Mix sound sources in 32-bit buffer, then clip to 16-bit for output. Fixes overflow in some situations, eg MegaRace on SB16.
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15 changed files with 60 additions and 37 deletions
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@ -126,7 +126,7 @@ static void ps1_audio_callback(void *p)
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ps1->timer_count += ps1->timer_latch * TIMER_USEC;
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}
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static void ps1_audio_get_buffer(int16_t *buffer, int len, void *p)
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static void ps1_audio_get_buffer(int32_t *buffer, int len, void *p)
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{
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ps1_audio_t *ps1 = (ps1_audio_t *)p;
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int c;
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