Fix gameport timing when no joystick plugged in. Fixes phantom joystick in some games (eg Rayman, The Lion King, Zone 66).
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1 changed files with 16 additions and 12 deletions
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@ -87,15 +87,19 @@ typedef struct gameport_t
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static gameport_t *gameport_global = NULL;
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static uint64_t gameport_time(int axis)
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static void gameport_time(gameport_t *gameport, int nr, int axis)
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{
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if (axis == AXIS_NOT_PRESENT)
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return 0;
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axis += 32768;
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axis = (axis * 100) / 65; /*Axis now in ohms*/
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axis = (axis * 11) / 1000;
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return TIMER_USEC * (axis + 24); /*max = 11.115 ms*/
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{
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timer_disable(&gameport->axis[nr].timer);
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}
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else
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{
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axis += 32768;
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axis = (axis * 100) / 65; /*Axis now in ohms*/
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axis = (axis * 11) / 1000;
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timer_set_delay_u64(&gameport->axis[nr].timer, TIMER_USEC * (axis + 24)); /*max = 11.115 ms*/
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}
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}
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void gameport_write(uint16_t addr, uint8_t val, void *p)
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@ -104,11 +108,11 @@ void gameport_write(uint16_t addr, uint8_t val, void *p)
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gameport->state |= 0x0f;
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// pclog("gameport_write : joysticks_present=%i\n", joysticks_present);
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timer_set_delay_u64(&gameport->axis[0].timer, gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 0)));
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timer_set_delay_u64(&gameport->axis[1].timer, gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 1)));
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timer_set_delay_u64(&gameport->axis[2].timer, gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 2)));
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timer_set_delay_u64(&gameport->axis[3].timer, gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 3)));
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gameport_time(gameport, 0, gameport->joystick->read_axis(gameport->joystick_dat, 0));
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gameport_time(gameport, 1, gameport->joystick->read_axis(gameport->joystick_dat, 1));
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gameport_time(gameport, 2, gameport->joystick->read_axis(gameport->joystick_dat, 2));
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gameport_time(gameport, 3, gameport->joystick->read_axis(gameport->joystick_dat, 3));
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gameport->joystick->write(gameport->joystick_dat);
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