Used finish instead of done for "finishing" methods

This commit is contained in:
Jeff 2016-11-14 16:48:49 -08:00 committed by Jeff Parsons
commit 297be4e92d
6 changed files with 37 additions and 37 deletions

View file

@ -549,7 +549,7 @@ RL11.prototype.loadDrive = function(iDrive, sDiskName, sDiskPath, fAutoMount, fi
}
drive.fLocal = !!file;
var disk = new DiskPDP11(this, drive, DiskAPI.MODE.PRELOAD);
if (disk.load(sDiskName, sDiskPath, file, this.doneLoadDrive)) {
if (disk.load(sDiskName, sDiskPath, file, this.finishLoadDrive)) {
nResult++;
}
}
@ -558,7 +558,7 @@ RL11.prototype.loadDrive = function(iDrive, sDiskName, sDiskPath, fAutoMount, fi
};
/**
* doneLoadDrive(drive, disk, sDiskName, sDiskPath, fAutoMount)
* finishLoadDrive(drive, disk, sDiskName, sDiskPath, fAutoMount)
*
* The disk parameter is set if the disk was successfully loaded, null if not.
*
@ -569,7 +569,7 @@ RL11.prototype.loadDrive = function(iDrive, sDiskName, sDiskPath, fAutoMount, fi
* @param {string} sDiskPath
* @param {boolean} [fAutoMount]
*/
RL11.prototype.doneLoadDrive = function onLoadDrive(drive, disk, sDiskName, sDiskPath, fAutoMount)
RL11.prototype.finishLoadDrive = function onLoadDrive(drive, disk, sDiskName, sDiskPath, fAutoMount)
{
var aDiskInfo;