Adding clocking mechanism for serial data transmission

This commit is contained in:
Jeff Parsons 2016-08-17 14:09:02 -07:00
commit 140e1cf094
9 changed files with 526 additions and 400 deletions

View file

@ -361,9 +361,13 @@ SerialPort.prototype.initBus = function(cmp, bus, cpu, dbg)
this.dbg = dbg;
var serial = this;
this.timerReceiveData = this.cpu.addTimer(function() {
serial.printMessage("timerReceiveData()");
serial.receiveData()
this.timerReceiveNext = this.cpu.addTimer(function() {
serial.printMessage("timerReceiveNext()");
serial.receiveData();
});
this.timerTransmitNext = this.cpu.addTimer(function() {
serial.printMessage("timerTransmitNext()");
serial.transmitData();
});
this.chipset = /** @type {ChipSet} */ (cmp.getMachineComponent("ChipSet"));
@ -570,6 +574,11 @@ SerialPort.prototype.receiveByte = function(b)
/**
* receiveData()
*
* Helper for clocking received data at the expected RECV_RATE.
*
* Currently, this is only use for test data that we "cram" down the terminal's throat, ensuring that we don't
* cram it too rapidly.
*
* @this {SerialPort}
*/
SerialPort.prototype.receiveData = function()
@ -579,7 +588,7 @@ SerialPort.prototype.receiveData = function()
this.sDataReceived = this.sDataReceived.substr(1);
}
if (this.sDataReceived && this.cpu) {
this.cpu.setTimer(this.timerReceiveData, this.getBaudTimeout(SerialPort.UART8251.BAUDRATES.RECV_RATE));
this.cpu.setTimer(this.timerReceiveNext, this.getBaudTimeout(SerialPort.UART8251.BAUDRATES.RECV_RATE));
}
}
};
@ -602,10 +611,7 @@ SerialPort.prototype.transmitByte = function(b)
}
if (this.controlIOBuffer) {
if (b == 0x0D) {
this.iLogicalCol = 0;
}
else if (b == 0x08) {
if (b == 0x08) {
this.controlIOBuffer.value = this.controlIOBuffer.value.slice(0, -1);
/*
* TODO: Back up the correct number of columns if the character erased was a tab.
@ -613,13 +619,17 @@ SerialPort.prototype.transmitByte = function(b)
if (this.iLogicalCol > 0) this.iLogicalCol--;
}
else {
var s = String.fromCharCode(b);
var nChars = (b >= 0x20? 1 : 0);
var s = str.toASCIICode(b);
var nChars = s.length;
if (b == 0x09) {
var tabSize = this.tabSize || 8;
nChars = tabSize - (this.iLogicalCol % tabSize);
if (this.tabSize) s = str.pad("", nChars);
}
else if (b == 0x0D) {
this.iLogicalCol = nChars = 0;
s = "\n";
}
if (this.charBOL && !this.iLogicalCol && nChars) s = String.fromCharCode(this.charBOL) + s;
this.controlIOBuffer.value += s;
this.controlIOBuffer.scrollTop = this.controlIOBuffer.scrollHeight;
@ -641,6 +651,21 @@ SerialPort.prototype.transmitByte = function(b)
return fTransmitted;
};
/**
* transmitData()
*
* Helper for clocking transmitted data at the expected XMIT_RATE.
*
* When timerTransmitNext fires, we have honored the programmed XMIT_RATE period, so we can
* set XMIT_READY (and XMIT_EMPTY), which signals the firmware that another byte can be transmitted.
*
* @this {SerialPort}
*/
SerialPort.prototype.transmitData = function()
{
this.bStatus |= (SerialPort.UART8251.STATUS.XMIT_READY | SerialPort.UART8251.STATUS.XMIT_EMPTY);
};
/**
* isTransmitterReady()
*
@ -698,8 +723,20 @@ SerialPort.prototype.outData = function(port, bOut, addrFrom)
this.printMessageIO(port, bOut, addrFrom, "DATA");
this.bDataOut = bOut;
this.bStatus &= ~(SerialPort.UART8251.STATUS.XMIT_READY | SerialPort.UART8251.STATUS.XMIT_EMPTY);
if (this.transmitByte(bOut)) {
this.bStatus |= (SerialPort.UART8251.STATUS.XMIT_READY | SerialPort.UART8251.STATUS.XMIT_EMPTY);
/*
* If we're transmitting to a virtual device that has no measurable delay, this code may clear XMIT_READY
* too quickly.
*
* if (this.transmitByte(bOut)) {
* this.bStatus |= (SerialPort.UART8251.STATUS.XMIT_READY | SerialPort.UART8251.STATUS.XMIT_EMPTY);
* }
*
* A better solution is to arm a timer based on the XMIT_RATE baud rate, and clear the above bits when that
* timer fires. Consequently, we no longer care what transmitByte() reports.
*/
this.transmitByte(bOut);
if (this.cpu) {
this.cpu.setTimer(this.timerTransmitNext, this.getBaudTimeout(SerialPort.UART8251.BAUDRATES.XMIT_RATE));
}
};

View file

@ -1115,7 +1115,7 @@ Video.prototype.updateVT100 = function(fForced)
/*
* Cell cache logic is complicated by the fact that a line may be single-width one frame and double-width
* the next. So we store the visible line length at the start of each row in the cache, which must match if
* the cache is considered valid for the current line.
* the cache can be considered valid for the current line.
*/
var fLineCacheValid = this.fCellCacheValid && (this.aCellCache[iCell] == nColsVisible);
this.aCellCache[iCell++] = nColsVisible;
@ -1153,6 +1153,9 @@ Video.prototype.updateVT100 = function(fForced)
* cache entry, to guarantee that it's redrawn on the next update.
*/
this.assert(iCellUpdated >= 0);
if (DEBUG && (this.aCellCache[iCellUpdated] & 0x7f) == 0x48) {
console.log("spurious character?");
}
this.aCellCache[iCellUpdated] = -1;
cUpdated = 0;
}