Merge branch 'master' into gh-pages

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Jeff Parsons 2017-07-04 07:24:01 -07:00
commit 0c835d0e8d
16 changed files with 35 additions and 7 deletions

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@ -61,7 +61,7 @@ $25 (via PayPal) to the first person to find a copy and contact me, just to make
So, given that **FantasyLand** is currently unattainable, I turned my attention to Cockerham's own **EGATEST**.
The [October 1986](http://www.pcjs.org/pubs/pc/magazines/pctj/PCTJ-1986-10/) issue contains the **EGATEST** program listing,
starting on [Page 64](http://www.pcjs.org/modules/shared/templates/pdf.html?url=/pubs/pc/magazines/pctj/PCTJ-1986-10/pages/PCTJ-1986-10%2052.pdf&page=52&total=228),
starting on [Page 64](http://www.pcjs.org/modules/shared/templates/pdf.html?url=/pubs/pc/magazines/pctj/PCTJ-1986-10/pages/PCTJ-1986-10%2068.pdf&page=68&total=228),
but who wants to type in all that code? And while the issue -- like all our archived publications -- has been OCR'ed,
there's always a significant number of errors in the Optical Character Recognition process.
@ -102,12 +102,12 @@ I've not diagnosed yet. Also, the only version of the Logitech Modula-2/86 Comp
far is version 1.10. Cockerham doesn't mention what version of the compiler he used, but it may well have been a
newer version, since that article was published almost two years after version 1.10 was released.
Also, I'm at a bit of a disadvantage with Modula-2 itself: I've never written anything in Modula-2, I've never used
I'm also at a bit of a disadvantage with Modula-2 itself: I've never written anything in Modula-2, I've never used
any Logitech compilers before now, and the closest documentation I've been able to locate is the
[Logitech Modula-2/86 v1.0 Manual](http://bitsavers.informatik.uni-stuttgart.de/pdf/logitech/modula-2/Logitech_Modula-2_86_1.0_Feb84.pdf)
(ie, the previous version).
On the other hand, maybe I'm trying too hard, because Cockerham also provided the final binary as well: **EGATEST.EXE**.
On the other hand, maybe I'm trying too hard, because Cockerham provided the final binary as well: **EGATEST.EXE**.
How well does it work? I must confess, I don't know, because I'm too chicken to try it right now. I know my EGA
simulation, while good, is far from perfect, so before I dive into these tests, I want to make sure I have enough time