pcem/src/wx-shader_man.c
2017-08-05 20:05:35 +01:00

228 lines
9.3 KiB
C

#include <stdio.h>
#include <string.h>
#include "wx-utils.h"
#include "wx-display.h"
#include "wx-glslp-parser.h"
#include "wx-shaderconfig.h"
#include "config.h"
#define MAX_USER_SHADERS 20
extern char *get_filename(char *s);
extern char gl3_shader_file[MAX_USER_SHADERS][512];
static char shaders[MAX_USER_SHADERS][512];
void read_shader_config(glslp_t* shader)
{
char s[512];
int i;
char* name = shader->name;
sprintf(s, "GL3 Shaders - %s", name);
for (i = 0; i < shader->num_parameters; ++i)
{
struct parameter* param = &shader->parameters[i];
param->value = config_get_float(CFG_MACHINE, s, param->id, param->default_value);
}
}
void write_shader_config(glslp_t* shader)
{
char s[512];
int i;
char* name = shader->name;
sprintf(s, "GL3 Shaders - %s", name);
for (i = 0; i < shader->num_parameters; ++i)
{
struct parameter* param = &shader->parameters[i];
config_set_float(CFG_MACHINE, s, param->id, param->value);
}
}
static void add_shader(int p, const char* s)
{
memmove(&shaders[p+1], &shaders[p], (MAX_USER_SHADERS-p-2)*512);
strcpy(shaders[p], s);
}
static int shader_list_update(void* hdlg)
{
int c;
void* h;
int num = 0;
h = wx_getdlgitem(hdlg, WX_ID("IDC_LIST"));
wx_sendmessage(h, WX_LB_RESETCONTENT, 0, 0);
for (c = 0; c < MAX_USER_SHADERS; c++)
{
if (strlen(shaders[c]))
{
char* p = get_filename(shaders[c]);
wx_sendmessage(h, WX_LB_INSERTSTRING, c, (LONG_PARAM)p);
++num;
}
}
return num;
}
static void set_shaders()
{
int i, j, available;
char s[128];
char name[64];
for (i = 0; i < MAX_USER_SHADERS; ++i)
{
if (strlen(gl3_shader_file[i]))
{
available = 0;
for (j = 0; j < MAX_USER_SHADERS; ++j)
{
if (!strcmp(gl3_shader_file[i], shaders[j]))
{
available = 1;
continue;
}
}
if (!available)
{
get_glslp_name(gl3_shader_file[i], name, sizeof(name));
sprintf(s, "GL3 Shaders - %s", name);
config_free_section(CFG_MACHINE, s);
}
}
}
memcpy(&gl3_shader_file, &shaders, sizeof(gl3_shader_file));
}
static int shader_manager_dlgproc(void* hdlg, int message, INT_PARAM wParam, LONG_PARAM lParam)
{
char s[512];
switch (message)
{
case WX_INITDIALOG:
{
void* h = wx_getdlgitem(hdlg, WX_ID("IDC_LIST"));
memcpy(&shaders, &gl3_shader_file, sizeof(gl3_shader_file));
int len = shader_list_update(hdlg);
if (len)
wx_sendmessage(h, WX_LB_SETCURSEL, len-1, 0);
return TRUE;
}
case WX_COMMAND:
{
if (wParam == wxID_OK)
{
set_shaders();
wx_enddialog(hdlg, 1);
return TRUE;
}
else if (wParam == wxID_CANCEL)
{
wx_enddialog(hdlg, 0);
return TRUE;
}
else if (wParam == WX_ID("IDC_APPLY"))
{
set_shaders();
renderer_doreset = 1;
return TRUE;
}
else if (wParam == WX_ID("IDC_ADD"))
{
void* h = wx_getdlgitem(hdlg, WX_ID("IDC_LIST"));
int c = wx_sendmessage(h, WX_LB_GETCURSEL, 0, 0);
int count = wx_sendmessage(h, WX_LB_GETCOUNT, 0, 0);
if (count >= MAX_USER_SHADERS)
{
wx_simple_messagebox("Error", "Can't add more shaders.");
return FALSE;
}
int ret = !wx_filedialog(hdlg, "Open", shaders[c], "GLSL Shaders (*.glslp;*.glsl)|*.glslp;*.glsl|All files (*.*)|*.*", 0, 1, s);
if (ret)
{
add_shader(c+1, s);
shader_list_update(hdlg);
wx_sendmessage(h, WX_LB_SETCURSEL, c+1, 0);
}
return TRUE;
}
else if (wParam == WX_ID("IDC_CONFIG"))
{
void* h = wx_getdlgitem(hdlg, WX_ID("IDC_LIST"));
int c = wx_sendmessage(h, WX_LB_GETCURSEL, 0, 0);
if (c >= 0)
{
glslp_t* glsl = glslp_parse(shaders[c]);
if (glsl)
{
read_shader_config(glsl);
shaderconfig_open(hdlg, glsl);
write_shader_config(glsl);
glslp_free(glsl);
return TRUE;
}
}
return FALSE;
}
else if (wParam == WX_ID("IDC_REMOVE"))
{
void* h;
int c;
h = wx_getdlgitem(hdlg, WX_ID("IDC_LIST"));
c = wx_sendmessage(h, WX_LB_GETCURSEL, 0, 0);
if (c >= 0)
{
memmove(&shaders[c], &shaders[c+1], (MAX_USER_SHADERS-c-1)*512);
int len = shader_list_update(hdlg);
if (len > 0)
{
if (c > 0)
c--;
wx_sendmessage(h, WX_LB_SETCURSEL, c, 0);
}
}
}
else if (wParam == WX_ID("IDC_MOVE_UP"))
{
void* h = wx_getdlgitem(hdlg, WX_ID("IDC_LIST"));
int c = wx_sendmessage(h, WX_LB_GETCURSEL, 0, 0);
if (c > 0)
{
strcpy(s, shaders[c-1]);
strcpy(shaders[c-1], shaders[c]);
strcpy(shaders[c], s);
shader_list_update(hdlg);
wx_sendmessage(h, WX_LB_SETCURSEL, c-1, 0);
}
}
else if (wParam == WX_ID("IDC_MOVE_DOWN"))
{
void* h = wx_getdlgitem(hdlg, WX_ID("IDC_LIST"));
int c = wx_sendmessage(h, WX_LB_GETCURSEL, 0, 0);
if (c < MAX_USER_SHADERS-1)
{
if (strlen(shaders[c+1]))
{
strcpy(s, shaders[c+1]);
strcpy(shaders[c+1], shaders[c]);
strcpy(shaders[c], s);
shader_list_update(hdlg);
wx_sendmessage(h, WX_LB_SETCURSEL, c+1, 0);
}
}
}
}
break;
}
return FALSE;
}
int shader_manager_open(void* hwnd)
{
return wx_dialogbox(hwnd, "ShaderManagerDlg", shader_manager_dlgproc);
}