pcem/src/gameport.c
2014-06-08 13:45:26 +01:00

136 lines
4.2 KiB
C

#include <stdlib.h>
#include "ibm.h"
#include "device.h"
#include "io.h"
#include "plat-joystick.h"
#include "timer.h"
#include "gameport.h"
typedef struct gameport_axis_t
{
int count;
int axis_nr;
struct gameport_t *gameport;
} gameport_axis_t;
typedef struct gameport_t
{
uint8_t state;
gameport_axis_t axis[4];
} gameport_t;
static int gameport_time(int axis)
{
axis += 32768;
axis = (axis * 100) / 65; /*Axis now in ohms*/
axis = (axis * 11) / 1000;
return TIMER_USEC * (axis + 24); /*max = 11.115 ms*/
}
void gameport_write(uint16_t addr, uint8_t val, void *p)
{
gameport_t *gameport = (gameport_t *)p;
gameport->state |= 0x0f;
// pclog("gameport_write : joysticks_present=%i\n", joysticks_present);
if (joysticks_present)
{
gameport->axis[0].count = gameport_time(joystick_state[0].x);
gameport->axis[1].count = gameport_time(joystick_state[0].y);
// pclog("gameport_write: axis[0]=%i,%i axis[1]=%i,%i\n", joystick_state[0].x, gameport->axis[0].count, joystick_state[0].y, gameport->axis[1].count);
}
if (joysticks_present >= 2)
{
gameport->axis[2].count = gameport_time(joystick_state[1].x);
gameport->axis[3].count = gameport_time(joystick_state[1].y);
// pclog("gameport_write: axis[2]=%i,%i axis[3]=%i,%i\n", joystick_state[1].x, gameport->axis[2].count, joystick_state[1].y, gameport->axis[3].count);
}
}
uint8_t gameport_read(uint16_t addr, void *p)
{
gameport_t *gameport = (gameport_t *)p;
uint8_t ret;
ret = gameport->state | 0xf0;
if (joysticks_present)
{
if (joystick_state[0].b[0])
ret &= ~0x10;
if (joystick_state[0].b[1])
ret &= ~0x20;
if (joystick_state[0].b[2])
ret &= ~0x40;
if (joystick_state[0].b[3])
ret &= ~0x80;
}
if (joysticks_present >= 2)
{
if (joystick_state[1].b[0])
ret &= ~0x40;
if (joystick_state[1].b[1])
ret &= ~0x80;
}
// pclog("gameport_read: ret=%02x %08x:%08x\n", ret, cs, pc);
return ret;
}
void gameport_timer_over(void *p)
{
gameport_axis_t *axis = (gameport_axis_t *)p;
gameport_t *gameport = axis->gameport;
gameport->state &= ~(1 << axis->axis_nr);
axis->count = 0;
// pclog("gameport_timer_over : axis_nr=%i\n", axis->axis_nr);
}
void *gameport_init()
{
gameport_t *gameport = malloc(sizeof(gameport_t));
memset(gameport, 0, sizeof(gameport_t));
gameport->axis[0].gameport = gameport;
gameport->axis[1].gameport = gameport;
gameport->axis[2].gameport = gameport;
gameport->axis[3].gameport = gameport;
gameport->axis[0].axis_nr = 0;
gameport->axis[1].axis_nr = 1;
gameport->axis[2].axis_nr = 2;
gameport->axis[3].axis_nr = 3;
timer_add(gameport_timer_over, &gameport->axis[0].count, &gameport->axis[0].count, &gameport->axis[0]);
timer_add(gameport_timer_over, &gameport->axis[1].count, &gameport->axis[1].count, &gameport->axis[1]);
timer_add(gameport_timer_over, &gameport->axis[2].count, &gameport->axis[2].count, &gameport->axis[2]);
timer_add(gameport_timer_over, &gameport->axis[3].count, &gameport->axis[3].count, &gameport->axis[3]);
io_sethandler(0x0200, 0x0008, gameport_read, NULL, NULL, gameport_write, NULL, NULL, gameport);
return gameport;
}
void gameport_close(void *p)
{
gameport_t *gameport = (gameport_t *)p;
free(gameport);
}
device_t gameport_device =
{
"Game port",
0,
gameport_init,
gameport_close,
NULL,
NULL,
NULL,
NULL
};