = function(start, end, component, fn)
{
@ -1174,7 +1174,7 @@ Bus.prototype.addPortOutputTable = function(component, table, offset)
* @this {Bus}
* @param {number} port
* @param {number} bOut
* @param {number} [addrFrom] is the EIP value at the time of the output
* @param {number} [addrFrom] is the LIP value at the time of the output
*/
Bus.prototype.checkPortOutputNotify = function(port, bOut, addrFrom)
{

View file

@ -177,17 +177,9 @@ CPU.prototype.initBus = function(cmp, bus, cpu, dbg)
this.cmp = cmp;
/*
* Attach the Video component to the CPU, so that the CPU can periodically update
* the video display via displayVideo(), as cycles permit.
* the video display via updateVideo(), as cycles permit.
*/
var video = cmp.getComponentByType("Video");
if (video) {
this.displayVideo = function onDisplayVideo() {
video.updateScreen();
};
this.setFocus = function onSetFocus() {
video.setFocus();
};
}
this.video = cmp.getComponentByType("Video");
/*
* Attach the ChipSet component to the CPU, so that it can obtain the IDT vector number of
* pending hardware interrupts, in response to ChipSet's updateINTR() notifications.
@ -453,37 +445,41 @@ CPU.prototype.displayReg = function(sReg, nVal, cch)
};
/**
* displayStatus()
* updateStatus(fForce)
*
* This is implemented by the X86CPU component, which subclasses us.
* This provides periodic Control Panel updates (eg, a few times per second; see STATUS_UPDATES_PER_SECOND).
* The X86CPU subclasses updateStatus() to take care of any DOM updates (eg, register values) while the CPU is running.
*
* @this {CPU}
* @param {boolean} [fForce]
*/
CPU.prototype.displayStatus = function(fForce)
CPU.prototype.updateStatus = function(fForce)
{
if (this.cmp && this.cmp.panel) this.cmp.panel.updateStatus();
};
/**
* displayVideo()
* updateVideo()
*
* This is implemented by the Video component (installed when initBus() is called).
* Any high-frequency updates should be performed here. Avoid DOM updates, since updateVideo() can be called up to
* 60 times per second (see VIDEO_UPDATES_PER_SECOND).
*
* @this {CPU}
*/
CPU.prototype.displayVideo = function()
CPU.prototype.updateVideo = function()
{
if (this.video) this.video.updateScreen();
if (this.cmp && this.cmp.panel) this.cmp.panel.updateAnimation();
};
/**
* setFocus()
*
* This is implemented by the Video component (installed when initBus() is called).
*
* @this {CPU}
*/
CPU.prototype.setFocus = function()
{
if (this.video) this.video.setFocus();
};
/**
@ -605,8 +601,8 @@ CPU.prototype.addCycles = function(nCycles, fEndStep)
* to the time we expected the virtual hardware to take (eg, 1000ms/50 or 20ms), and if we still have time
* remaining, we sleep the remaining time (or 0ms if there's no remaining time), and then restart runCPU().
*
* Similarly, whenever the "next video update" cycle counter goes to (or below) zero, we call displayVideo(),
* and whenever the "next status update" cycle counter goes to (or below) zero, we call displayStatus().
* Similarly, whenever the "next video update" cycle counter goes to (or below) zero, we call updateVideo(),
* and whenever the "next status update" cycle counter goes to (or below) zero, we call updateStatus().
*
* @this {CPU}
* @param {boolean} [fRecalc] is true if the caller wants to recalculate thresholds based on the most recent
@ -996,13 +992,13 @@ CPU.prototype.runCPU = function(fOnClick)
this.aCounts.nCyclesNextVideoUpdate -= nCycles;
if (this.aCounts.nCyclesNextVideoUpdate <= 0) {
this.aCounts.nCyclesNextVideoUpdate += this.aCounts.nCyclesPerVideoUpdate;
this.displayVideo();
this.updateVideo();
}
this.aCounts.nCyclesNextStatusUpdate -= nCycles;
if (this.aCounts.nCyclesNextStatusUpdate <= 0) {
this.aCounts.nCyclesNextStatusUpdate += this.aCounts.nCyclesPerStatusUpdate;
this.displayStatus();
this.updateStatus();
}
this.aCounts.nCyclesNextYield -= nCycles;
@ -1046,7 +1042,7 @@ CPU.prototype.startCPU = function(fSetFocus)
if (this.chipset) this.chipset.setSpeaker();
var controlRun = this.bindings["run"];
if (controlRun) controlRun.textContent = "Halt";
this.displayStatus(true);
this.updateStatus(true);
if (fSetFocus) this.setFocus();
}
};
@ -1104,8 +1100,8 @@ CPU.prototype.stopCPU = function(fComplete)
*/
CPU.prototype.updateCPU = function()
{
this.displayVideo();
this.displayStatus();
this.updateVideo();
this.updateStatus();
};
/**

View file

@ -1623,7 +1623,7 @@ if (DEBUGGER) {
*
* @this {Debugger}
* @param {number} nInt
* @param {number} addr (EIP after the "INT n" instruction has been fetched but not dispatched)
* @param {number} addr (LIP after the "INT n" instruction has been fetched but not dispatched)
* @return {boolean} true if message generated (which in turn triggers addIntReturn() inside checkIntNotify()), false if not
*/
Debugger.prototype.messageInt = function(nInt, addr)
@ -2465,13 +2465,13 @@ if (DEBUGGER) {
this.aBreakExec = ["exec"];
if (this.aBreakRead !== undefined) {
for (i = 1; i < this.aBreakRead.length; i++) {
this.bus.removeMemoryBreakpoint(this.getAddr(this.aBreakRead[i]), false);
this.bus.removeMemBreak(this.getAddr(this.aBreakRead[i]), false);
}
}
this.aBreakRead = ["read"];
if (this.aBreakWrite !== undefined) {
for (i = 1; i < this.aBreakWrite.length; i++) {
this.bus.removeMemoryBreakpoint(this.getAddr(this.aBreakWrite[i]), true);
this.bus.removeMemBreak(this.getAddr(this.aBreakWrite[i]), true);
}
}
this.aBreakWrite = ["write"];
@ -2507,7 +2507,7 @@ if (DEBUGGER) {
aAddr[3] = fTemp;
aBreak.push(aAddr);
if (aBreak != this.aBreakExec) {
this.bus.addMemoryBreakpoint(this.getAddr(aAddr), aBreak == this.aBreakWrite);
this.bus.addMemBreak(this.getAddr(aAddr), aBreak == this.aBreakWrite);
}
if (!fTemp) this.println("breakpoint enabled: " + this.hexAddr(aAddr) + " (" + aBreak[0] + ")");
this.historyInit();
@ -2536,7 +2536,7 @@ if (DEBUGGER) {
if (fRemove) {
aBreak.splice(i, 1);
if (aBreak != this.aBreakExec) {
this.bus.removeMemoryBreakpoint(addr, aBreak == this.aBreakWrite);
this.bus.removeMemBreak(addr, aBreak == this.aBreakWrite);
}
if (!aAddrBreak[3]) this.println("breakpoint cleared: " + this.hexAddr(aAddrBreak) + " (" + aBreak[0] + ")");
this.historyInit();
@ -2592,7 +2592,7 @@ if (DEBUGGER) {
for (var i = 1; i < aBreak.length; i++) {
var addrBreak = this.getAddr(aBreak[i]);
if (addrBreak >= addr && addrBreak < addr + size) {
this.bus.addMemoryBreakpoint(addrBreak, aBreak == this.aBreakWrite);
this.bus.addMemBreak(addrBreak, aBreak == this.aBreakWrite);
}
}
};

View file

@ -98,7 +98,7 @@ var FATARRAYS = false;
* TYPEDARRAYS enables use of typed arrays for Memory blocks. This used to be a compile-time-only option, but I've
* added Memory access functions for typed arrays (see Memory.afnTypedArray), so support can be enabled dynamically.
*
* However, TYPEDARRAYS has always been slightly slower than the original NUMARRAYS implementation (which uses an
* However, TYPEDARRAYS has always been slightly slower than the original DWORDARRAYS implementation (which uses an
* Array of numbers that stores 32 bits -- 4 consecutive bytes -- per number), so TYPEDARRAYS is completely disabled.
*
* See the Memory component for details.
@ -117,8 +117,8 @@ var BACKTRACK = true;
* @define {boolean}
*
* Enables instruction sampling (a work-in-progress). This was used briefly as an internal debugging aid, to
* periodically record EIP values in a fixed-length sampling buffer, halting execution once the sampling buffer
* was full, and then compare those sampled EIP values to corresponding EIP values on subsequent runs, to look
* periodically record LIP values in a fixed-length sampling buffer, halting execution once the sampling buffer
* was full, and then compare those sampled LIP values to corresponding LIP values on subsequent runs, to look
* for deviations. In theory, every run is supposed to be absolutely identical, even if you interrupt execution
* with the Debugger or enable/disable different sets of messages, but in practice, that's hard to guarantee.
*/

View file

@ -889,8 +889,8 @@ Disk.prototype.doneLoad = function(sDiskFile, sDiskData, nErrorCode, sDiskPath)
* "logical" sector numbers for volume-relative block addresses (aka LBAs or Logical Block Addresses), and
* 0-based "physical" sector numbers for disk-relative block addresses (aka PBAs or Physical Block Addresses).
*
* Our use of the term LBA differs from the popular usage of the term, in which disk controllers use LBA
* numbers instead of CHS values. In our world, those controllers would actually be using PBA numbers.
* Also, our use of the term LBA differs from that of more modern disk controllers; in the pre-modern world
* of PCjs, what we call PBA numbers are what those controllers would call LBA numbers.
*
* @this {Disk}
*/
@ -905,6 +905,19 @@ Disk.prototype.buildFileTable = function()
var cbDisk = this.nCylinders * this.nHeads * this.nSectors * this.cbSector;
/*
* At this point, if this is a remote disk, you may see some warning messages in your browser's console,
* like this message from Chrome:
*
* "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects
* to the end user's experience. For more help, check http://xhr.spec.whatwg.org/."
*
* This is because I was lazy and made the buildFileTable() worker function getSector() use the synchronous
* form of seek(). For development purposes, that was fine, but... TODO: Eventually change buildFileTable()
* to use async I/O.
*/
if (this.fRemote) this.log("ignore synchronous XMLHttpRequest warnings here for now....");
var sectorBoot = this.getSector(0);
if (!sectorBoot) {
if (DEBUG && this.messageEnabled()) {
@ -1279,9 +1292,9 @@ Disk.prototype.updateSector = function(file, pba, off)
/**
* getSectorData(sector, off, len)
*
* NOTE: Yes, this function is not the most efficient way to read a byte/word/dword value from within
* a sector, but given the different states a sector may be in, it's certainly the simplest and safest,
* and it's not clear that we need to be superfast anyway.
* NOTE: Yes, this function is not the most efficient way to read a byte/word/dword value from within a sector,
* but given the different states a sector may be in, it's certainly the simplest and safest, and since this is
* only used by buildFileTable() and its progeny, it's not clear that we need to be superfast anyway.
*
* @this {Disk}
* @param {Object} sector

View file

@ -64,7 +64,7 @@ if (typeof module !== 'undefined') {
*/
/**
* Memory(addr, size, fReadOnly, controller)
* Memory(addr, size, type, controller)
*
* The Bus component allocates Memory objects so that each has a memory buffer with a
* block-granular starting address and an address range equal to bus.blockSize; however,
@ -74,40 +74,42 @@ if (typeof module !== 'undefined') {
* The Bus allocates empty blocks for the entire address space during initialization, so that
* any reads/writes to undefined addresses will have no effect. Later, the ROM and RAM
* components will ask the Bus to allocate memory for specific ranges, and the Bus will allocate
* as many new BLOCK_SIZE Memory objects as the ranges require. Partial Memory blocks could be
* supported in theory, but in practice, they're not.
* as many new BLOCK_SIZE Memory objects as the ranges require. Partial Memory blocks could
* also be supported in theory, but in practice, they're not.
*
* Because Memory blocks now allow us to have a "sparse" address space, we could choose to
* take the memory hit of allocating 4K arrays per block, where each element stores only one byte,
* instead of the more frugal but slightly slower approach of allocating arrays of 32-bit dwords
* (NUMARRAYS) and shifting/masking bytes/words to/from dwords; in theory, byte accesses would
* (DWORDARRAYS) and shifting/masking bytes/words to/from dwords; in theory, byte accesses would
* be faster and word accesses somewhat less faster.
*
* However, preliminary testing of that feature (FATARRAYS) did not yield significantly faster
* performance, so it is OFF by default to minimize our memory consumption. Using TYPEDARRAYS
* would seem best, but as discussed in defines.js, it's off by default, because it doesn't perform
* as well as NUMARRAYS; the other advantage of TYPEDARRAYS is that it should theoretically use
* about 1/2 the memory of NUMARRAYS (32-bit elements vs 64-bit numbers), but I value speed over size
* at this point. Also, not all JavaScript implementations support TYPEDARRAYS (IE9 is probably
* as well as DWORDARRAYS; the other advantage of TYPEDARRAYS is that it should theoretically use
* about 1/2 the memory of DWORDARRAYS (32-bit elements vs 64-bit numbers), but I value speed over
* size at this point. Also, not all JavaScript implementations support TYPEDARRAYS (IE9 is probably
* the only real outlier: it lacks typed arrays but otherwise has all the necessary HTML5 support).
*
* WARNING: Since Memory blocks are low-level objects that have no UI requirements, they
* do not inherit from the Component class, so you should only use class methods of Component,
* such as Component.assert(), or Debugger methods if a debugger (dbg) is available.
* do not inherit from the Component class, so if you want to use any Component class methods,
* such as Component.assert(), use the corresponding Debugger methods instead (assuming a debugger
* is available).
*
* @constructor
* @param {number} addr of block (must be some multiple of bus.blockSize)
* @param {number} [size] of block's buffer in bytes (0 for none); must be a multiple of 4
* @param {boolean} [fReadOnly] is true if the block must be marked read-only
* @param {number} [type] is one of the Memory.TYPE constants (default is Memory.TYPE.NONE)
* @param {Object} [controller] is an optional memory controller component
*/
function Memory(addr, size, fReadOnly, controller)
function Memory(addr, size, type, controller)
{
var i;
this.cb = size || 0;
this.adw = null;
this.offset = 0;
this.fReadOnly = fReadOnly;
this.type = type || Memory.TYPE.NONE;
this.fReadOnly = (type == Memory.TYPE.ROM);
this.controller = null;
this.fDirty = this.fDirtyEver = false;
@ -179,6 +181,28 @@ function Memory(addr, size, fReadOnly, controller)
}
}
/*
* Basic memory types
*
* The type that is most critical is ROM, because it determines the fReadOnly setting for allocated
* memory blocks. Both RAM and VIDEO memory are always considered writable, and even ROM can be written
* using the Bus setByteDirect() interface (which in turn uses the Memory writeByteDirect() interface),
* allowing the ROM component to initialize its own memory. Only the Memory interfaces used by the CPU
* are designed to ignore writes to ROM.
*
* The other purpose these types serve is to provide the Control Panel with the ability to highlight
* memory regions according to their primary purpose.
*
* Unallocated regions of the address space also contain memory blocks, but the blocks themselves are
* empty (that is, their data arrays are uninitialized) and the memory type is NONE.
*/
Memory.TYPE = {
NONE: 0,
RAM: 1,
ROM: 2,
VIDEO: 3
};
/**
* readNone(off)
*

View file

@ -48,6 +48,8 @@ if (typeof module !== 'undefined') {
*/
function Panel(parmsPanel) {
Component.call(this, "Panel", parmsPanel, Panel);
this.canvas = null;
if (BACKTRACK) this.fBackTrack = false;
}
Component.subclass(Component, Panel);
@ -55,9 +57,9 @@ Component.subclass(Component, Panel);
/**
* setBinding(sHTMLType, sBinding, control)
*
* The Panel doesn't have any bindings of its own; it passes along all binding requests to
* the Computer, CPU, Keyboard and Debugger components. The order shouldn't matter, since any
* component that doesn't recognize the specified binding should simply ignore it.
* Most panel layouts don't have bindings of their own, so we pass along all binding requests to the
* Computer, CPU, Keyboard and Debugger components first. The order shouldn't matter, since any component
* that doesn't recognize the specified binding should simply ignore it.
*
* @this {Panel}
* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
@ -71,6 +73,21 @@ Panel.prototype.setBinding = function(sHTMLType, sBinding, control)
if (this.cpu && this.cpu.setBinding(sHTMLType, sBinding, control)) return true;
if (this.kbd && this.kbd.setBinding(sHTMLType, sBinding, control)) return true;
if (DEBUGGER && this.dbg && this.dbg.setBinding(sHTMLType, sBinding, control)) return true;
if (!this.canvas && sHTMLType == "canvas") {
var fPanel = false;
if (BACKTRACK && sBinding == "btpanel") {
this.fBackTrack = fPanel = true;
}
if (fPanel) {
this.canvas = control;
this.canvasContext = this.canvas.getContext("2d");
/*
* this.canvas.width and this.canvas.height contain the width and height of the canvas, in pixels
*/
this.fRedraw = true;
return true;
}
}
return this.parent.setBinding.call(this, sHTMLType, sBinding, control);
};
@ -86,6 +103,7 @@ Panel.prototype.setBinding = function(sHTMLType, sBinding, control)
Panel.prototype.initBus = function(cmp, bus, cpu, dbg)
{
this.cmp = cmp;
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
this.kbd = cmp.getComponentByType("Keyboard");
@ -119,6 +137,41 @@ Panel.prototype.powerDown = function(fSave)
return true;
};
/**
* updateAnimation()
*
* If the given Control Panel contains a canvas requiring animation (eg, "btpanel"), then this is where that happens.
*
* @this {Panel}
*/
Panel.prototype.updateAnimation = function()
{
var context = this.canvasContext;
if (context) {
if (this.fRedraw) {
if (BACKTRACK && this.fBackTrack) {
context.font = "40px Arial";
context.fillStyle = "#FFFFFF";
context.fillText("BackTrack Panel",10,50);
}
this.fRedraw = false;
}
}
};
/**
* updateStatus()
*
* Update function for Control Panels containing DOM elements with low-frequency display requirements.
*
* For the time being, the X86CPU component has its own updateStatus() handler, and displays all CPU registers itself.
*
* @this {Panel}
*/
Panel.prototype.updateStatus = function()
{
};
/**
* Panel.init()
*
@ -130,9 +183,9 @@ Panel.prototype.powerDown = function(fSave)
* NOTE: Unlike most other component init() functions, this one is designed to be
* called multiple times: once at load time, so that we can binding our print()
* function to the panel's output control ASAP, and again when the Computer component
* is verifying that all components are ready and invoking their setPower() functions.
* is verifying that all components are ready and invoking their powerUp() functions.
*
* Our setPower() method gives us a second opportunity to notify any components that
* Our powerUp() method gives us a second opportunity to notify any components that
* that might care (eg, CPU, Keyboard, and Debugger) that we have some controls they
* might want to use.
*/

View file

@ -35,6 +35,7 @@
if (typeof module !== 'undefined') {
var web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
var Memory = require("./memory");
var ROM = require("./rom");
}
@ -47,7 +48,7 @@ if (typeof module !== 'undefined') {
* size: amount of RAM, in bytes (optional)
*
* NOTE: We make a note of the specified size, but no memory is initially allocated
* for the RAM until the Computer component calls setPower().
* for the RAM until the Computer component calls powerUp().
*
* @constructor
* @extends Component
@ -157,7 +158,7 @@ RAM.prototype.reset = function() {
this.sizeRAM = baseRAM;
}
if (!this.fAllocated && this.sizeRAM) {
if (this.bus.addMemory(this.addrRAM, this.sizeRAM)) {
if (this.bus.addMemory(this.addrRAM, this.sizeRAM, Memory.TYPE.RAM)) {
this.fAllocated = true;
this.status(Math.floor(this.sizeRAM / 1024) + "Kb");
/*

View file

@ -37,6 +37,7 @@ if (typeof module !== 'undefined') {
var web = require("../../shared/lib/weblib");
var DumpAPI = require("../../shared/lib/dumpapi");
var Component = require("../../shared/lib/component");
var Memory = require("./memory");
}
/**
@ -315,7 +316,7 @@ ROM.prototype.copyROM = function()
ROM.prototype.addROM = function(addr)
{
if (addr == null) return true;
if (this.bus.addMemory(addr, this.sizeROM, true)) {
if (this.bus.addMemory(addr, this.sizeROM, Memory.TYPE.ROM)) {
if (DEBUG) this.log("addROM(): copying ROM to " + str.toHexAddr(addr) + " (0x" + str.toHex(this.abROM.length) + " bytes)");
var bto = null;
for (var off = 0; off < this.abROM.length; off++) {

View file

@ -37,6 +37,7 @@ if (typeof module !== 'undefined') {
var web = require("../../shared/lib/weblib");
var DumpAPI = require("../../shared/lib/dumpapi");
var Component = require("../../shared/lib/component");
var Memory = require("./memory");
var Messages = require("./messages");
var ChipSet = require("./chipset");
var Keyboard = require("./keyboard");
@ -200,18 +201,20 @@ function Video(parmsVideo, canvas, context, textarea, container)
this.container = container;
if (this.container) {
this.container.doFullScreen = container['requestFullscreen'] || container['msRequestFullscreen'] || container['mozRequestFullScreen'] || container['webkitRequestFullscreen'];
var onFullScreenChange = function() {
var fFullScreen = (document['fullscreenElement'] || document['mozFullScreenElement'] || document['webkitFullscreenElement'] || document['msFullscreenElement']);
video.notifyFullScreen(fFullScreen? true : false);
};
if ('onfullscreenchange' in document) {
document.addEventListener('fullscreenchange', onFullScreenChange, false);
} else if ('onmozfullscreenchange' in document) {
document.addEventListener('mozfullscreenchange', onFullScreenChange, false);
} else if ('onwebkitfullscreenchange' in document) {
document.addEventListener('webkitfullscreenchange', onFullScreenChange, false);
} else if ('onmsfullscreenchange' in document) {
document.addEventListener('msfullscreenchange', onFullScreenChange, false);
if (this.container.doFullScreen) {
var onFullScreenChange = function() {
var fFullScreen = (document['fullscreenElement'] || document['mozFullScreenElement'] || document['webkitFullscreenElement'] || document['msFullscreenElement']);
video.notifyFullScreen(fFullScreen? true : false);
};
if ('onfullscreenchange' in document) {
document.addEventListener('fullscreenchange', onFullScreenChange, false);
} else if ('onmozfullscreenchange' in document) {
document.addEventListener('mozfullscreenchange', onFullScreenChange, false);
} else if ('onwebkitfullscreenchange' in document) {
document.addEventListener('webkitfullscreenchange', onFullScreenChange, false);
} else if ('onmsfullscreenchange' in document) {
document.addEventListener('msfullscreenchange', onFullScreenChange, false);
}
}
}
@ -227,19 +230,21 @@ function Video(parmsVideo, canvas, context, textarea, container)
};
this.inputScreen.lockPointer = this.inputScreen['requestPointerLock'] || this.inputScreen['mozRequestPointerLock'] || this.inputScreen['webkitRequestPointerLock'];
this.inputScreen.unlockPointer = this.inputScreen['exitPointerLock'] || this.inputScreen['mozExitPointerLock'] || this.inputScreen['webkitExitPointerLock'];
var onPointerLockChange = function() {
var fLocked = (
document['pointerLockElement'] === video.inputScreen ||
document['mozPointerLockElement'] === video.inputScreen ||
document['webkitPointerLockElement'] === video.inputScreen);
video.notifyPointerLocked(fLocked);
};
if ('onpointerlockchange' in document) {
document.addEventListener('pointerlockchange', onPointerLockChange, false);
} else if ('onmozpointerlockchange' in document) {
document.addEventListener('mozpointerlockchange', onPointerLockChange, false);
} else if ('onwebkitpointerlockchange' in document) {
document.addEventListener('webkitpointerlockchange', onPointerLockChange, false);
if (this.inputScreen.lockPointer) {
var onPointerLockChange = function() {
var fLocked = (
document['pointerLockElement'] === video.inputScreen ||
document['mozPointerLockElement'] === video.inputScreen ||
document['webkitPointerLockElement'] === video.inputScreen);
video.notifyPointerLocked(fLocked);
};
if ('onpointerlockchange' in document) {
document.addEventListener('pointerlockchange', onPointerLockChange, false);
} else if ('onmozpointerlockchange' in document) {
document.addEventListener('mozpointerlockchange', onPointerLockChange, false);
} else if ('onwebkitpointerlockchange' in document) {
document.addEventListener('webkitpointerlockchange', onPointerLockChange, false);
}
}
}
@ -3791,7 +3796,7 @@ Video.prototype.setMode = function(nMode, fForce)
var controller = (card === this.cardEGA? card : null);
if (!this.bus.addMemory(card.addrBuffer, card.sizeBuffer, false, controller)) {
if (!this.bus.addMemory(card.addrBuffer, card.sizeBuffer, Memory.TYPE.VIDEO, controller)) {
/*
* TODO: Force this failure case and see how well the Video component deals with it.
*/
@ -4041,7 +4046,7 @@ Video.prototype.updateScreen = function(fForce)
}
else {
/*
* This should never happen, but since updateScreen() is also called by CPU.displayVideo(),
* This should never happen, but since updateScreen() is also called by CPU.updateVideo(),
* better safe than sorry.
*/
if (this.aCellCache === undefined) return;
@ -4306,24 +4311,23 @@ Video.prototype.updateScreenGraphicsEGA = function(addrScreen, addrScreenLimit)
this.aCellCache[iCell] = data;
if (x < xDirty) xDirty = x;
for (var iPixel = 0; iPixel < nPixelsPerCell; iPixel++) {
var dwPixel = data & 0x80808080;
/*
* JavaScript Alert: if adwMemory contains a 32-bit value such as -1526726656, and then we mask it
* with 0x80808080, we end up with -2147483648, which in a perfect 32-bit world, would be equivalent
* to 0x80000000, which means that when we look up "Video.aEGADWToByte[0x80000000]", we should get
* the entry containing 0x8. But no, in JavaScript, since the original value was negative, the
* masked value is still negative, because there are 52 "significand" bits in JavaScript numbers,
* whereas bit-wise operations operate ONLY on the low 32 bits.
* and bit-wise operations operate ONLY on the low 32 bits, leaving the higher sign bits intact.
*
* This can be confirmed by looking at dwPixel.toString(16), which returns "-80000000". The solution
* is to add 4294967296 (0x100000000) to any negative 32-bit value for which you need the positive
* representation instead.
* This can be confirmed by looking at dwPixel.toString(16), which returns "-80000000". One solution
* is to add 4294967296 (0x100000000) to any negative 32-bit value for which we need the positive
* representation.
*
* And, since assertions don't fix problems (only catch them, and only in DEBUG builds), I'm also
* ensuring that bPixel will always default to 0 if an undefined value ever slips through again.
*/
var dwPixel = data & 0x80808080;
if (dwPixel < 0) dwPixel += 0x100000000;
/*
* Since assertions don't fix problems (only catch them, and only in DEBUG builds), I'm also ensuring
* that bPixel will always default to 0 if an undefined value ever slips through again.
*/
this.assert(Video.aEGADWToByte[dwPixel] !== undefined);
var bPixel = Video.aEGADWToByte[dwPixel] || 0;
this.setPixel(this.imageScreenBuffer, x++, y, aPixelColors[bPixel]);
@ -5238,12 +5242,8 @@ Video.init = function()
* HACK: A canvas style of "auto" provides for excellent responsive canvas scaling in EVERY browser
* except IE9/IE10, so I recalculate the appropriate CSS height every time the parent DIV is resized;
* IE11 works without this hack, so we take advantage of the fact that IE11 doesn't report itself as "MSIE".
*
* Also, make sure the parent DIV also has a style of "auto"; normally, it has no explicit height, but
* sometimes we'll preset it to a height (eg, "350px") for design purposes.
*/
eCanvas.style.height = eVideo.style.height = "auto";
eCanvas.style.height = "auto";
if (web.getUserAgent().indexOf("MSIE") >= 0) {
eCanvas.style.height = (((eVideo.clientWidth * parmsVideo['screenHeight']) / parmsVideo['screenWidth']) | 0) + "px";
eVideo.onresize = function(eParent, eChild, cx, cy) {
@ -5255,24 +5255,25 @@ Video.init = function()
eVideo.appendChild(eCanvas);
/*
* HACK: Android-based browsers (eg, the Kindle Fire browser, the Chrome browser) don't honor the
* HACK: Android-based browsers, like the Silk (Amazon) browser and Chrome for Android, don't honor the
* "contenteditable" attribute; that is, when the canvas receives focus, they don't activate the on-screen
* keyboard. So my fallback is to create a transparent textarea on top of the canvas.
*
* The parent DIV must have a style of "position:relative" (alternatively, a class of "pcjs-container"),
* so that we can position the textarea using absolute coordinates. Also, we don't want the textarea to be
* visible, but we must use "opacity:0" instead of "visibility:hidden", because the latter seems to prevent
* the element from receiving events.
* the element from receiving events. These styling requirements are taken care of in components.css
* (see references to the "pcjs-video-object" class).
*
* UPDATE: Unfortunately, Android keyboards like to compose whole words before transmitting any of the
* intervening characters; our textarea's keyDown/keyUp event handlers DO receive intervening key events,
* but their keyCode property is ZERO. Virtually the only usable key event we receive is the Enter key.
* Android users will have to use machines that include their own on-screen "soft keyboard", or use an external
* keyboard.
* Android users will have to use machines that include their own on-screen "soft keyboard", or use an
* external keyboard.
*
* The following code didn't work any better on Android. You could clearly see the overlaid semi-transparent
* password-enabled input field, but none of the input characters were passed along, with the exception of the
* "Go" (Enter) key.
* The following attempt to use a password-enabled input field didn't work any better on Android. You could
* clearly see the overlaid semi-transparent input field, but none of the input characters were passed along,
* with the exception of the "Go" (Enter) key.
*
* var eInput = window.document.createElement("input");
* eInput.setAttribute("type", "password");
@ -5280,14 +5281,8 @@ Video.init = function()
* eVideo.appendChild(eInput);
*
* See this Chromium issue for more information: https://code.google.com/p/chromium/issues/detail?id=118639
*
* TODO: The necessary styles for both the "textarea" and the parent video "object div" should be moved to the
* "component.css" file; they're here only for faster testing.
*
* NOTE: The "line-height:0" attribute is how I prevent Safari on iOS from always displaying a blinking cursor.
*/
var eTextArea = window.document.createElement("textarea");
eTextArea.setAttribute("style", "position:absolute; left:0; top:0; width:100%; height:100%; opacity:0; border:0; padding:0; line-height:0;");
/*
* As noted in keyboard.js, the keyboard on an iOS device pops up with the SHIFT key depressed,
@ -5297,9 +5292,6 @@ Video.init = function()
eTextArea.setAttribute("autocapitalize", "off");
eTextArea.setAttribute("autocorrect", "off");
}
eVideo.style.clear = "both";
eVideo.style.position = "relative";
eVideo.appendChild(eTextArea);
/*

View file

@ -125,7 +125,7 @@ function X86CPU(parmsCPU) {
* [0]: registered component
* [1]: registered function to call for every software interrupt
*
* The registered function is called with the physical address (EIP) following the software interrupt;
* The registered function is called with the linear address (LIP) following the software interrupt;
* if any function returns false, the software interrupt will be skipped (presumed to be emulated),
* and no further notification functions will be called.
*
@ -157,6 +157,11 @@ function X86CPU(parmsCPU) {
this.nBurstCycles = 0;
this.aFlags.fComplete = this.aFlags.fDebugCheck = false;
/*
* If there are no live registers to display, then updateStatus() can skip a bit....
*/
this.cLiveRegs = 0;
/*
* We're just declaring aMemBlocks and associated Bus parameters here; they'll be initialized by initMemory()
* when the Bus is initialized.
@ -171,7 +176,7 @@ function X86CPU(parmsCPU) {
if (SAMPLER) {
/*
* For now, we're just going to sample EIP values (well, EIP + cycle count)
* For now, we're just going to sample LIP values (well, LIP + cycle count)
*/
this.nSamples = 50000;
this.nSampleFreq = 1000;
@ -1031,7 +1036,7 @@ X86CPU.prototype.getChecksum = function()
* @this {X86CPU}
* @param {number} nInt
* @param {Component} component
* @param {function(number)} fn is called with the EIP value following the software interrupt
* @param {function(number)} fn is called with the LIP value following the software interrupt
*/
X86CPU.prototype.addIntNotify = function(nInt, component, fn)
{
@ -1430,7 +1435,7 @@ X86CPU.prototype.setCSIP = function(off, sel, fCall)
this.assert((off & 0xffff) == off);
this.segCS.fCall = fCall;
/*
* We break this operation into the following discrete steps (eg, set IP, load CS, and then update EIP)
* We break this operation into the following discrete steps (eg, set IP, load CS, and then update LIP)
* so that segCS.load(sel) has the option of modifying IP when sel refers to a gate (call, interrupt, trap, etc).
*/
this.regEIP = off;
@ -1875,6 +1880,7 @@ X86CPU.prototype.setBinding = function(sHTMLType, sBinding, control)
case "D":
case "V":
this.bindings[sBinding] = control;
this.cLiveRegs++;
fBound = true;
break;
default:
@ -2578,41 +2584,52 @@ X86CPU.prototype.delayINTR = function()
};
/**
* displayStatus()
* updateStatus()
*
* This provides periodic Control Panel updates (eg, a few times per second; see STATUS_UPDATES_PER_SECOND).
* this is where we take care of any DOM updates (eg, register values) while the CPU is running.
*
* Any high-frequency updates should be performed in updateVideo(), which should avoid DOM updates, since
* updateVideo() can be called up to 60 times per second (see VIDEO_UPDATES_PER_SECOND).
*
* @this {X86CPU}
* @param {boolean} [fForce]
* @param {boolean} [fForce] (true will display registers even if the CPU is running and "live" registers are not enabled)
*/
X86CPU.prototype.displayStatus = function(fForce)
X86CPU.prototype.updateStatus = function(fForce)
{
if (fForce || !this.aFlags.fRunning || this.aFlags.fDisplayLiveRegs) {
this.displayReg("AX", this.regEAX);
this.displayReg("BX", this.regEBX);
this.displayReg("CX", this.regECX);
this.displayReg("DX", this.regEDX);
this.displayReg("SP", this.regESP);
this.displayReg("BP", this.regEBP);
this.displayReg("SI", this.regESI);
this.displayReg("DI", this.regEDI);
this.displayReg("CS", this.segCS.sel);
this.displayReg("DS", this.segDS.sel);
this.displayReg("SS", this.segSS.sel);
this.displayReg("ES", this.segES.sel);
this.displayReg("IP", this.regEIP);
var regPS = this.getPS();
this.displayReg("PS", regPS);
this.displayReg("C", (regPS & X86.PS.CF)? 1 : 0, 1);
this.displayReg("P", (regPS & X86.PS.PF)? 1 : 0, 1);
this.displayReg("A", (regPS & X86.PS.AF)? 1 : 0, 1);
this.displayReg("Z", (regPS & X86.PS.ZF)? 1 : 0, 1);
this.displayReg("S", (regPS & X86.PS.SF)? 1 : 0, 1);
this.displayReg("T", (regPS & X86.PS.TF)? 1 : 0, 1);
this.displayReg("I", (regPS & X86.PS.IF)? 1 : 0, 1);
this.displayReg("D", (regPS & X86.PS.DF)? 1 : 0, 1);
this.displayReg("V", (regPS & X86.PS.OF)? 1 : 0, 1);
if (this.cLiveRegs) {
if (fForce || !this.aFlags.fRunning || this.aFlags.fDisplayLiveRegs) {
this.displayReg("AX", this.regEAX);
this.displayReg("BX", this.regEBX);
this.displayReg("CX", this.regECX);
this.displayReg("DX", this.regEDX);
this.displayReg("SP", this.regESP);
this.displayReg("BP", this.regEBP);
this.displayReg("SI", this.regESI);
this.displayReg("DI", this.regEDI);
this.displayReg("CS", this.segCS.sel);
this.displayReg("DS", this.segDS.sel);
this.displayReg("SS", this.segSS.sel);
this.displayReg("ES", this.segES.sel);
this.displayReg("IP", this.regEIP);
var regPS = this.getPS();
this.displayReg("PS", regPS);
this.displayReg("C", (regPS & X86.PS.CF)? 1 : 0, 1);
this.displayReg("P", (regPS & X86.PS.PF)? 1 : 0, 1);
this.displayReg("A", (regPS & X86.PS.AF)? 1 : 0, 1);
this.displayReg("Z", (regPS & X86.PS.ZF)? 1 : 0, 1);
this.displayReg("S", (regPS & X86.PS.SF)? 1 : 0, 1);
this.displayReg("T", (regPS & X86.PS.TF)? 1 : 0, 1);
this.displayReg("I", (regPS & X86.PS.IF)? 1 : 0, 1);
this.displayReg("D", (regPS & X86.PS.DF)? 1 : 0, 1);
this.displayReg("V", (regPS & X86.PS.OF)? 1 : 0, 1);
}
}
var controlSpeed = this.bindings["speed"];
if (controlSpeed) controlSpeed.textContent = this.getSpeedCurrent();
this.parent.updateStatus.call(this, fForce);
};
/**
@ -2770,7 +2787,7 @@ X86CPU.prototype.stepCPU = function(nMinCycles)
var n = this.aSamples[this.iSampleNext];
if (n !== -1) {
if (n !== t) {
this.println("sample deviation at index " + this.iSampleNext + ": current EIP=" + str.toHex(this.regLIP));
this.println("sample deviation at index " + this.iSampleNext + ": current LIP=" + str.toHex(this.regLIP));
this.stopCPU();
break;
}

View file

@ -348,9 +348,9 @@ var X86Help = {
*/
opHelpXCHGrb: function(dst, src) {
if (this.regEA < 0) {
//
// Decode which register was src
//
/*
* Decode which register was src
*/
switch (this.bModRM & 0x7) {
case 0x0: // AL
this.regEAX = (this.regEAX & ~0xff) | dst;
@ -381,11 +381,11 @@ var X86Help = {
}
this.nStepCycles -= this.CYCLES.nOpCyclesXchgRR;
} else {
//
// This is a case where the ModRM decoder that's calling us didn't know it should have called modEAByte()
// instead of getEAByte(), so we compensate by updating regEAWrite. However, setEAByte() has since been
// changed to revalidate the write using segEA:offEA, so updating regEAWrite here isn't strictly necessary.
//
/*
* This is a case where the ModRM decoder that's calling us didn't know it should have called modEAByte()
* instead of getEAByte(), so we compensate by updating regEAWrite. However, setEAByte() has since been
* changed to revalidate the write using segEA:offEA, so updating regEAWrite here isn't strictly necessary.
*/
this.regEAWrite = this.regEA;
this.setEAByte(dst);
this.nStepCycles -= this.CYCLES.nOpCyclesXchgRM;
@ -410,9 +410,9 @@ var X86Help = {
*/
opHelpXCHGrw: function(dst, src) {
if (this.regEA < 0) {
//
// Decode which register was src
//
/*
* Decode which register was src
*/
switch (this.bModRM & 0x7) {
case 0x0: // AX
this.regEAX = dst;
@ -443,11 +443,11 @@ var X86Help = {
}
this.nStepCycles -= this.CYCLES.nOpCyclesXchgRR;
} else {
//
// This is a case where the ModRM decoder that's calling us didn't know it should have called modEAWord()
// instead of getEAWord(), so we compensate by updating regEAWrite. However, setEAWord() has since been
// changed to revalidate the write using segEA:offEA, so updating regEAWrite here isn't strictly necessary.
//
/*
* This is a case where the ModRM decoder that's calling us didn't know it should have called modEAWord()
* instead of getEAWord(), so we compensate by updating regEAWrite. However, setEAWord() has since been
* changed to revalidate the write using segEA:offEA, so updating regEAWrite here isn't strictly necessary.
*/
this.regEAWrite = this.regEA;
this.setEAWord(dst);
this.nStepCycles -= this.CYCLES.nOpCyclesXchgRM;
@ -539,7 +539,7 @@ var X86Help = {
* deals exclusively with IDT descriptors.
*
* This means we must take care to replicate critical features of setCSIP(); eg, setting segCS.fCall before
* calling loadIDT(), updating EIP, and flushing the prefetch queue.
* calling loadIDT(), updating LIP, and flushing the prefetch queue.
*
* @this {X86CPU}
* @param {number} nIDT
@ -714,7 +714,7 @@ var X86Help = {
/*
* Similarly, the PC AT ROM BIOS deliberately generates a couple of GP faults as part of the POST
* (Power-On Self Test); we don't want to ignore those, but we don't want to halt on them either. We
* detect those faults by virtue of EIP being in the range %0F0000 to %0FFFFF.
* detect those faults by virtue of the LIP being in the range %0F0000 to %0FFFFF.
*/
if (this.regLIP >= 0x0F0000 && this.regLIP <= 0x0FFFFF) {
fHalt = false;

View file

@ -109,6 +109,22 @@
line-height: 19px; /* the equivalent of "vertical-align: middle" for single-line elements */
background-color: #000000;
}
.pcjs-video-object {
clear: both;
height: auto;
position: relative;
}
.pcjs-video-object textarea {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
opacity: 0;
border: 0;
padding: 0;
line-height: 0; /* try to prevent Safari on iOS from always displaying a blinking cursor */
}
.pcjs-reference {
float: left;
font-size: x-small;

View file

@ -838,7 +838,7 @@ Component.prototype = {
if (this.aFlags.fReady) {
fnReady();
} else {
if (DEBUG) this.log("NOT ready");
if (MAXDEBUG) this.log("NOT ready");
this.fnReady = fnReady;
}
}
@ -856,7 +856,7 @@ Component.prototype = {
if (!this.aFlags.fError) {
this.aFlags.fReady = (fReady !== false);
if (this.aFlags.fReady) {
if (DEBUG || this.name) this.log("ready");
if (MAXDEBUG /* || this.name */) this.log("ready");
var fnReady = this.fnReady;
this.fnReady = null;
if (fnReady) fnReady();

View file

@ -223,7 +223,7 @@ web.loadResource = function(sURL, fAsync, data, componentNotify, fnNotify, pNoti
* from the local file system (ie, when using the "file:" protocol), we have to be a bit more "flexible".
*/
if (xmlHTTP.status == 200 || !xmlHTTP.status && sURLData.length && web.getHostProtocol() == "file:") {
web.log("xmlHTTP.onreadystatechange(" + sURL + "): returned " + sURLData.length + " bytes");
if (MAXDEBUG) web.log("xmlHTTP.onreadystatechange(" + sURL + "): returned " + sURLData.length + " bytes");
}
else {
nErrorCode = xmlHTTP.status || -1;
@ -247,12 +247,12 @@ web.loadResource = function(sURL, fAsync, data, componentNotify, fnNotify, pNoti
sData += p + '=' + encodeURIComponent(data[p]);
}
sData = sData.replace(/%20/g, '+');
web.log("web.loadResource(POST " + sURL + "): " + sData.length + " bytes");
if (MAXDEBUG) web.log("web.loadResource(POST " + sURL + "): " + sData.length + " bytes");
xmlHTTP.open("POST", sURL, fAsync);
xmlHTTP.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
xmlHTTP.send(sData);
} else {
web.log("web.loadResource(GET " + sURL + ")");
if (MAXDEBUG) web.log("web.loadResource(GET " + sURL + ")");
xmlHTTP.open("GET", sURL, fAsync);
xmlHTTP.send();
}
@ -260,7 +260,7 @@ web.loadResource = function(sURL, fAsync, data, componentNotify, fnNotify, pNoti
if (!fAsync) {
sURLData = xmlHTTP.responseText;
if (xmlHTTP.status == 200) {
web.log("web.loadResource(" + sURL + "): returned " + sURLData.length + " bytes");
if (MAXDEBUG) web.log("web.loadResource(" + sURL + "): returned " + sURLData.length + " bytes");
} else {
nErrorCode = xmlHTTP.status || -1;
web.log("web.loadResource(" + sURL + "): error code " + nErrorCode);