Fixed the memory clear "toggle-in", by returning the correct amount of installed RAM, and passing properly masked addresses to all the I/O handlers

This commit is contained in:
Jeff 2016-11-04 17:09:50 -07:00 committed by Jeff Parsons
commit 0cf11c0b01
8 changed files with 605 additions and 511 deletions

View file

@ -770,7 +770,7 @@ if (DEBUGGER) {
* done later, by getAddr(), which returns PDP11.ADDR_INVALID for invalid segments, out-of-range offsets,
* etc. The Debugger's low-level get/set memory functions verify all getAddr() results, but even if an
* invalid address is passed through to the Bus memory interfaces, the address will simply be masked with
* BusPDP11.nBusLimit; in the case of PDP11.ADDR_INVALID, that will generally refer to the top of the physical
* bus.nBusMask; in the case of PDP11.ADDR_INVALID, that will generally refer to the top of the physical
* address space.
*
* @this {DebuggerPDP11}
@ -2013,64 +2013,59 @@ if (DEBUGGER) {
if (fTemporary && !dbgAddrBreak.fTemporary) continue;
/*
* We used to calculate the linear address of the breakpoint at the time the
* breakpoint was added, so that a breakpoint set in one mode (eg, in real-mode)
* would still work as intended if the mode changed later (eg, to protected-mode).
*
* However, that created difficulties setting protected-mode breakpoints in segments
* that might not be defined yet, or that could move in physical memory.
*
* If you want to create a real-mode breakpoint that will break regardless of mode,
* use the physical address of the real-mode memory location instead.
* Since we're checking an execution address, which is always virtual, and virtual
* addresses are always restricted to 16 bits, let's mask the breakpoint address to match
* (the user should know better, but we'll be nice).
*/
var addrBreak = this.getAddr(dbgAddrBreak);
var addrBreak = this.getAddr(dbgAddrBreak) & 0xffff;
for (var n = 0; n < nb; n++) {
if (addr + n == addrBreak) {
var a;
fBreak = true;
if (dbgAddrBreak.fTemporary) {
this.findBreakpoint(aBreak, dbgAddrBreak, true, true);
fTemporary = true;
}
if (a = dbgAddrBreak.aCmds) {
/*
* When one or more commands are attached to a breakpoint, we don't halt by default.
* Instead, we set fBreak to true only if, at the completion of all the commands, the
* CPU is halted; in other words, you should include "h" as one of the breakpoint commands
* if you want the breakpoint to stop execution.
*
* Another useful command is "if", which will return false if the expression is false,
* at which point we'll jump ahead to the next "else" command, and if there isn't an "else",
* we abort.
*/
fBreak = false;
for (var j = 0; j < a.length; j++) {
if (!this.doCommand(a[j], true)) {
if (a[j].indexOf("if")) {
fBreak = true; // the failed command wasn't "if", so abort
break;
}
var k = j + 1;
for (; k < a.length; k++) {
if (!a[k].indexOf("else")) break;
j++;
}
if (k == a.length) { // couldn't find an "else" after the "if", so abort
fBreak = true;
break;
}
/*
* If we're still here, we'll execute the "else" command (which is just a no-op),
* followed by any remaining commands.
*/
if ((addr + n) != addrBreak) continue;
var a;
fBreak = true;
if (dbgAddrBreak.fTemporary) {
this.findBreakpoint(aBreak, dbgAddrBreak, true, true);
fTemporary = true;
}
if (a = dbgAddrBreak.aCmds) {
/*
* When one or more commands are attached to a breakpoint, we don't halt by default.
* Instead, we set fBreak to true only if, at the completion of all the commands, the
* CPU is halted; in other words, you should include "h" as one of the breakpoint commands
* if you want the breakpoint to stop execution.
*
* Another useful command is "if", which will return false if the expression is false,
* at which point we'll jump ahead to the next "else" command, and if there isn't an "else",
* we abort.
*/
fBreak = false;
for (var j = 0; j < a.length; j++) {
if (!this.doCommand(a[j], true)) {
if (a[j].indexOf("if")) {
fBreak = true; // the failed command wasn't "if", so abort
break;
}
var k = j + 1;
for (; k < a.length; k++) {
if (!a[k].indexOf("else")) break;
j++;
}
if (k == a.length) { // couldn't find an "else" after the "if", so abort
fBreak = true;
break;
}
/*
* If we're still here, we'll execute the "else" command (which is just a no-op),
* followed by any remaining commands.
*/
}
if (!this.cpu.isRunning()) fBreak = true;
}
if (fBreak) {
if (!fTemporary) this.printBreakpoint(aBreak, i, "hit");
break;
}
if (!this.cpu.isRunning()) fBreak = true;
}
if (fBreak) {
if (!fTemporary) this.printBreakpoint(aBreak, i, "hit");
break;
}
}
}