Preliminary groundwork for FPU support
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18 changed files with 756 additions and 173 deletions
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@ -138,8 +138,7 @@ function CPU(parmsCPU, nCyclesDefault)
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*/
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this.aVideo = [];
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var cpu = this;
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this.onRunTimeout = function onRunTimeout() { cpu.runCPU(); };
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this.onRunTimeout = this.runCPU.bind(this); // function onRunTimeout() { cpu.runCPU(); };
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this.setReady();
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}
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@ -179,9 +178,10 @@ CPU.STATUS_UPDATES_PER_SECOND = 2;
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*/
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CPU.prototype.initBus = function(cmp, bus, cpu, dbg)
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{
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this.cmp = cmp;
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this.bus = bus;
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this.dbg = dbg;
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this.cmp = cmp;
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/*
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* Attach the Video component to the CPU, so that the CPU can periodically update
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* the video display via updateVideo(), as cycles permit.
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@ -189,13 +189,17 @@ CPU.prototype.initBus = function(cmp, bus, cpu, dbg)
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for (var video = null; (video = cmp.getMachineComponent("Video", video));) {
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this.aVideo.push(video);
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}
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/*
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* Attach the ChipSet component to the CPU, so that it can obtain the IDT vector number of
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* pending hardware interrupts, in response to ChipSet's updateINTR() notifications.
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* Attach the ChipSet component to the CPU so that it can obtain the IDT vector number
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* of pending hardware interrupts in response to the ChipSet's updateINTR() notifications.
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*
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* We must also call chipset.updateAllTimers() periodically; stepCPU() takes care of that.
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*/
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this.chipset = cmp.getMachineComponent("ChipSet");
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this.fpu = cmp.getMachineComponent("FPU");
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this.setReady();
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};
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