Mix sound sources in 32-bit buffer, then clip to 16-bit for output. Fixes overflow in some situations, eg MegaRace on SB16.
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15 changed files with 60 additions and 37 deletions
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#include "timer.h"
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void sound_add_handler(void (*get_buffer)(int16_t *buffer, int len, void *p), void *p);
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void sound_add_handler(void (*get_buffer)(int32_t *buffer, int len, void *p), void *p);
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extern int sbtype;
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