Added missing Alpha+YIQ texture format to Voodoo.
Added depth source select to Voodoo. Fixes graphics issues with Requiem : Avenging Angel
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d27c7a0947
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b92634dea6
3 changed files with 371 additions and 10 deletions
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@ -597,6 +597,8 @@ enum
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FBZ_DEPTH_BIAS = (1 << 16),
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FBZ_DEPTH_SOURCE = (1 << 20),
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FBZ_PARAM_ADJUST = (1 << 26)
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};
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@ -608,6 +610,7 @@ enum
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TEX_I8 = 0x3,
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TEX_AI8 = 0x4,
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TEX_PAL8 = 0x5,
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TEX_A8Y4I2Q2 = 0x9,
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TEX_R5G6B5 = 0xa,
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TEX_ARGB1555 = 0xb,
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TEX_ARGB4444 = 0xc,
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@ -1151,6 +1154,13 @@ static inline void tex_read(voodoo_state_t *state, voodoo_texture_state_t *textu
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state->tex_a = 0xff;
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break;
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case TEX_A8Y4I2Q2:
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state->tex_r = state->palette[dat & 0xff].rgba.r;
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state->tex_g = state->palette[dat & 0xff].rgba.g;
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state->tex_b = state->palette[dat & 0xff].rgba.b;
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state->tex_a = dat >> 8;
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break;
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case TEX_R5G6B5:
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state->tex_r = rgb565[dat].r;
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state->tex_g = rgb565[dat].g;
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@ -1289,6 +1299,13 @@ static inline void tex_read_4(voodoo_state_t *state, voodoo_texture_state_t *tex
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state->tex_a = 0xff;
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break;
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case TEX_A8Y4I2Q2:
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state->tex_r = (state->palette[dat[0] & 0xff].rgba.r * d[0] + state->palette[dat[1] & 0xff].rgba.r * d[1] + state->palette[dat[2] & 0xff].rgba.r * d[2] + state->palette[dat[3] & 0xff].rgba.r * d[3]) >> 8;
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state->tex_g = (state->palette[dat[0] & 0xff].rgba.g * d[0] + state->palette[dat[1] & 0xff].rgba.g * d[1] + state->palette[dat[2] & 0xff].rgba.g * d[2] + state->palette[dat[3] & 0xff].rgba.g * d[3]) >> 8;
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state->tex_b = (state->palette[dat[0] & 0xff].rgba.b * d[0] + state->palette[dat[1] & 0xff].rgba.b * d[1] + state->palette[dat[2] & 0xff].rgba.b * d[2] + state->palette[dat[3] & 0xff].rgba.b * d[3]) >> 8;
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state->tex_a = ((dat[0] >> 8) * d[0] + (dat[1] >> 8) * d[1] + (dat[2] >> 8) * d[2] + (dat[3] >> 8) * d[3]) >> 8;
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break;
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case TEX_R5G6B5:
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state->tex_r = (rgb565[dat[0]].r * d[0] + rgb565[dat[1]].r * d[1] + rgb565[dat[2]].r * d[2] + rgb565[dat[3]].r * d[3]) >> 8;
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state->tex_g = (rgb565[dat[0]].g * d[0] + rgb565[dat[1]].g * d[1] + rgb565[dat[2]].g * d[2] + rgb565[dat[3]].g * d[3]) >> 8;
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@ -1402,7 +1419,7 @@ static inline void voodoo_get_texture(voodoo_t *voodoo, voodoo_params_t *params,
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}
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#define DEPTH_TEST() \
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#define DEPTH_TEST(comp_depth) \
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do \
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{ \
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switch (depth_op) \
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@ -1411,42 +1428,42 @@ static inline void voodoo_get_texture(voodoo_t *voodoo, voodoo_params_t *params,
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voodoo->fbiZFuncFail++; \
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goto skip_pixel; \
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case DEPTHOP_LESSTHAN: \
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if (!(new_depth < old_depth)) \
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if (!(comp_depth < old_depth)) \
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{ \
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voodoo->fbiZFuncFail++; \
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goto skip_pixel; \
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} \
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break; \
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case DEPTHOP_EQUAL: \
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if (!(new_depth == old_depth)) \
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if (!(comp_depth == old_depth)) \
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{ \
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voodoo->fbiZFuncFail++; \
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goto skip_pixel; \
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} \
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break; \
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case DEPTHOP_LESSTHANEQUAL: \
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if (!(new_depth <= old_depth)) \
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if (!(comp_depth <= old_depth)) \
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{ \
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voodoo->fbiZFuncFail++; \
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goto skip_pixel; \
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} \
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break; \
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case DEPTHOP_GREATERTHAN: \
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if (!(new_depth > old_depth)) \
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if (!(comp_depth > old_depth)) \
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{ \
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voodoo->fbiZFuncFail++; \
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goto skip_pixel; \
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} \
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break; \
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case DEPTHOP_NOTEQUAL: \
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if (!(new_depth != old_depth)) \
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if (!(comp_depth != old_depth)) \
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{ \
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voodoo->fbiZFuncFail++; \
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goto skip_pixel; \
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} \
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break; \
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case DEPTHOP_GREATERTHANEQUAL: \
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if (!(new_depth >= old_depth)) \
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if (!(comp_depth >= old_depth)) \
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{ \
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voodoo->fbiZFuncFail++; \
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goto skip_pixel; \
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@ -1971,7 +1988,7 @@ static void voodoo_half_triangle(voodoo_t *voodoo, voodoo_params_t *params, vood
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{
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uint16_t old_depth = aux_mem[x];
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DEPTH_TEST();
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DEPTH_TEST((params->fbzMode & FBZ_DEPTH_SOURCE) ? (params->zaColor & 0xffff) : new_depth);
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}
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dat = fb_mem[x];
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@ -3349,7 +3366,7 @@ static void voodoo_fb_writew(uint32_t addr, uint16_t val, void *p)
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{
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uint16_t old_depth = *(uint16_t *)(&voodoo->fb_mem[write_addr_aux & voodoo->fb_mask]);
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DEPTH_TEST();
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DEPTH_TEST(new_depth);
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}
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if ((params->fbzMode & FBZ_CHROMAKEY) &&
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@ -3490,7 +3507,7 @@ static void voodoo_fb_writel(uint32_t addr, uint32_t val, void *p)
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{
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uint16_t old_depth = *(uint16_t *)(&voodoo->fb_mem[write_addr_aux & voodoo->fb_mask]);
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DEPTH_TEST();
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DEPTH_TEST(new_depth);
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}
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if ((params->fbzMode & FBZ_CHROMAKEY) &&
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