Started integrating Windows Debugger segment load info with PCjs Debugger symbol tables

This commit is contained in:
Jeff Parsons 2015-09-08 11:05:09 -07:00
commit 1d0b7974fc
19 changed files with 342 additions and 347 deletions

View file

@ -5575,6 +5575,12 @@ Video.prototype.updateScreenGraphicsEGA = function(addrBuffer, addrScreen, addrS
* and in the array that are outside the signed 32-bit range, potentially triggering floating-point.
*
* if (dwPixel < 0) dwPixel += 0x100000000;
*
* An even simpler solution would be to use the unsigned right-shift operator:
*
* dwPixel >>> 0
*
* but again, all that does is produce a value outside the signed 32-bit range, which is sub-optimal.
*/
this.assert(Video.aEGADWToByte[dwPixel] !== undefined);
/*