Added some RL11 register definitions
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9e480d7574
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7 changed files with 249 additions and 164 deletions
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@ -203,7 +203,7 @@ CPUStatePDP11.prototype.initRegs = function()
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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];
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this.regsControl = [ // various control registers we don't really care about
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this.regsControl = [ // various control registers (177740-177756) we don't really care about
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0, 0, 0, 0, 0, 0, 0, 0
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];
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this.regMB = 0;
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@ -1194,7 +1194,7 @@ CPUStatePDP11.prototype.trap = function(vector, reason)
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this.trapPSW = -1; // reset flag that we have a trap within a trap
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/*
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* These next properties are purely for bookkeeping purposes; see getTrapStatus()
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* These next properties are purely an aid for the Debugger; see getTrapStatus()
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*/
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this.opFlags |= PDP11.OPFLAG.TRAP;
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this.trapVector = vector;
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