static const uint32_t texture_offset[LOD_MAX+3] = { 0, 256*256, 256*256 + 128*128, 256*256 + 128*128 + 64*64, 256*256 + 128*128 + 64*64 + 32*32, 256*256 + 128*128 + 64*64 + 32*32 + 16*16, 256*256 + 128*128 + 64*64 + 32*32 + 16*16 + 8*8, 256*256 + 128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4, 256*256 + 128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2, 256*256 + 128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2 + 1*1, 256*256 + 128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2 + 1*1 + 1 }; void voodoo_recalc_tex(voodoo_t *voodoo, int tmu); void voodoo_use_texture(voodoo_t *voodoo, voodoo_params_t *params, int tmu); void voodoo_tex_writel(uint32_t addr, uint32_t val, void *p); void flush_texture_cache(voodoo_t *voodoo, uint32_t dirty_addr, int tmu);