pcem/src/wx-sdl2-video.c

332 lines
10 KiB
C

#include <SDL2/SDL.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include "wx-sdl2.h"
#include "video.h"
#include "wx-sdl2-video.h"
#include "wx-sdl2-video-gl3.h"
#include "wx-sdl2-video-renderer.h"
void video_blit_complete();
BITMAP *screen;
static BITMAP *screen_copy = NULL;
static SDL_Rect screen_rect;
static SDL_Rect updated_rect;
static SDL_Rect updated_rect_copy;
static SDL_Rect blit_rect;
static SDL_Rect texture_rect;
static int updated = 0;
static SDL_mutex* blitMutex = NULL;
static void sdl_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h);
int video_scale_mode = 1;
int video_vsync = 0;
int video_focus_dim = 0;
int video_fullscreen_mode = 0;
int video_alternative_update_lock = 0;
static sdl_render_driver sdl_render_drivers[] = {
{ RENDERER_AUTO, "auto", "Auto", 0, sdl2_renderer_create, sdl2_renderer_close, sdl2_renderer_available },
{ RENDERER_DIRECT3D, "direct3d", "Direct3D", 0, sdl2_renderer_create, sdl2_renderer_close, sdl2_renderer_available },
{ RENDERER_OPENGL, "opengl", "OpenGL", 0, sdl2_renderer_create, sdl2_renderer_close, sdl2_renderer_available },
{ RENDERER_OPENGLES2, "opengles2", "OpenGL ES 2", 0, sdl2_renderer_create, sdl2_renderer_close, sdl2_renderer_available },
{ RENDERER_OPENGLES, "opengles", "OpenGL ES", 0, sdl2_renderer_create, sdl2_renderer_close, sdl2_renderer_available },
{ RENDERER_SOFTWARE, "software", "Software", 0, sdl2_renderer_create, sdl2_renderer_close, sdl2_renderer_available },
{ RENDERER_GL3, "gl3", "OpenGL 3.0", SDL_WINDOW_OPENGL, gl3_renderer_create, gl3_renderer_close, gl3_renderer_available }
};
sdl_render_driver requested_render_driver;
char current_render_driver_name[50];
static sdl_renderer_t* renderer = NULL;
void hline(BITMAP *b, int x1, int y, int x2, int col)
{
if (y < 0 || y >= buffer32->h)
return;
for (; x1 < x2; x1++)
((uint32_t *)b->line[y])[x1] = col;
}
void destroy_bitmap(BITMAP *b)
{
free(b);
}
BITMAP *create_bitmap(int x, int y)
{
BITMAP *b = malloc(sizeof(BITMAP) + (y * sizeof(uint8_t *)));
int c;
b->dat = malloc(x * y * 4);
for (c = 0; c < y; c++)
{
b->line[c] = b->dat + (c * x * 4);
}
b->w = x;
b->h = y;
return b;
}
sdl_render_driver* sdl_get_render_drivers(int* num)
{
if (num)
*num = SDL_arraysize(sdl_render_drivers);
return sdl_render_drivers;
}
sdl_render_driver sdl_get_render_driver_by_name(const char* name, int def)
{
int i;
for (i = 0; i < SDL_arraysize(sdl_render_drivers); ++i)
{
if (!strcmp(sdl_render_drivers[i].sdl_id, name))
{
return sdl_render_drivers[i];
}
}
return sdl_render_drivers[def];
}
sdl_render_driver* sdl_get_render_driver_by_name_ptr(const char* name)
{
int i;
for (i = 0; i < SDL_arraysize(sdl_render_drivers); ++i)
{
if (!strcmp(sdl_render_drivers[i].sdl_id, name))
{
return &sdl_render_drivers[i];
}
}
return 0;
}
sdl_render_driver sdl_get_render_driver_by_id(int id, int def)
{
int i;
for (i = 0; i < SDL_arraysize(sdl_render_drivers); ++i)
{
if (sdl_render_drivers[i].id == id)
{
return sdl_render_drivers[i];
}
}
return sdl_render_drivers[def];
}
void sdl_scale(int scale, SDL_Rect src, SDL_Rect* dst, int w, int h)
{
double t, b, l, r;
int ratio_w, ratio_h;
switch (scale)
{
case FULLSCR_SCALE_43:
t = 0;
b = src.h;
l = (src.w / 2) - ((src.h * 4) / (3 * 2));
r = (src.w / 2) + ((src.h * 4) / (3 * 2));
if (l < 0)
{
l = 0;
r = src.w;
t = (src.h / 2)
- ((src.w * 3) / (4 * 2));
b = (src.h / 2)
+ ((src.w * 3) / (4 * 2));
}
break;
case FULLSCR_SCALE_SQ:
t = 0;
b = src.h;
l = (src.w / 2) - ((src.h * w) / (h * 2));
r = (src.w / 2) + ((src.h * w) / (h * 2));
if (l < 0)
{
l = 0;
r = src.w;
t = (src.h / 2)
- ((src.w * h) / (w * 2));
b = (src.h / 2)
+ ((src.w * h) / (w * 2));
}
break;
case FULLSCR_SCALE_INT:
ratio_w = src.w / w;
ratio_h = src.h / h;
if (ratio_h < ratio_w)
ratio_w = ratio_h;
l = (src.w / 2) - ((w * ratio_w) / 2);
r = (src.w / 2) + ((w * ratio_w) / 2);
t = (src.h / 2) - ((h * ratio_w) / 2);
b = (src.h / 2) + ((h * ratio_w) / 2);
break;
case FULLSCR_SCALE_FULL:
default:
l = 0;
t = 0;
r = src.w;
b = src.h;
break;
}
dst->x = l;
dst->y = t;
dst->w = r - l;
dst->h = b - t;
}
static void set_updated_size(int x, int y, int w, int h)
{
if (updated)
{
updated_rect.x = x < updated_rect.x ? x : updated_rect.x;
updated_rect.y = y < updated_rect.y ? y : updated_rect.y;
updated_rect.w = w > updated_rect.w ? w : updated_rect.w;
updated_rect.h = h > updated_rect.h ? h : updated_rect.h;
}
else
{
updated_rect.x = x;
updated_rect.y = y;
updated_rect.w = w;
updated_rect.h = h;
updated = 1;
}
}
static void sdl_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
{
if (y1 == y2)
{
video_blit_complete();
return; /*Nothing to do*/
}
int yy;
SDL_LockMutex(blitMutex);
for (yy = y1; yy < y2; yy++)
{
if ((y + yy) >= 0 && (y + yy) < buffer32->h)
memcpy(screen->dat + (yy * screen->w * 4),
&(((uint32_t *) buffer32->line[y + yy])[x]), w * 4);
}
set_updated_size(0, y1, w, y2 - y1);
// set_updated_size(0, 0, w, h);
blit_rect.w = w;
blit_rect.h = h;
SDL_UnlockMutex(blitMutex);
video_blit_complete();
}
int sdl_is_fullscreen(SDL_Window* window) {
int flags = SDL_GetWindowFlags(window);
return (flags&SDL_WINDOW_FULLSCREEN) || (flags&SDL_WINDOW_FULLSCREEN_DESKTOP);
}
int sdl_video_init()
{
blitMutex = SDL_CreateMutex();
updated = 0;
video_blit_memtoscreen_func = sdl_blit_memtoscreen;
requested_render_driver = sdl_get_render_driver_by_id(RENDERER_AUTO, RENDERER_AUTO);
screen_rect.w = screen_rect.h = 2048;
screen = create_bitmap(screen_rect.w, screen_rect.h);
return SDL_TRUE;
}
void sdl_video_close()
{
requested_render_driver.renderer_close(renderer);
renderer = NULL;
destroy_bitmap(screen);
screen = NULL;
SDL_DestroyMutex(blitMutex);
}
int sdl_renderer_init(SDL_Window* window)
{
if (video_alternative_update_lock)
screen_copy = create_bitmap(screen_rect.w, screen_rect.h);
else
screen_copy = NULL;
renderer = requested_render_driver.renderer_create();
return renderer->init(window, requested_render_driver, screen_rect);
}
void sdl_renderer_close()
{
if (renderer)
renderer->close();
renderer = NULL;
if (screen_copy)
destroy_bitmap(screen_copy);
screen_copy = NULL;
}
int sdl_renderer_update(SDL_Window* window)
{
int render = 0;
SDL_LockMutex(blitMutex);
if (updated)
{
updated = 0;
if (screen_copy)
{
memcpy(&updated_rect_copy, &updated_rect, sizeof(updated_rect));
memcpy(screen_copy->dat + (updated_rect.y * screen_copy->w * 4), screen->dat + (updated_rect.y * screen->w * 4), updated_rect.h * screen->w * 4);
}
else
renderer->update(window, updated_rect, screen);
texture_rect.w = blit_rect.w;
texture_rect.h = blit_rect.h;
render = 1;
}
SDL_UnlockMutex(blitMutex);
if (screen_copy && render)
renderer->update(window, updated_rect_copy, screen_copy);
return render || renderer->always_update;
}
void sdl_renderer_present(SDL_Window* window)
{
if (flash.enabled)
{
int elapsed = SDL_GetTicks() - flash.start;
float a = flash.func(elapsed / (float)flash.time) * (flash.alpha&0xff);
flash.color[3] = (char)a;
if (elapsed >= flash.time)
flash.enabled = 0;
}
SDL_Rect wr;
SDL_GetWindowSize(window, &wr.w, &wr.h);
sdl_scale(video_fullscreen_scale, wr, &wr, texture_rect.w, texture_rect.h);
renderer->present(window, texture_rect, wr, screen_rect);
}
void color_flash(FLASH_FUNC func, int time_ms, char r, char g, char b, char a)
{
flash.func = func;
flash.color[0] = r;
flash.color[1] = g;
flash.color[2] = b;
flash.color[3] = 0;
flash.alpha = a;
flash.start = SDL_GetTicks();
flash.time = time_ms;
flash.enabled = 1;
}