Added timer support to the PCx86 SerialPort component, so that we can honor the programmed baud rate now
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9 changed files with 754 additions and 669 deletions
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@ -900,29 +900,55 @@ class CPU8080 extends Component {
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}
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/**
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* addTimer(callBack)
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* addTimer(id, callBack, ms)
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*
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* Components that want to have timers that periodically fire after some number of milliseconds call
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* addTimer() to create the timer, and then setTimer() every time they want to arm it. There is currently
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* Components that want to have timers that fire after some number of milliseconds call addTimer() to create
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* the timer, and then setTimer() when they want to arm it. Alternatively, they can specify an automatic timeout
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* value (in milliseconds) to have the timer fire automatically at regular intervals. There is currently
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* no removeTimer() because these are generally used for the entire lifetime of a component.
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*
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* Internally, each timer entry is a preallocated Array with two entries: a cycle countdown in element [0]
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* and a callback function in element [1]. A timer is initially dormant; dormant timers have a countdown
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* value of -1 (although any negative number will suffice) and active timers have a non-negative value.
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* Internally, each timer entry is a preallocated Array with the following entries:
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*
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* [0]: timer ID
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* [1]: countdown value, in cycles
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* [2]: automatic setTimer value, if any, in milliseconds
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* [3]: callback function
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*
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* A timer is initially dormant; dormant timers have a countdown value of -1 (although any negative number
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* will suffice) and active timers have a non-negative value.
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*
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* Why not use JavaScript's setTimeout() instead? Good question. For a good answer, see setTimer() below.
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*
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* @this {CPU8080}
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* @param {string} id
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* @param {function()} callBack
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* @param {number} [ms] (if set, enables automatic setTimer calls)
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* @return {number} timer index
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*/
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addTimer(callBack)
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addTimer(id, callBack, ms = -1)
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{
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var iTimer = this.aTimers.length;
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this.aTimers.push([-1, callBack]);
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this.aTimers.push([id, -1, ms, callBack]);
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if (ms >= 0) this.setTimer(iTimer, ms);
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return iTimer;
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}
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/**
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* findTimer(id)
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*
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* @this {CPU8080}
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* @param {string} id
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* @return {Array|null}
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*/
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findTimer(id)
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{
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for (var iTimer = 0; iTimer < this.aTimers.length; iTimer++) {
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var timer = this.aTimers[iTimer];
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if (timer[0] == id) return timer;
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}
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return null;
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}
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/**
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* setTimer(iTimer, ms, fReset)
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*
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@ -948,18 +974,19 @@ class CPU8080 extends Component {
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{
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var nCycles = -1;
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if (iTimer >= 0 && iTimer < this.aTimers.length) {
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if (fReset || this.aTimers[iTimer][0] < 0) {
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var timer = this.aTimers[iTimer];
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if (fReset || timer[1] < 0) {
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nCycles = this.getMSCycles(ms);
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/*
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* We must now confront the following problem: if the CPU is currently executing a burst of cycles,
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* the number of cycles it has executed in that burst so far must NOT be charged against the cycle
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* timeout we're about to set. The simplest way to resolve that is to immediately call endBurst()
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* and bias the above cycle timeout by the number of cycles that the burst executed.
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* If the CPU is currently executing a burst of cycles, the number of cycles it has executed in
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* that burst so far must NOT be charged against the cycle timeout we're about to set. The simplest
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* way to resolve that is to immediately call endBurst() and bias the cycle timeout by the number
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* of cycles that the burst executed.
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*/
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if (this.flags.running) {
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nCycles += this.endBurst();
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}
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this.aTimers[iTimer][0] = nCycles;
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timer[1] = nCycles;
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}
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}
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return nCycles;
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@ -988,12 +1015,12 @@ class CPU8080 extends Component {
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*/
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getBurstCycles(nCycles)
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{
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for (var i = this.aTimers.length - 1; i >= 0; i--) {
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var timer = this.aTimers[i];
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this.assert(!isNaN(timer[0]));
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if (timer[0] < 0) continue;
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if (nCycles > timer[0]) {
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nCycles = timer[0];
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for (var iTimer = this.aTimers.length - 1; iTimer >= 0; iTimer--) {
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var timer = this.aTimers[iTimer];
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this.assert(!isNaN(timer[1]));
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if (timer[1] < 0) continue;
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if (nCycles > timer[1]) {
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nCycles = timer[1];
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}
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}
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return nCycles;
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@ -1011,14 +1038,23 @@ class CPU8080 extends Component {
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*/
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updateTimers(nCycles)
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{
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for (var i = this.aTimers.length - 1; i >= 0; i--) {
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var timer = this.aTimers[i];
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this.assert(!isNaN(timer[0]));
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if (timer[0] < 0) continue;
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timer[0] -= nCycles;
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if (timer[0] <= 0) {
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timer[0] = -1; // zero is technically an "active" value, so ensure the timer is dormant now
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timer[1](); // safe to invoke the callback function now
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for (var iTimer = this.aTimers.length - 1; iTimer >= 0; iTimer--) {
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var timer = this.aTimers[iTimer];
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this.assert(!isNaN(timer[1]));
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if (timer[1] < 0) continue;
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timer[1] -= nCycles;
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if (timer[1] <= 0) {
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if (DEBUG && this.messageEnabled(Messages8080.CPU)) {
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this.printMessage("updateTimer(" + nCycles + "): firing " + timer[0] + " with only " + (timer[1] + nCycles) + " cycles left");
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}
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timer[1] = -1; // zero is technically an "active" value, so ensure the timer is dormant now
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timer[3](); // safe to invoke the callback function now
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if (timer[2] >= 0) {
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this.setTimer(iTimer, timer[2]);
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if (DEBUG && this.messageEnabled(Messages8080.CPU)) {
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this.printMessage("updateTimer(" + nCycles + "): rearming " + timer[0] + " for " + timer[2] + "ms (" + timer[1] + " cycles)");
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}
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}
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}
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}
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}
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@ -271,7 +271,7 @@ class Keyboard8080 extends Component {
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this.dbg = dbg; // NOTE: The "dbg" property must be set for the message functions to work
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var kbd = this;
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this.timerReleaseKeys = this.cpu.addTimer(function() {
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this.timerReleaseKeys = this.cpu.addTimer(this.id, function() {
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kbd.checkSoftKeysToRelease();
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});
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@ -330,10 +330,10 @@ class SerialPort8080 extends Component {
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this.dbg = dbg;
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var serial = this;
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this.timerReceiveNext = this.cpu.addTimer(function() {
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this.timerReceiveNext = this.cpu.addTimer(this.id + ".receive", function() {
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serial.receiveData();
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});
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this.timerTransmitNext = this.cpu.addTimer(function() {
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this.timerTransmitNext = this.cpu.addTimer(this.id + ".transmit", function() {
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serial.transmitData();
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});
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@ -540,8 +540,8 @@ class SerialPort8080 extends Component {
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var nBits = ((this.bMode & SerialPort8080.UART8251.MODE.DATA_BITS) >> 2) + 6; // includes an extra +1 for start bit
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if (this.bMode & SerialPort8080.UART8251.MODE.PARITY_ENABLE) nBits++;
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nBits += ((((this.bMode & SerialPort8080.UART8251.MODE.STOP_BITS) >> 6) + 1) >> 1);
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var nBytesPerSecond = Math.round(nBaud / nBits);
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return 1000 / nBytesPerSecond;
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var nBytesPerSecond = nBaud / nBits;
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return (1000 / nBytesPerSecond)|0;
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}
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/**
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@ -637,10 +637,8 @@ class SerialPort8080 extends Component {
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}
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}
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if (this.sendData) {
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if (this.sendData.call(this.connection, b)) {
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fTransmitted = true;
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}
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if (this.sendData && this.sendData.call(this.connection, b)) {
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fTransmitted = true;
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}
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if (this.echoByte(b)) {
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@ -658,6 +656,10 @@ class SerialPort8080 extends Component {
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* When timerTransmitNext fires, we have honored the programmed XMIT_RATE period, so we can
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* set XMIT_READY (and XMIT_EMPTY), which signals the firmware that another byte can be transmitted.
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*
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* The sData parameter is not used when we're called via the timer; it's an optional parameter used by
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* the Keyboard component to deliver data pasted via the clipboard, and is currently only useful when
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* the SerialPort is connected to another machine. TODO: Define a separate interface for that feature.
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*
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* @this {SerialPort8080}
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* @param {string} [sData]
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* @return {boolean} true if successful, false if not
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@ -416,7 +416,7 @@ class Video8080 extends Component {
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}
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var video = this;
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this.timerUpdateNext = this.cpu.addTimer(function() {
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this.timerUpdateNext = this.cpu.addTimer(this.id, function() {
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video.updateScreen();
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});
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this.cpu.setTimer(this.timerUpdateNext, this.getRefreshTime());
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