Converted PC8080 to ES6
This commit is contained in:
parent
d930b31c53
commit
0f680839f7
27 changed files with 11054 additions and 10896 deletions
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@ -28,155 +28,157 @@
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"use strict";
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if (NODE) {
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var str = require("../../shared/lib/strlib");
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var usr = require("../../shared/lib/usrlib");
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var web = require("../../shared/lib/weblib");
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var Component = require("../../shared/lib/component");
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var PC8080 = require("./defines");
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var Bus8080 = require("./bus");
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var CPUDef8080 = require("./cpudef");
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var Memory8080 = require("./memory");
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}
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var Web = require("../../shared/es6/weblib");
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var Component = require("../../shared/es6/component");
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var PC8080 = require("./defines");
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var Bus8080 = require("./bus");
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var CPUDef8080 = require("./cpudef");
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var Memory8080 = require("./memory");
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/**
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* Panel8080(parmsPanel)
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* TODO: The Closure Compiler treats ES6 classes as 'struct' rather than 'dict' by default,
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* which would force us to declare all class properties in the constructor, as well as prevent
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* us from defining any named properties. So, for now, we mark all our classes as 'unrestricted'.
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*
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* The Panel8080 component has no required (parmsPanel) properties.
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*
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* @constructor
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* @extends Component
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* @param {Object} parmsPanel
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* @unrestricted
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*/
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function Panel8080(parmsPanel)
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{
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Component.call(this, "Panel", parmsPanel, Panel8080);
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}
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Component.subclass(Panel8080);
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/**
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* setBinding(sHTMLType, sBinding, control, sValue)
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*
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* Most panel layouts don't have bindings of their own, so we pass along all binding requests to the
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* Computer, CPU, Keyboard and Debugger components first. The order shouldn't matter, since any component
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* that doesn't recognize the specified binding should simply ignore it.
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*
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* @this {Panel8080}
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* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
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* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "reset")
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* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
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* @param {string} [sValue] optional data value
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* @return {boolean} true if binding was successful, false if unrecognized binding request
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*/
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Panel8080.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
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{
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if (this.cmp && this.cmp.setBinding(sHTMLType, sBinding, control, sValue)) return true;
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if (this.cpu && this.cpu.setBinding(sHTMLType, sBinding, control, sValue)) return true;
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if (this.kbd && this.kbd.setBinding(sHTMLType, sBinding, control, sValue)) return true;
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if (DEBUGGER && this.dbg && this.dbg.setBinding(sHTMLType, sBinding, control, sValue)) return true;
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return this.parent.setBinding.call(this, sHTMLType, sBinding, control, sValue);
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};
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/**
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* initBus(cmp, bus, cpu, dbg)
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*
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* @this {Panel8080}
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* @param {Computer8080} cmp
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* @param {Bus8080} bus
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* @param {CPUState8080} cpu
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* @param {Debugger8080} dbg
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*/
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Panel8080.prototype.initBus = function(cmp, bus, cpu, dbg)
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{
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this.cmp = cmp;
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this.bus = bus;
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this.cpu = cpu;
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this.dbg = dbg;
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this.kbd = /** @type {Keyboard8080} */ (cmp.getMachineComponent("Keyboard"));
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};
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/**
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* powerUp(data, fRepower)
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*
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* @this {Panel8080}
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* @param {Object|null} data
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* @param {boolean} [fRepower]
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* @return {boolean} true if successful, false if failure
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*/
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Panel8080.prototype.powerUp = function(data, fRepower)
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{
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if (!fRepower) Panel8080.init();
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return true;
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};
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/**
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* powerDown(fSave, fShutdown)
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*
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* @this {Panel8080}
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* @param {boolean} [fSave]
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* @param {boolean} [fShutdown]
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* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
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*/
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Panel8080.prototype.powerDown = function(fSave, fShutdown)
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{
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return true;
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};
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/**
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* updateStatus(fForce)
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*
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* Update function for Panels containing elements with high-frequency display requirements.
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*
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* For older (and slower) DOM-based display elements, those are sill being managed by the CPUState component,
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* so it has its own updateStatus() handler.
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*
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* The Computer's updateStatus() handler is currently responsible for calling both our handler and the CPU's handler.
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*
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* @this {Panel8080}
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* @param {boolean} [fForce] (true will display registers even if the CPU is running and "live" registers are not enabled)
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*/
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Panel8080.prototype.updateStatus = function(fForce)
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{
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};
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/**
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* Panel8080.init()
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*
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* This function operates on every HTML element of class "panel", extracting the
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* JSON-encoded parameters for the Panel8080 constructor from the element's "data-value"
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* attribute, invoking the constructor to create a Panel8080 component, and then binding
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* any associated HTML controls to the new component.
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*
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* NOTE: Unlike most other component init() functions, this one is designed to be
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* called multiple times: once at load time, so that we can bind our print()
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* function to the panel's output control ASAP, and again when the Computer component
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* is verifying that all components are ready and invoking their powerUp() functions.
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*
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* Our powerUp() method gives us a second opportunity to notify any components that
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* that might care (eg, CPU, Keyboard, and Debugger) that we have some controls they
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* might want to use.
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*/
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Panel8080.init = function()
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{
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var fReady = false;
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var aePanels = Component.getElementsByClass(document, PC8080.APPCLASS, "panel");
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for (var iPanel=0; iPanel < aePanels.length; iPanel++) {
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var ePanel = aePanels[iPanel];
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var parmsPanel = Component.getComponentParms(ePanel);
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var panel = Component.getComponentByID(parmsPanel['id']);
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if (!panel) {
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fReady = true;
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panel = new Panel8080(parmsPanel);
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}
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Component.bindComponentControls(panel, ePanel, PC8080.APPCLASS);
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if (fReady) panel.setReady();
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class Panel8080 extends Component {
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/**
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* Panel8080(parmsPanel)
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*
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* The Panel8080 component has no required (parmsPanel) properties.
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*
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* @this {Panel8080}
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* @param {Object} parmsPanel
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*/
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constructor(parmsPanel)
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{
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super("Panel", parmsPanel, Panel8080);
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}
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};
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/**
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* setBinding(sHTMLType, sBinding, control, sValue)
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*
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* Most panel layouts don't have bindings of their own, so we pass along all binding requests to the
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* Computer, CPU, Keyboard and Debugger components first. The order shouldn't matter, since any component
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* that doesn't recognize the specified binding should simply ignore it.
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*
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* @this {Panel8080}
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* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
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* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "reset")
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* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
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* @param {string} [sValue] optional data value
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* @return {boolean} true if binding was successful, false if unrecognized binding request
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*/
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setBinding(sHTMLType, sBinding, control, sValue)
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{
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if (this.cmp && this.cmp.setBinding(sHTMLType, sBinding, control, sValue)) return true;
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if (this.cpu && this.cpu.setBinding(sHTMLType, sBinding, control, sValue)) return true;
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if (this.kbd && this.kbd.setBinding(sHTMLType, sBinding, control, sValue)) return true;
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if (DEBUGGER && this.dbg && this.dbg.setBinding(sHTMLType, sBinding, control, sValue)) return true;
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return super.setBinding(sHTMLType, sBinding, control, sValue);
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}
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/**
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* initBus(cmp, bus, cpu, dbg)
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*
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* @this {Panel8080}
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* @param {Computer8080} cmp
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* @param {Bus8080} bus
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* @param {CPUState8080} cpu
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* @param {Debugger8080} dbg
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*/
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initBus(cmp, bus, cpu, dbg)
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{
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this.cmp = cmp;
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this.bus = bus;
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this.cpu = cpu;
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this.dbg = dbg;
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this.kbd = /** @type {Keyboard8080} */ (cmp.getMachineComponent("Keyboard"));
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}
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/**
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* powerUp(data, fRepower)
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*
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* @this {Panel8080}
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* @param {Object|null} data
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* @param {boolean} [fRepower]
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* @return {boolean} true if successful, false if failure
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*/
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powerUp(data, fRepower)
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{
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if (!fRepower) Panel8080.init();
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return true;
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}
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/**
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* powerDown(fSave, fShutdown)
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*
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* @this {Panel8080}
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* @param {boolean} [fSave]
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* @param {boolean} [fShutdown]
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* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
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*/
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powerDown(fSave, fShutdown)
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{
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return true;
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}
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/**
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* updateStatus(fForce)
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*
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* Update function for Panels containing elements with high-frequency display requirements.
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*
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* For older (and slower) DOM-based display elements, those are sill being managed by the CPUState component,
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* so it has its own updateStatus() handler.
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*
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* The Computer's updateStatus() handler is currently responsible for calling both our handler and the CPU's handler.
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*
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* @this {Panel8080}
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* @param {boolean} [fForce] (true will display registers even if the CPU is running and "live" registers are not enabled)
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*/
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updateStatus(fForce)
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{
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}
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/**
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* Panel8080.init()
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*
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* This function operates on every HTML element of class "panel", extracting the
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* JSON-encoded parameters for the Panel8080 constructor from the element's "data-value"
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* attribute, invoking the constructor to create a Panel8080 component, and then binding
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* any associated HTML controls to the new component.
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*
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* NOTE: Unlike most other component init() functions, this one is designed to be
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* called multiple times: once at load time, so that we can bind our print()
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* function to the panel's output control ASAP, and again when the Computer component
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* is verifying that all components are ready and invoking their powerUp() functions.
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*
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* Our powerUp() method gives us a second opportunity to notify any components that
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* that might care (eg, CPU, Keyboard, and Debugger) that we have some controls they
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* might want to use.
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*/
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static init()
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{
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var fReady = false;
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var aePanels = Component.getElementsByClass(document, PC8080.APPCLASS, "panel");
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for (var iPanel=0; iPanel < aePanels.length; iPanel++) {
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var ePanel = aePanels[iPanel];
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var parmsPanel = Component.getComponentParms(ePanel);
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var panel = Component.getComponentByID(parmsPanel['id']);
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if (!panel) {
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fReady = true;
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panel = new Panel8080(parmsPanel);
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}
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Component.bindComponentControls(panel, ePanel, PC8080.APPCLASS);
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if (fReady) panel.setReady();
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}
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}
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}
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/*
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* Initialize every Panel module on the page.
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*/
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web.onInit(Panel8080.init);
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Web.onInit(Panel8080.init);
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if (NODE) module.exports = Panel8080;
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module.exports = Panel8080;
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