Replaced Windows critical section with mutex - fixes some issues with window movement/resizing when using Direct3D output.

This commit is contained in:
SarahW 2016-08-28 20:31:12 +01:00
commit d27c7a0947
11 changed files with 22 additions and 25 deletions

View file

@ -380,13 +380,12 @@ void cga_poll(void *p)
updatewindowsize(xsize, (ysize << 1) + 16);
}
startblit();
if (cga->composite)
video_blit_memtoscreen(0, cga->firstline - 4, 0, (cga->lastline - cga->firstline) + 8, xsize, (cga->lastline - cga->firstline) + 8);
else
video_blit_memtoscreen_8(0, cga->firstline - 4, xsize, (cga->lastline - cga->firstline) + 8);
frames++;
endblit();
video_res_x = xsize - 16;
video_res_y = ysize;
if (cga->cgamode & 1)