Fixed Voodoo recompiler texture clamping.

This commit is contained in:
SarahW 2017-02-06 20:11:38 +00:00
commit d268d3558b
2 changed files with 6 additions and 9 deletions

View file

@ -434,7 +434,7 @@ static inline int codegen_texture_fetch(uint8_t *code_block, voodoo_t *voodoo, v
addbyte(0x0c);
addbyte(0x82);
if (state->clamp_s)
if (state->clamp_s[tmu])
{
addbyte(0xeb); /*JMP +*/
addbyte(5+5+4+4);
@ -607,7 +607,7 @@ static inline int codegen_texture_fetch(uint8_t *code_block, voodoo_t *voodoo, v
addbyte(0xe8);
addbyte(0xd3); /*SHR EBX, CL*/
addbyte(0xeb);
if (state->clamp_s)
if (state->clamp_s[tmu])
{
addbyte(0x85); /*TEST EAX, EAX*/
addbyte(0xc0);
@ -634,7 +634,7 @@ static inline int codegen_texture_fetch(uint8_t *code_block, voodoo_t *voodoo, v
addbyte(0x8e);
addlong(offsetof(voodoo_params_t, tex_w_mask[tmu]) - 0x10);
}
if (state->clamp_t)
if (state->clamp_t[tmu])
{
addbyte(0x85); /*TEST EBX, EBX*/
addbyte(0xdb);