Starting work on disambiguating PCjs the emulator from PCjs the project/website; the emulator will become PCx86

This commit is contained in:
Jeff Parsons 2016-05-16 20:53:57 -07:00
commit 288f28055d
1519 changed files with 16242 additions and 6939 deletions

View file

@ -1506,14 +1506,14 @@ Computer.init = function()
*/
if (!COMPILED && XMLVERSION) Computer.APPVERSION = XMLVERSION;
var aeMachines = Component.getElementsByClass(document, PCJSCLASS + "-machine");
var aeMachines = Component.getElementsByClass(document, APPCLASS + "-machine");
for (var iMachine = 0; iMachine < aeMachines.length; iMachine++) {
var eMachine = aeMachines[iMachine];
var parmsMachine = Component.getComponentParms(eMachine);
var aeComputers = Component.getElementsByClass(eMachine, PCJSCLASS, "computer");
var aeComputers = Component.getElementsByClass(eMachine, APPCLASS, "computer");
for (var iComputer = 0; iComputer < aeComputers.length; iComputer++) {
@ -1535,7 +1535,7 @@ Computer.init = function()
* but "reset" now provides a way to force the machine to start from scratch again, so "erase"
* may be redundant now.
*/
Component.bindComponentControls(computer, eComputer, PCJSCLASS);
Component.bindComponentControls(computer, eComputer, APPCLASS);
/*
* Power on the computer, giving every component the opportunity to reset or restore itself.
@ -1556,7 +1556,7 @@ Computer.init = function()
*/
Computer.show = function()
{
var aeComputers = Component.getElementsByClass(document, PCJSCLASS, "computer");
var aeComputers = Component.getElementsByClass(document, APPCLASS, "computer");
for (var iComputer = 0; iComputer < aeComputers.length; iComputer++) {
var eComputer = aeComputers[iComputer];
var parmsComputer = Component.getComponentParms(eComputer);
@ -1605,7 +1605,7 @@ Computer.show = function()
*/
Computer.exit = function()
{
var aeComputers = Component.getElementsByClass(document, PCJSCLASS, "computer");
var aeComputers = Component.getElementsByClass(document, APPCLASS, "computer");
for (var iComputer = 0; iComputer < aeComputers.length; iComputer++) {
var eComputer = aeComputers[iComputer];
var parmsComputer = Component.getComponentParms(eComputer);