PC8080 skeleton
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modules/pc8080/lib/ram.js
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modules/pc8080/lib/ram.js
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/**
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* @fileoverview Implements the PC8080 RAM component.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @version 1.0
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* Created 2016-Apr-19
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*
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* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see Computer.COPYRIGHT).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* PCjs program for purposes of the GNU General Public License, and the author does not claim
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* any copyright as to their contents.
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*/
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"use strict";
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if (NODE) {
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var str = require("../../shared/lib/strlib");
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var web = require("../../shared/lib/weblib");
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var Component = require("../../shared/lib/component");
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var Memory = require("./memory");
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var ROM = require("./rom");
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var State = require("./state");
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}
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/**
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* RAM(parmsRAM)
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*
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* The RAM component expects the following (parmsRAM) properties:
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*
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* addr: starting physical address of RAM (default is 0)
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* size: amount of RAM, in bytes (default is 0, which means defer to motherboard switch settings)
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*
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* NOTE: We make a note of the specified size, but no memory is initially allocated for the RAM until the
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* Computer component calls powerUp().
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*
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* @constructor
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* @extends Component
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* @param {Object} parmsRAM
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*/
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function RAM(parmsRAM)
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{
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Component.call(this, "RAM", parmsRAM, RAM);
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this.addrRAM = parmsRAM['addr'];
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this.sizeRAM = parmsRAM['size'];
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this.fInstalled = (!!this.sizeRAM); // 0 is the default value for 'size' when none is specified
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this.fAllocated = false;
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}
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Component.subclass(RAM);
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/**
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* initBus(cmp, bus, cpu, dbg)
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*
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* @this {RAM}
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* @param {Computer} cmp
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* @param {Bus} bus
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* @param {CPUSim} cpu
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* @param {Debugger} dbg
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*/
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RAM.prototype.initBus = function(cmp, bus, cpu, dbg)
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{
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this.bus = bus;
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this.cpu = cpu;
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this.dbg = dbg;
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this.setReady();
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};
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/**
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* powerUp(data, fRepower)
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*
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* @this {RAM}
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* @param {Object|null} data
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* @param {boolean} [fRepower]
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* @return {boolean} true if successful, false if failure
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*/
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RAM.prototype.powerUp = function(data, fRepower)
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{
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if (!fRepower) {
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/*
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* The Computer powers up the CPU last, at which point CPUSim state is restored,
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* which includes the Bus state, and since we use the Bus to allocate all our memory,
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* memory contents are already restored for us, so we don't need the usual restore
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* logic. We just need to call reset(), to allocate memory for the RAM.
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*/
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this.reset();
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}
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return true;
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};
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/**
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* powerDown(fSave, fShutdown)
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*
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* @this {RAM}
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* @param {boolean} [fSave]
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* @param {boolean} [fShutdown]
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* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
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*/
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RAM.prototype.powerDown = function(fSave, fShutdown)
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{
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/*
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* The Computer powers down the CPU first, at which point CPUSim state is saved,
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* which includes the Bus state, and since we use the Bus component to allocate all
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* our memory, memory contents are already saved for us, so we don't need the usual
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* save logic.
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*/
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return (fSave)? this.save() : true;
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};
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/**
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* reset()
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*
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* @this {RAM}
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*/
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RAM.prototype.reset = function()
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{
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if (!this.fAllocated && this.sizeRAM) {
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if (this.bus.addMemory(this.addrRAM, this.sizeRAM, Memory.TYPE.RAM)) {
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this.fAllocated = true;
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this.status(Math.floor(this.sizeRAM / 1024) + "Kb allocated");
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}
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}
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if (!this.fAllocated) {
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Component.error("No RAM allocated");
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}
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};
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/**
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* save()
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*
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* This implements save support for the RAM component.
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*
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* @this {RAM}
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* @return {Object}
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*/
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RAM.prototype.save = function()
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{
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return null;
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};
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/**
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* restore(data)
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*
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* This implements restore support for the RAM component.
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*
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* @this {RAM}
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* @param {Object} data
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* @return {boolean} true if successful, false if failure
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*/
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RAM.prototype.restore = function(data)
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{
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return true;
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};
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/**
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* RAM.init()
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*
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* This function operates on every HTML element of class "ram", extracting the
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* JSON-encoded parameters for the RAM constructor from the element's "data-value"
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* attribute, invoking the constructor to create a RAM component, and then binding
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* any associated HTML controls to the new component.
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*/
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RAM.init = function()
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{
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var aeRAM = Component.getElementsByClass(document, PCJSCLASS, "ram");
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for (var iRAM = 0; iRAM < aeRAM.length; iRAM++) {
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var eRAM = aeRAM[iRAM];
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var parmsRAM = Component.getComponentParms(eRAM);
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var ram = new RAM(parmsRAM);
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Component.bindComponentControls(ram, eRAM, PCJSCLASS);
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}
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};
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/*
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* Initialize all the RAM modules on the page.
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*/
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web.onInit(RAM.init);
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if (NODE) module.exports = RAM;
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