Setting the stage for a resource status update mechanism
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36 changed files with 872 additions and 773 deletions
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@ -121,9 +121,9 @@ class C1PVideo extends Component {
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*
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* @this {C1PVideo}
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* @param {Object} parmsVideo
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* @param {Object} canvas
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* @param {Object} context
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* @param {Object} imgChars
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* @param {HTMLCanvasElement} canvas
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* @param {CanvasRenderingContext2D} context
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* @param {HTMLImageElement} imgChars
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*/
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constructor(parmsVideo, canvas, context, imgChars)
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{
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@ -218,7 +218,7 @@ class C1PVideo extends Component {
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* @this {C1PVideo}
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* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea")
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* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "refresh")
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* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
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* @param {HTMLElement} control is the HTML control DOM object (eg, HTMLButtonElement)
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* @param {string} [sValue] optional data value
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* @return {boolean} true if binding was successful, false if unrecognized binding request
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*/
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@ -580,7 +580,7 @@ class C1PVideo extends Component {
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* I've since settled on a better work-around in keyboard.js, so I've stopped worrying about how to make
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* "autocapitalize" work here.
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*/
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var eCanvas = document.createElement("canvas");
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var eCanvas = /** @type {HTMLCanvasElement} */ (document.createElement("canvas"));
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if (eCanvas === undefined || !eCanvas.getContext) {
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eVideo.innerHTML = "<br/>Missing <canvas> support. Please try a newer web browser.";
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return;
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@ -619,7 +619,7 @@ class C1PVideo extends Component {
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* document.createElement('img') would.
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*/
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var imgCharSet = new Image();
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var eContext = eCanvas.getContext("2d");
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var eContext = /** @type {CanvasRenderingContext2D} */ (eCanvas.getContext("2d"));
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var video = new C1PVideo(parmsVideo, eCanvas, eContext, imgCharSet);
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imgCharSet.onload = function(video, sCharSet) {
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return function() {
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