More VGA tests
This commit is contained in:
parent
1414c99aa2
commit
2798fb223a
3 changed files with 614 additions and 0 deletions
293
tests/pc/vga/L26-1.ASM
Normal file
293
tests/pc/vga/L26-1.ASM
Normal file
|
|
@ -0,0 +1,293 @@
|
|||
; Program to illustrate operation of write mode 3 of the VGA.
|
||||
; Draws 8x8 characters at arbitrary locations without disturbing
|
||||
; the background, using VGA's 8x8 ROM font. Designed
|
||||
; for use with modes 0Dh, 0Eh, 0Fh, 10h, and 12h.
|
||||
; Runs only on VGAs (in Models 50 & up and IBM Display Adapter
|
||||
; and 100% compatibles).
|
||||
; Assembled with MASM
|
||||
; By Michael Abrash
|
||||
;
|
||||
stack segment para stack 'STACK'
|
||||
db 512 dup(?)
|
||||
stack ends
|
||||
;
|
||||
VGA_VIDEO_SEGMENT equ 0a000h ;VGA display memory segment
|
||||
SCREEN_WIDTH_IN_BYTES equ 044ah ;offset of BIOS variable
|
||||
FONT_CHARACTER_SIZE equ 8 ;# bytes in each font char
|
||||
;
|
||||
; VGA register equates.
|
||||
;
|
||||
SC_INDEX equ 3c4h ;SC index register
|
||||
SC_MAP_MASK equ 2 ;SC map mask register index
|
||||
GC_INDEX equ 3ceh ;GC index register
|
||||
GC_SET_RESET equ 0 ;GC set/reset register index
|
||||
GC_ENABLE_SET_RESET equ 1 ;GC enable set/reset register index
|
||||
GC_ROTATE equ 3 ;GC data rotate/logical function
|
||||
; register index
|
||||
GC_MODE equ 5 ;GC Mode register
|
||||
GC_BIT_MASK equ 8 ;GC bit mask register index
|
||||
;
|
||||
dseg segment para common 'DATA'
|
||||
TEST_TEXT_ROW equ 69 ;row to display test text at
|
||||
TEST_TEXT_COL equ 17 ;column to display test text at
|
||||
TEST_TEXT_WIDTH equ 8 ;width of a character in pixels
|
||||
TestString label byte
|
||||
db 'Hello, world!',0 ;test string to print.
|
||||
FontPointer dd ? ;font offset
|
||||
dseg ends
|
||||
;
|
||||
cseg segment para public 'CODE'
|
||||
assume cs:cseg, ds:dseg
|
||||
start proc near
|
||||
mov ax,dseg
|
||||
mov ds,ax
|
||||
;
|
||||
; Select 640x480 graphics mode.
|
||||
;
|
||||
mov ax,012h
|
||||
int 10h
|
||||
;
|
||||
; Set the screen to all blue, using the readability of VGA registers
|
||||
; to preserve reserved bits.
|
||||
;
|
||||
mov dx,GC_INDEX
|
||||
mov al,GC_SET_RESET
|
||||
out dx,al
|
||||
inc dx
|
||||
in al,dx
|
||||
and al,0f0h
|
||||
or al,1 ;blue plane only set, others reset
|
||||
out dx,al
|
||||
dec dx
|
||||
mov al,GC_ENABLE_SET_RESET
|
||||
out dx,al
|
||||
inc dx
|
||||
in al,dx
|
||||
and al,0f0h
|
||||
or al,0fh ;enable set/reset for all planes
|
||||
out dx,al
|
||||
mov dx,VGA_VIDEO_SEGMENT
|
||||
mov es,dx ;point to display memory
|
||||
mov di,0
|
||||
mov cx,8000h ;fill all 32k words
|
||||
mov ax,0ffffh ;because of set/reset, the value
|
||||
; written actually doesn't matter
|
||||
rep stosw ;fill with blue
|
||||
;
|
||||
; Set driver to use the 8x8 font.
|
||||
;
|
||||
mov ah,11h ;VGA BIOS character generator function,
|
||||
mov al,30h ; return info subfunction
|
||||
mov bh,3 ;get 8x8 font pointer
|
||||
int 10h
|
||||
call SelectFont
|
||||
;
|
||||
; Print the test string, cycling through colors.
|
||||
;
|
||||
mov si,offset TestString
|
||||
mov bx,TEST_TEXT_ROW
|
||||
mov cx,TEST_TEXT_COL
|
||||
mov ah,0 ;start with color 0
|
||||
StringOutLoop:
|
||||
lodsb
|
||||
and al,al
|
||||
jz StringOutDone
|
||||
push ax ;preserve color
|
||||
call DrawChar
|
||||
pop ax ;restore color
|
||||
inc ah ;next color
|
||||
and ah,0fh ;colors range from 0 to 15
|
||||
add cx,TEST_TEXT_WIDTH
|
||||
jmp StringOutLoop
|
||||
StringOutDone:
|
||||
;
|
||||
; Wait for a key, then set to text mode & end.
|
||||
;
|
||||
mov ah,1
|
||||
int 21h ;wait for a key
|
||||
mov ax,3
|
||||
int 10h ;restore text mode
|
||||
;
|
||||
; Exit to DOS.
|
||||
;
|
||||
mov ah,4ch
|
||||
int 21h
|
||||
Start endp
|
||||
;
|
||||
; Subroutine to draw a text character in a linear graphics mode
|
||||
; (0Dh, 0Eh, 0Fh, 010h, 012h). Background around the pixels that
|
||||
; make up the character is preserved.
|
||||
; Font used should be pointed to by FontPointer.
|
||||
;
|
||||
; Input:
|
||||
; AL = character to draw
|
||||
; AH = color to draw character in (0-15)
|
||||
; BX = row to draw text character at
|
||||
; CX = column to draw text character at
|
||||
;
|
||||
; Forces ALU function to "move".
|
||||
; Forces write mode 3.
|
||||
;
|
||||
DrawChar proc near
|
||||
push ax
|
||||
push bx
|
||||
push cx
|
||||
push dx
|
||||
push si
|
||||
push di
|
||||
push bp
|
||||
push ds
|
||||
push ax ;preserve character to draw in AL
|
||||
;
|
||||
; Set up set/reset to produce character color, using the readability
|
||||
; of VGA register to preserve the setting of reserved bits 7-4.
|
||||
;
|
||||
mov dx,GC_INDEX
|
||||
mov al,GC_SET_RESET
|
||||
out dx,al
|
||||
inc dx
|
||||
in al,dx
|
||||
and al,0f0h
|
||||
and ah,0fh
|
||||
or al,ah
|
||||
out dx,al
|
||||
;
|
||||
; Select write mode 3, using the readability of VGA registers
|
||||
; to leave bits other than the write mode bits unchanged.
|
||||
;
|
||||
mov dx,GC_INDEX
|
||||
mov al,GC_MODE
|
||||
out dx,al
|
||||
inc dx
|
||||
in al,dx
|
||||
or al,3
|
||||
out dx,al
|
||||
;
|
||||
; Set DS:SI to point to font and ES to point to display memory.
|
||||
;
|
||||
lds si,[FontPointer] ;point to font
|
||||
mov dx,VGA_VIDEO_SEGMENT
|
||||
mov es,dx ;point to display memory
|
||||
;
|
||||
; Calculate screen address of byte character starts in.
|
||||
;
|
||||
pop ax ;get back character to draw in AL
|
||||
|
||||
push ds ;point to BIOS data segment
|
||||
sub dx,dx
|
||||
mov ds,dx
|
||||
xchg ax,bx
|
||||
mov di,ds:[SCREEN_WIDTH_IN_BYTES] ;retrieve BIOS
|
||||
; screen width
|
||||
pop ds
|
||||
mul di ;calculate offset of start of row
|
||||
push di ;set aside screen width
|
||||
mov di,cx ;set aside the column
|
||||
and cl,0111b ;keep only the column in-byte address
|
||||
shr di,1
|
||||
shr di,1
|
||||
shr di,1 ;divide column by 8 to make a byte address
|
||||
add di,ax ;and point to byte
|
||||
;
|
||||
; Calculate font address of character.
|
||||
;
|
||||
sub bh,bh
|
||||
shl bx,1 ;assumes 8 bytes per character; use
|
||||
shl bx,1 ; a multiply otherwise
|
||||
shl bx,1 ;offset in font of character
|
||||
add si,bx ;offset in font segment of character
|
||||
;
|
||||
; Set up the GC rotation. In write mode 3, this is the rotation
|
||||
; of CPU data before it is ANDed with the Bit Mask register to
|
||||
; form the bit mask. Force the ALU function to "move". Uses the
|
||||
; readability of VGA registers to leave reserved bits unchanged.
|
||||
;
|
||||
mov dx,GC_INDEX
|
||||
mov al,GC_ROTATE
|
||||
out dx,al
|
||||
inc dx
|
||||
in al,dx
|
||||
and al,0e0h
|
||||
or al,cl
|
||||
out dx,al
|
||||
;
|
||||
; Set up BH as bit mask for left half, BL as rotation for right half.
|
||||
;
|
||||
mov bx,0ffffh
|
||||
shr bh,cl
|
||||
neg cl
|
||||
add cl,8
|
||||
shl bl,cl
|
||||
;
|
||||
; Draw the character, left half first, then right half in the
|
||||
; succeeding byte, using the data rotation to position the character
|
||||
; across the byte boundary and then using write mode 3 to combine the
|
||||
; character data with the bit mask to allow the set/reset value (the
|
||||
; character color) through only for the proper portion (where the
|
||||
; font bits for the character are 1) of the character for each byte.
|
||||
; Wherever the font bits for the character are 0, the background
|
||||
; color is preserved.
|
||||
; Does not check for case where character is byte-aligned and
|
||||
; no rotation and only one write is required.
|
||||
;
|
||||
mov bp,FONT_CHARACTER_SIZE
|
||||
mov dx,GC_INDEX
|
||||
pop cx ;get back screen width
|
||||
dec cx
|
||||
dec cx ; -2 because do two bytes for each char
|
||||
CharacterLoop:
|
||||
;
|
||||
; Set the bit mask for the left half of the character.
|
||||
;
|
||||
mov al,GC_BIT_MASK
|
||||
mov ah,bh
|
||||
out dx,ax
|
||||
;
|
||||
; Get the next character byte & write it to display memory.
|
||||
; (Left half of character.)
|
||||
;
|
||||
mov al,[si] ;get character byte
|
||||
mov ah,es:[di] ;load latches
|
||||
stosb ;write character byte
|
||||
;
|
||||
; Set the bit mask for the right half of the character.
|
||||
;
|
||||
mov al,GC_BIT_MASK
|
||||
mov ah,bl
|
||||
out dx,ax
|
||||
;
|
||||
; Get the character byte again & write it to display memory.
|
||||
; (Right half of character.)
|
||||
;
|
||||
lodsb ;get character byte
|
||||
mov ah,es:[di] ;load latches
|
||||
stosb ;write character byte
|
||||
;
|
||||
; Point to next line of character in display memory.
|
||||
;
|
||||
add di,cx
|
||||
;
|
||||
dec bp
|
||||
jnz CharacterLoop
|
||||
;
|
||||
pop ds
|
||||
pop bp
|
||||
pop di
|
||||
pop si
|
||||
pop dx
|
||||
pop cx
|
||||
pop bx
|
||||
pop ax
|
||||
ret
|
||||
DrawChar endp
|
||||
;
|
||||
; Set the pointer to the font to draw from to ES:BP.
|
||||
;
|
||||
SelectFont proc near
|
||||
mov word ptr [FontPointer],bp ;save pointer
|
||||
mov word ptr [FontPointer+2],es
|
||||
ret
|
||||
SelectFont endp
|
||||
;
|
||||
cseg ends
|
||||
end start
|
||||
318
tests/pc/vga/L26-2.ASM
Normal file
318
tests/pc/vga/L26-2.ASM
Normal file
|
|
@ -0,0 +1,318 @@
|
|||
; Program to illustrate high-speed text-drawing operation of
|
||||
; write mode 3 of the VGA.
|
||||
; Draws a string of 8x14 characters at arbitrary locations
|
||||
; without disturbing the background, using VGA's 8x14 ROM font.
|
||||
; Designed for use with modes 0Dh, 0Eh, 0Fh, 10h, and 12h.
|
||||
; Runs only on VGAs (in Models 50 & up and IBM Display Adapter
|
||||
; and 100% compatibles).
|
||||
; Assembled with MASM
|
||||
; By Michael Abrash
|
||||
;
|
||||
stack segment para stack 'STACK'
|
||||
db 512 dup(?)
|
||||
stack ends
|
||||
;
|
||||
VGA_VIDEO_SEGMENT equ 0a000h ;VGA display memory segment
|
||||
SCREEN_WIDTH_IN_BYTES equ 044ah ;offset of BIOS variable
|
||||
FONT_CHARACTER_SIZE equ 14 ;# bytes in each font char
|
||||
;
|
||||
; VGA register equates.
|
||||
;
|
||||
SC_INDEX equ 3c4h ;SC index register
|
||||
SC_MAP_MASK equ 2 ;SC map mask register index
|
||||
GC_INDEX equ 3ceh ;GC index register
|
||||
GC_SET_RESET equ 0 ;GC set/reset register index
|
||||
GC_ENABLE_SET_RESET equ 1 ;GC enable set/reset register index
|
||||
GC_ROTATE equ 3 ;GC data rotate/logical function
|
||||
; register index
|
||||
GC_MODE equ 5 ;GC Mode register
|
||||
GC_BIT_MASK equ 8 ;GC bit mask register index
|
||||
;
|
||||
dseg segment para common 'DATA'
|
||||
TEST_TEXT_ROW equ 69 ;row to display test text at
|
||||
TEST_TEXT_COL equ 17 ;column to display test text at
|
||||
TEST_TEXT_COLOR equ 0fh ;high intensity white
|
||||
TestString label byte
|
||||
db 'Hello, world!',0 ;test string to print.
|
||||
FontPointer dd ? ;font offset
|
||||
dseg ends
|
||||
;
|
||||
cseg segment para public 'CODE'
|
||||
assume cs:cseg, ds:dseg
|
||||
start proc near
|
||||
mov ax,dseg
|
||||
mov ds,ax
|
||||
;
|
||||
; Select 640x480 graphics mode.
|
||||
;
|
||||
mov ax,012h
|
||||
int 10h
|
||||
;
|
||||
; Set the screen to all blue, using the readability of VGA registers
|
||||
; to preserve reserved bits.
|
||||
;
|
||||
mov dx,GC_INDEX
|
||||
mov al,GC_SET_RESET
|
||||
out dx,al
|
||||
inc dx
|
||||
in al,dx
|
||||
and al,0f0h
|
||||
or al,1 ;blue plane only set, others reset
|
||||
out dx,al
|
||||
dec dx
|
||||
mov al,GC_ENABLE_SET_RESET
|
||||
out dx,al
|
||||
inc dx
|
||||
in al,dx
|
||||
and al,0f0h
|
||||
or al,0fh ;enable set/reset for all planes
|
||||
out dx,al
|
||||
mov dx,VGA_VIDEO_SEGMENT
|
||||
mov es,dx ;point to display memory
|
||||
mov di,0
|
||||
mov cx,8000h ;fill all 32k words
|
||||
mov ax,0ffffh ;because of set/reset, the value
|
||||
; written actually doesn't matter
|
||||
rep stosw ;fill with blue
|
||||
;
|
||||
; Set driver to use the 8x14 font.
|
||||
;
|
||||
mov ah,11h ;VGA BIOS character generator function,
|
||||
mov al,30h ; return info subfunction
|
||||
mov bh,2 ;get 8x14 font pointer
|
||||
int 10h
|
||||
call SelectFont
|
||||
;
|
||||
; Print the test string.
|
||||
;
|
||||
mov si,offset TestString
|
||||
mov bx,TEST_TEXT_ROW
|
||||
mov cx,TEST_TEXT_COL
|
||||
mov ah,TEST_TEXT_COLOR
|
||||
call DrawString
|
||||
;
|
||||
; Wait for a key, then set to text mode & end.
|
||||
;
|
||||
mov ah,1
|
||||
int 21h ;wait for a key
|
||||
mov ax,3
|
||||
int 10h ;restore text mode
|
||||
;
|
||||
; Exit to DOS.
|
||||
;
|
||||
mov ah,4ch
|
||||
int 21h
|
||||
Start endp
|
||||
;
|
||||
; Subroutine to draw a text string left-to-right in a linear
|
||||
; graphics mode (0Dh, 0Eh, 0Fh, 010h, 012h) with 8-dot-wide
|
||||
; characters. Background around the pixels that make up the
|
||||
; characters is preserved.
|
||||
; Font used should be pointed to by FontPointer.
|
||||
;
|
||||
; Input:
|
||||
; AH = color to draw string in
|
||||
; BX = row to draw string on
|
||||
; CX = column to start string at
|
||||
; DS:SI = string to draw
|
||||
;
|
||||
; Forces ALU function to "move".
|
||||
; Forces write mode 3.
|
||||
;
|
||||
DrawString proc near
|
||||
push ax
|
||||
push bx
|
||||
push cx
|
||||
push dx
|
||||
push si
|
||||
push di
|
||||
push bp
|
||||
push ds
|
||||
;
|
||||
; Set up set/reset to produce character color, using the readability
|
||||
; of VGA register to preserve the setting of reserved bits 7-4.
|
||||
;
|
||||
mov dx,GC_INDEX
|
||||
mov al,GC_SET_RESET
|
||||
out dx,al
|
||||
inc dx
|
||||
in al,dx
|
||||
and al,0f0h
|
||||
and ah,0fh
|
||||
or al,ah
|
||||
out dx,al
|
||||
;
|
||||
; Select write mode 3, using the readability of VGA registers
|
||||
; to leave bits other than the write mode bits unchanged.
|
||||
;
|
||||
mov dx,GC_INDEX
|
||||
mov al,GC_MODE
|
||||
out dx,al
|
||||
inc dx
|
||||
in al,dx
|
||||
or al,3
|
||||
out dx,al
|
||||
mov dx,VGA_VIDEO_SEGMENT
|
||||
mov es,dx ;point to display memory
|
||||
;
|
||||
; Calculate screen address of byte character starts in.
|
||||
;
|
||||
push ds ;point to BIOS data segment
|
||||
sub dx,dx
|
||||
mov ds,dx
|
||||
mov di,ds:[SCREEN_WIDTH_IN_BYTES] ;retrieve BIOS
|
||||
; screen width
|
||||
pop ds
|
||||
mov ax,bx ;row
|
||||
mul di ;calculate offset of start of row
|
||||
push di ;set aside screen width
|
||||
mov di,cx ;set aside the column
|
||||
and cl,0111b ;keep only the column in-byte address
|
||||
shr di,1
|
||||
shr di,1
|
||||
shr di,1 ;divide column by 8 to make a byte address
|
||||
add di,ax ;and point to byte
|
||||
;
|
||||
; Set up the GC rotation. In write mode 3, this is the rotation
|
||||
; of CPU data before it is ANDed with the Bit Mask register to
|
||||
; form the bit mask. Force the ALU function to "move". Uses the
|
||||
; readability of VGA registers to leave reserved bits unchanged.
|
||||
;
|
||||
mov dx,GC_INDEX
|
||||
mov al,GC_ROTATE
|
||||
out dx,al
|
||||
inc dx
|
||||
in al,dx
|
||||
and al,0e0h
|
||||
or al,cl
|
||||
out dx,al
|
||||
;
|
||||
; Set up BH as bit mask for left half, BL as rotation for right half.
|
||||
;
|
||||
mov bx,0ffffh
|
||||
shr bh,cl
|
||||
neg cl
|
||||
add cl,8
|
||||
shl bl,cl
|
||||
;
|
||||
; Draw all characters, left portion first, then right portion in the
|
||||
; succeeding byte, using the data rotation to position the character
|
||||
; across the byte boundary and then using write mode 3 to combine the
|
||||
; character data with the bit mask to allow the set/reset value (the
|
||||
; character color) through only for the proper portion (where the
|
||||
; font bits for the character are 1) of the character for each byte.
|
||||
; Wherever the font bits for the character are 0, the background
|
||||
; color is preserved.
|
||||
; Does not check for case where character is byte-aligned and
|
||||
; no rotation and only one write is required.
|
||||
;
|
||||
; Draw the left portion of each character in the string.
|
||||
;
|
||||
pop cx ;get back screen width
|
||||
push si
|
||||
push di
|
||||
push bx
|
||||
;
|
||||
; Set the bit mask for the left half of the character.
|
||||
;
|
||||
mov dx,GC_INDEX
|
||||
mov al,GC_BIT_MASK
|
||||
mov ah,bh
|
||||
out dx,ax
|
||||
LeftHalfLoop:
|
||||
lodsb
|
||||
and al,al
|
||||
jz LeftHalfLoopDone
|
||||
call CharacterUp
|
||||
inc di ;point to next character location
|
||||
jmp LeftHalfLoop
|
||||
LeftHalfLoopDone:
|
||||
pop bx
|
||||
pop di
|
||||
pop si
|
||||
;
|
||||
; Draw the right portion of each character in the string.
|
||||
;
|
||||
inc di ;right portion of each character is across
|
||||
; byte boundary
|
||||
;
|
||||
; Set the bit mask for the right half of the character.
|
||||
;
|
||||
mov dx,GC_INDEX
|
||||
mov al,GC_BIT_MASK
|
||||
mov ah,bl
|
||||
out dx,ax
|
||||
RightHalfLoop:
|
||||
lodsb
|
||||
and al,al
|
||||
jz RightHalfLoopDone
|
||||
call CharacterUp
|
||||
inc di ;point to next character location
|
||||
jmp RightHalfLoop
|
||||
RightHalfLoopDone:
|
||||
;
|
||||
pop ds
|
||||
pop bp
|
||||
pop di
|
||||
pop si
|
||||
pop dx
|
||||
pop cx
|
||||
pop bx
|
||||
pop ax
|
||||
ret
|
||||
DrawString endp
|
||||
;
|
||||
; Draw a character.
|
||||
;
|
||||
; Input:
|
||||
; AL = character
|
||||
; CX = screen width
|
||||
; ES:DI = address to draw character at
|
||||
;
|
||||
CharacterUp proc near
|
||||
push cx
|
||||
push si
|
||||
push di
|
||||
push ds
|
||||
;
|
||||
; Set DS:SI to point to font and ES to point to display memory.
|
||||
;
|
||||
lds si,[FontPointer] ;point to font
|
||||
;
|
||||
; Calculate font address of character.
|
||||
;
|
||||
mov bl,14 ;14 bytes per character
|
||||
mul bl
|
||||
add si,ax ;offset in font segment of character
|
||||
|
||||
mov bp,FONT_CHARACTER_SIZE
|
||||
dec cx ; -1 because one byte per char
|
||||
CharacterLoop:
|
||||
lodsb ;get character byte
|
||||
mov ah,es:[di] ;load latches
|
||||
stosb ;write character byte
|
||||
;
|
||||
; Point to next line of character in display memory.
|
||||
;
|
||||
add di,cx
|
||||
;
|
||||
dec bp
|
||||
jnz CharacterLoop
|
||||
;
|
||||
pop ds
|
||||
pop di
|
||||
pop si
|
||||
pop cx
|
||||
ret
|
||||
CharacterUp endp
|
||||
;
|
||||
; Set the pointer to the font to draw from to ES:BP.
|
||||
;
|
||||
SelectFont proc near
|
||||
mov word ptr [FontPointer],bp ;save pointer
|
||||
mov word ptr [FontPointer+2],es
|
||||
ret
|
||||
SelectFont endp
|
||||
;
|
||||
cseg ends
|
||||
end start
|
||||
|
|
@ -34,6 +34,9 @@ List of VGA Samples from [Michael Abrash's Graphics Programming Black Book](http
|
|||
* [L25-2.ASM: Illustrates operation of Map Mask register when drawing to memory that already contains data](L25-2.ASM)
|
||||
* [L25-3.ASM: Illustrates operation of set/reset circuitry to force setting of memory that already contains data](L25-3.ASM)
|
||||
* [L25-4.ASM: Illustrates operation of set/reset circuitry in conjunction with CPU data](L25-4.ASM)
|
||||
* [Chapter 26](https://github.com/jeffpar/abrash-black-book/blob/master/src/chapter-26.md)
|
||||
* [L26-1.ASM: Illustrates operation of write mode 3 of the VGA](L26-1.ASM)
|
||||
* [L26-2.ASM: Illustrates high-speed text-drawing operation of write mode 3 of the VGA](L26-2.ASM)
|
||||
|
||||
---
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue