Rewrote timer code.
The new code is based on timestamps, rather than delays. This eliminates the need to update every timer in timer_process(), which cost a non-trivial amount of CPU time on low-end machines. This involved changes to every user of the timer code, so this change almost certainly introduces bugs.
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79 changed files with 1050 additions and 1033 deletions
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@ -98,8 +98,8 @@ typedef struct genius_t
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int enabled; /* Display enabled, 0 or 1 */
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int detach; /* Detach cursor, 0 or 1 */
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int dispontime, dispofftime;
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int vidtime;
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uint64_t dispontime, dispofftime;
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pc_timer_t timer;
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int linepos, displine;
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int vc;
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@ -246,8 +246,8 @@ void genius_recalctimings(genius_t *genius)
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_dispofftime = disptime - _dispontime;
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_dispontime *= MDACONST;
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_dispofftime *= MDACONST;
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genius->dispontime = (int)(_dispontime * (1 << TIMER_SHIFT));
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genius->dispofftime = (int)(_dispofftime * (1 << TIMER_SHIFT));
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genius->dispontime = (uint64_t)_dispontime;
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genius->dispofftime = (uint64_t)_dispofftime;
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}
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@ -462,7 +462,7 @@ void genius_poll(void *p)
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if (!genius->linepos)
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{
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genius->vidtime += genius->dispofftime;
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timer_advance_u64(&genius->timer, genius->dispofftime);
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genius->cga_stat |= 1;
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genius->mda_stat |= 1;
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genius->linepos = 1;
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@ -526,7 +526,7 @@ void genius_poll(void *p)
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genius->cga_stat &= ~1;
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genius->mda_stat &= ~1;
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}
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genius->vidtime += genius->dispontime;
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timer_advance_u64(&genius->timer, genius->dispontime);
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genius->linepos = 0;
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if (genius->displine == 1008)
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@ -561,7 +561,7 @@ void *genius_init()
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/* 160k video RAM */
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genius->vram = malloc(0x28000);
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timer_add(genius_poll, &genius->vidtime, TIMER_ALWAYS_ENABLED, genius);
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timer_add(&genius->timer, genius_poll, genius, 1);
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/* Occupy memory between 0xB0000 and 0xBFFFF (moves to 0xA0000 in
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* high-resolution modes) */
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