Starting work on disambiguating PCjs the emulator from PCjs the project/website; the emulator will become PCx86
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1519 changed files with 16242 additions and 6939 deletions
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#!/usr/bin/env node
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/**
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* @fileoverview Implements the PCjs command-line interface
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @version 1.0
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* @suppress {missingProperties}
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* Created 2012-Sep-04
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*
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* Copyright © 2012-2015 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see Computer.COPYRIGHT).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* PCjs program for purposes of the GNU General Public License, and the author does not claim
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* any copyright as to their contents.
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*/
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"use strict";
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var path = require("path");
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var fs = require("fs");
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var repl = require("repl");
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var defines = require("../../shared/lib/defines");
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var str = require("../../shared/lib/strlib");
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var proc = require("../../shared/lib/proclib");
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var fConsole = false;
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var fDebug = false;
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var args = proc.getArgs();
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var argv = args.argv;
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var sCmdPrev = "";
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if (argv['console'] !== undefined) fConsole = argv['console'];
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if (argv['debug'] !== undefined) fDebug = argv['debug'];
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var lib = path.join(path.dirname(fs.realpathSync(__filename)), "../lib/");
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try {
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var pkg = require(lib + "../../../package.json");
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} catch(err) {
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console.log(err.message);
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}
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/*
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* We will build an array of components whose names will match the component names
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* used in a JSON machine definition file; eg:
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*
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* [
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* {name: "panel",
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* Create: Panel,
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* objects: []
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* },
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* {name: "chipset":
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* Create: ChipSet,
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* objects: []
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* },
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* ...
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* ]
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*
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* Every component name comes from the component filename, minus the ".js" extension;
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* Create is the constructor returned by require(). The only bit of fudging we do is
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* overriding the constructor for component "cpu" with the constructor for "x86cpu",
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* because when a "cpu" definition is encountered, it's the "x86cpu" subclass that we
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* actually want to create, not the "cpu" superclass.
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*
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* TODO: Update the list of ignored (ie, ignorable) components.
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*/
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var Component;
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var dbg;
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var aComponents = [];
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var asComponentsIgnore = ["embed","save"];
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/**
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* loadComponents(asFiles)
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*
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* @param {Array.<string>} asFiles
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*/
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function loadComponents(asFiles)
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{
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for (var i = 0; i < asFiles.length; i++) {
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var sFile = asFiles[i];
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if (str.getExtension(sFile) != "js") continue;
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var sName = str.getBaseName(sFile, true);
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if (asComponentsIgnore.indexOf(sName) >= 0) continue;
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if (fDebug) console.log(sFile);
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try {
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/*
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* We COULD load ("require") all the files on-demand, because it's only the
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* browser initialization sequence we want to mimic in loadMachine(), but this
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* is simpler, and it also gives us direct references to certain components
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* we'll want to access later (eg, "component" in getComponentByType()).
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*/
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var fn = require(lib + "../../../" + sFile);
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if (sName == "x86cpu") {
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for (var j = 0; j < aComponents.length; j++) {
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if (aComponents[j].name == "cpu") {
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aComponents[j].Create = fn;
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sName = null;
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break;
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}
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}
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}
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if (sName == "component") {
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fn.log = fn.println = function(s, type) {
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console.log((type !== undefined? (type + ": ") : "") + (s || ""));
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}; // jshint ignore:line
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}
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if (sName) {
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aComponents.push({name: sName, Create: fn, objects: []});
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}
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if (sName == "defines") {
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/*
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* Enabling component console messages requires setting CONSOLE to true.
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*/
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if (global.DEBUG !== undefined) {
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global.DEBUG = fDebug;
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global.CONSOLE = fConsole;
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}
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}
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} catch(err) {
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console.log(err.message);
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}
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}
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}
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/**
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* getComponentByName(sName)
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*
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* @param sName
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* @return {*}
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*/
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function getComponentByName(sName)
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{
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for (var i = 0; i < aComponents.length; i++) {
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if (aComponents[i].name == sName) {
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return aComponents[i].Create;
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}
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}
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return null;
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}
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/**
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* getComponentByType(sType)
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*
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* @param sType
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* @return {*}
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*/
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function getComponentByType(sType)
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{
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var component = null;
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if (!Component) {
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Component = getComponentByName("component");
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}
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if (Component) {
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component = Component.getComponentByType(sType);
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}
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return component;
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}
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/**
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* loadMachine(sFile)
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*
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* @param {string} sFile
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* @return {Object} representing the machine whose component objects have been loaded into aComponents
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*/
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function loadMachine(sFile)
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{
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if (fDebug) console.log('loadMachine("' + sFile + '")');
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/*
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* Clear any/all saved objects from any previous machine
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*/
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var i, j;
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Component = dbg = null;
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for (i = 0; i < aComponents.length; i++) {
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aComponents[i].objects = [];
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}
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var machine;
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try {
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/*
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* Since our JSON files may contain comments, hex values, and/or other tokens deemed
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* unacceptable by the JSON Overlords, we can't use require() to load it, as we're able to
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* do with "package.json". Also note that require() assumes the same path as that of the
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* requiring file, whereas fs.readFileSync() assumes the path reported by process.cwd().
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*
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* TODO: I've since removed the comments from my sample "ibm5150.json" file, so we could
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* try to reinstate this code; however, there are still hex constants, which I find *much*
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* preferable to the decimal equivalents. JSON's restrictions continue to infuriate me.
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*
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* var machine = require(lib + "../bin/" +sFile);
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*/
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var sMachine = fs.readFileSync(sFile, {encoding: "utf8"});
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sMachine = '(' + sMachine + ')';
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if (fDebug) console.log(sMachine);
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machine = eval(sMachine); // jshint ignore:line
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if (machine) {
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/*
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* Since we have a machine object, we now mimic the initialization sequence that occurs
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* in the browser, by walking the list of PCjs components we loaded above and looking for
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* matches.
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*/
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var idMachine = "";
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/*
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* 'machine' is a pseudo-component that is only used to define an ID for the entire machine;
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* if it exists, then that ID is prepended to every component ID, just as our XSLT code would
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* do for a machine XML file. This relieves the JSON file from having to manually prepend
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* a machine ID to every component ID itself.
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*
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* This doesn't mean I anticipate a Node environment running multiple machines, as we do in
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* a browser; it only means that I'm trying to make both environments operate similarly.
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*/
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if (machine['machine']) {
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idMachine = machine['machine']['id'];
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}
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for (i = 0; i < aComponents.length; i++) {
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var component = aComponents[i];
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var parms = machine[component.name];
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/*
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* If parms is undefined, it means there is no component with that name defined in the
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* machine object (NOT that the component has no parms), and therefore we should skip it.
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*/
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if (parms === undefined) continue;
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/*
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* If parms is an Array, then we must create an object for each parms element; and yes,
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* I'm relying on the fact that none of my parm objects use a "length" property, as a quick
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* and dirty way of differentiating objects from arrays.
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*/
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var aParms = parms.length !== undefined? parms : [parms];
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for (j = 0; j < aParms.length; j++) {
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var obj;
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var parmsObj = aParms[j];
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if (idMachine) parmsObj['id'] = idMachine + '.' + parmsObj['id'];
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if (fDebug) {
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console.log("creating " + component.name + "...");
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console.log(parmsObj);
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}
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if (component.name == "cpu") {
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parmsObj['autoStart'] = false;
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}
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try {
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obj = new component.Create(parmsObj);
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} catch(err) {
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console.log("error creating " + component.name + ": " + err.message);
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continue;
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}
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console.log(obj['id'] + " object created");
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component.objects.push(obj);
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if (obj.type == "Debugger") {
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dbg = obj;
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}
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}
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}
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/*
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* Return the original machine object only in DEBUG mode
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*/
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if (!fDebug) machine = true;
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}
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} catch(err) {
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console.log(err.message);
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}
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return machine;
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}
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/**
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* doCommand(sCmd)
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*
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* @param {string} sCmd
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* @return {*}
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*/
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function doCommand(sCmd)
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{
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if (!sCmd) {
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sCmd = sCmdPrev;
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} else {
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sCmdPrev = sCmd;
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}
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var result = false;
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var aTokens = sCmd.split(' ');
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switch(aTokens[0]) {
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case "cwd":
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result = process.cwd();
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break;
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case "load":
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result = loadMachine(aTokens[1]);
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break;
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case "quit":
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process.exit();
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result = true;
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break;
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default:
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if (sCmd) {
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try {
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if (dbg && !dbg.doCommands(sCmd, true)) {
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sCmd = '(' + sCmd + ')';
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result = eval(sCmd); // jshint ignore:line
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}
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} catch(err) {
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console.log(err.message);
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}
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}
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break;
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}
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return result;
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}
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/**
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* onCommand(cmd, context, filename, callback)
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*
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* The Node docs (http://nodejs.org/api/repl.html) say that repl.start's "eval" option is:
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*
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* a function that will be used to eval each given line; defaults to an async wrapper for eval()
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*
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* and it gives this example of such a function:
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*
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* function eval(cmd, context, filename, callback) {
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* callback(null, result);
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* }
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*
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* but it defines NEITHER the parameters for the function NOR the parameters for the callback().
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*
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* It's pretty clear that "result" is expected to return whatever "eval()" would return for the expression
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* in "cmd" (which is always parenthesized in preparation for a call to "eval()"), but it's not clear what
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* the first callback() parameter (represented by null) is supposed to be. Should we assume it's an Error
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* object, in case we want to report an error?
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*
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* @param {string} cmd
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* @param {Object} context
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* @param {string} filename
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* @param {function(Object|null, Object)} callback
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*/
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var onCommand = function (cmd, context, filename, callback)
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{
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var result = false;
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/*
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* WARNING: After updating from Node v0.10.x to v0.11.x, the incoming expression in "cmd" is no longer
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* parenthesized, so I had to tweak the RegExp below. But... WTF. Do we not care what we break, folks?
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*/
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var match = cmd.match(/^\(?\s*(.*?)\s*\)?$/);
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if (match) result = doCommand(match[1]);
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callback(null, result);
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};
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if (pkg) {
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loadComponents(pkg.pcJSFiles);
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}
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/*
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* Before falling into the REPL, process any command-line (--cmd) commands -- which should eventually include batch files.
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*/
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if (argv['cmd'] !== undefined) {
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var cmds = argv['cmd'];
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var aCmds = (typeof cmds == "string"? [cmds] : cmds);
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for (var i = 0; i < aCmds.length; i++) {
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doCommand(aCmds[i]);
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}
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sCmdPrev = "";
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}
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repl.start({
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prompt: "PCjs> ",
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input: process.stdin,
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output: process.stdout,
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eval: onCommand
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});
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