Increase size of Voodoo texture cache to account for split LODs. Fixes crashes on emulator exit with some games (eg Powerslide).

This commit is contained in:
SarahW 2017-11-03 21:17:24 +00:00
commit d497fb04fc

View file

@ -7582,12 +7582,12 @@ void *voodoo_card_init()
for (c = 0; c < TEX_CACHE_MAX; c++)
{
voodoo->texture_cache[0][c].data = malloc((256*256 + 128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2 + 1*1) * 4);
voodoo->texture_cache[0][c].data = malloc((256*256 + 256*256 + 128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2) * 4);
voodoo->texture_cache[0][c].base = -1; /*invalid*/
voodoo->texture_cache[0][c].refcount = 0;
if (voodoo->dual_tmus)
{
voodoo->texture_cache[1][c].data = malloc((256*256 + 128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2 + 1*1) * 4);
voodoo->texture_cache[1][c].data = malloc((256*256 + 256*256 + 128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2) * 4);
voodoo->texture_cache[1][c].base = -1; /*invalid*/
voodoo->texture_cache[1][c].refcount = 0;
}