Rewrote timer code.

The new code is based on timestamps, rather than delays. This eliminates the
need to update every timer in timer_process(), which cost a non-trivial amount
of CPU time on low-end machines.

This involved changes to every user of the timer code, so this change almost
certainly introduces bugs.
This commit is contained in:
SarahW 2018-08-02 22:06:10 +01:00
commit a7d006b637
79 changed files with 1050 additions and 1033 deletions

View file

@ -1,117 +1,134 @@
#include "ibm.h"
/*#include "sound_opl.h"
#include "adlibgold.h"
#include "sound_pas16.h"
#include "sound_sb.h"
#include "sound_sb_dsp.h"
#include "sound_wss.h"*/
#include "timer.h"
#define TIMERS_MAX 32
uint64_t TIMER_USEC;
uint32_t timer_target;
int TIMER_USEC;
/*Enabled timers are stored in a linked list, with the first timer to expire at
the head.*/
static pc_timer_t *timer_head = NULL;
static struct
void timer_enable(pc_timer_t *timer)
{
int present;
void (*callback)(void *priv);
void *priv;
int *enable;
int *count;
} timers[TIMERS_MAX];
pc_timer_t *timer_node = timer_head;
int timers_present = 0;
int timer_one = 1;
int timer_count = 0, timer_latch = 0;
int timer_start = 0;
// pclog("timer->enable %p %i\n", timer, timer->enabled);
if (timer->enabled)
timer_disable(timer);
if (timer->next || timer->prev)
fatal("timer_enable - timer->next\n");
timer->enabled = 1;
/*List currently empty - add to head*/
if (!timer_head)
{
timer_head = timer;
timer->next = timer->prev = NULL;
timer_target = timer_head->ts_integer;
return;
}
timer_node = timer_head;
while (1)
{
/*Timer expires before timer_node. Add to list in front of timer_node*/
if (TIMER_LESS_THAN(timer, timer_node))
{
timer->next = timer_node;
timer->prev = timer_node->prev;
timer_node->prev = timer;
if (timer->prev)
timer->prev->next = timer;
else
{
timer_head = timer;
timer_target = timer_head->ts_integer;
}
return;
}
/*timer_node is last in the list. Add timer to end of list*/
if (!timer_node->next)
{
timer_node->next = timer;
timer->prev = timer_node;
return;
}
timer_node = timer_node->next;
}
}
void timer_disable(pc_timer_t *timer)
{
// pclog("timer->disable %p\n", timer);
if (!timer->enabled)
return;
if (!timer->next && !timer->prev && timer != timer_head)
fatal("timer_disable - !timer->next\n");
timer->enabled = 0;
if (timer->prev)
timer->prev->next = timer->next;
else
timer_head = timer->next;
if (timer->next)
timer->next->prev = timer->prev;
timer->prev = timer->next = NULL;
}
static void timer_remove_head()
{
if (timer_head)
{
pc_timer_t *timer = timer_head;
// pclog("timer_remove_head %p %p\n", timer_head, timer_head->next);
timer_head = timer->next;
timer_head->prev = NULL;
timer->next = timer->prev = NULL;
timer->enabled = 0;
}
}
void timer_process()
{
int c;
int process = 0;
/*Get actual elapsed time*/
int diff = timer_latch - timer_count;
int enable[TIMERS_MAX];
if (!timer_head)
return;
timer_latch = 0;
for (c = 0; c < timers_present; c++)
{
enable[c] = *timers[c].enable;
if (*timers[c].enable)
{
*timers[c].count = *timers[c].count - diff;
if (*timers[c].count <= 0)
process = 1;
}
}
if (!process)
return;
while (1)
{
int lowest = 1, lowest_c;
for (c = 0; c < timers_present; c++)
{
if (enable[c])
{
if (*timers[c].count < lowest)
{
lowest = *timers[c].count;
lowest_c = c;
}
}
}
if (lowest > 0)
break;
timers[lowest_c].callback(timers[lowest_c].priv);
enable[lowest_c] = *timers[lowest_c].enable;
}
}
void timer_update_outstanding()
{
int c;
timer_latch = 0x7fffffff;
for (c = 0; c < timers_present; c++)
while (1)
{
if (*timers[c].enable && *timers[c].count < timer_latch)
timer_latch = *timers[c].count;
pc_timer_t *timer = timer_head;
if (!TIMER_LESS_THAN_VAL(timer, (uint32_t)tsc))
break;
timer_remove_head();
timer->callback(timer->p);
}
timer_count = timer_latch = (timer_latch + ((1 << TIMER_SHIFT) - 1));
timer_target = timer_head->ts_integer;
}
void timer_reset()
{
pclog("timer_reset\n");
timers_present = 0;
timer_latch = timer_count = 0;
// timer_process();
timer_target = 0;
tsc = 0;
timer_head = NULL;
}
int timer_add(void (*callback)(void *priv), int *count, int *enable, void *priv)
void timer_add(pc_timer_t *timer, void (*callback)(void *p), void *p, int start_timer)
{
if (timers_present < TIMERS_MAX)
{
// pclog("timer_add : adding timer %i\n", timers_present);
timers[timers_present].present = 1;
timers[timers_present].callback = callback;
timers[timers_present].priv = priv;
timers[timers_present].count = count;
timers[timers_present].enable = enable;
timers_present++;
return timers_present - 1;
}
return -1;
}
void timer_set_callback(int timer, void (*callback)(void *priv))
{
timers[timer].callback = callback;
memset(timer, 0, sizeof(pc_timer_t));
timer->callback = callback;
timer->p = p;
timer->enabled = 0;
timer->prev = timer->next = NULL;
if (start_timer)
timer_set_delay_u64(timer, 0);
}