Space Invaders!
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@ -6,9 +6,11 @@ permalink: /apps/
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Application Archives
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---
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Browse classic [IBM PC](pc/) and [Challenger 1P](c1p/) software that you can run with [PCjs](/docs/about/pcjs/)
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and [C1Pjs](/docs/c1pjs/).
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Browse classic application software for the following machines:
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- [IBM PC](pc/)
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- [Challenger 1P](c1p/)
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### Software Application Manifests
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In the PCjs Project, every complete software package is stored in its own folder, either as a set of individual
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@ -13,4 +13,4 @@ The project contains the following 6502 machine-language tests:
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- [VFLAG](tests/vflag/vflag.asm): Demonstrate that the V flag works as described
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Along with a variety of [6502 Machine-Language Programs](jeffpar/) written by [Jeff Parsons](https://twitter.com/jeffpar)
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in 1979-1980.
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from 1979 to 1980.
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@ -8,7 +8,7 @@ Challenger 1P Machine-Language Programs
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---
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The project contains the following 6502 machine-language programs written by [Jeff Parsons](https://twitter.com/jeffpar)
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in 1979-1980:
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from 1979 to 1980:
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- [6502 Assembler/Disassembler](assembler/)
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- [BASIC Extensions](basicext/BASICEXT.json)
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@ -17,7 +17,7 @@ The following BASIC applications were supplied by Ohio Scientific:
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- [STAR WARS](OSI/STARWARS.BAS)
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- [TRIG TUTOR](OSI/TRIGTUTOR.BAS)
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We also have a variety of BASIC programs written by [Jeff Parsons](https://twitter.com/jeffpar) in 1979-1980:
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We also have a variety of BASIC programs written by [Jeff Parsons](https://twitter.com/jeffpar) from 1979 to 1980:
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- [CHECKERS](jeffpar/CHECKERS.BAS)
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- [HANG WOMAN](jeffpar/HANGWOMAN.BAS)
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@ -7,7 +7,7 @@ permalink: /apps/c1p/
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Challenger 1P Applications
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---
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All C1P applications come in two flavors:
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[C1Pjs](/docs/c1pjs/) runs Challenger 1P (C1P) applications written in:
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- [BASIC](BASIC/)
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- [6502 Machine-Language](6502/)
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@ -12,10 +12,14 @@ Space Invaders (1978)
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---
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This is a test of [PC8080](/modules/pc8080/), a new 8080-based machine emulator recently added to the
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PCjs Project. It's a work-in-progress, so it's not playable yet. And the goal is not to build
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yet-another Space Invaders/Arcade Machine emulator -- that's been done many times over -- but to start with
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a well-understood 8080-based machine architecture that doesn't need a lot of peripherals, and use it as an
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early test case for another classic CPU that we can add to the PCjs toolbox.
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PCjs Project. It is currently playable only in desktop browsers and uses the following hard-coded key mappings:
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- 1: One Player
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- 2: Two Player
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- 3: Insert Coin
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- A: Move Left
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- D: Move Right
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- L: Fire Missile
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Assorted [Space Invaders Hardware Notes](#space-invaders-hardware-notes) are collected below.
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@ -22,7 +22,7 @@ machines that automatically run the software. Ideally, everything in the librar
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and linked to a page that describes the software in more detail, along with a live demonstration of the software,
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but that's not yet a reality.
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For application demos, see the [IBM PC Application Archive](/apps/pc/), which focuses excusively on applications.
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For application demos, see the [Application Archive](/apps/), which focuses excusively on applications.
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The [Disk Library](/disks/pc/library.xml) is a superset, including operating systems, application software,
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computer diagnostics, programming tools, and more.
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@ -11,7 +11,8 @@ Overview
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---
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PC8080 is our 8080-based machine emulation module. The code is derived from [PCjs](/modules/pcjs/).
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It is still a work-in-progress. See the list of available [PC8080 Machines](/devices/pc8080/machine/).
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It is still a work-in-progress. See the list of available [PC8080 Machines](/devices/pc8080/machine/), including
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[Space Invaders (1978)](/devices/pc8080/machine/invaders/).
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PC8080 is currently comprised of the following non-shared components, as listed in [package.json](../../package.json)
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(see the *pc8080Files* property):
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@ -1432,12 +1432,11 @@ Computer.prototype.updateFocus = function(fScroll)
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}
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/*
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* TODO: We need a mechanism to determine the "active" display, instead of hard-coding this to aVideo[0].
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*
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*/
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this.aVideo[0].setFocus();
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if (fScroll && window) {
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window.scrollTo(x, y);
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}
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*/
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}
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};
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@ -229,7 +229,7 @@ Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.FF_DASH] = Keyboard.ASCII['-'];
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Keyboard.SOFTCODES = {
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'1p': Keyboard.KEYCODE.ONE,
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'2p': Keyboard.KEYCODE.TWO,
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'coin': Keyboard.KEYCODE.FIVE,
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'coin': Keyboard.KEYCODE.THREE,
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'left': Keyboard.KEYCODE.LEFT,
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'right': Keyboard.KEYCODE.RIGHT,
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'fire': Keyboard.KEYCODE.SPACE
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