Codeblock tree now includes both physical and virtual addresses into key. Fixes performance issues with Windows 3.1.
This commit is contained in:
parent
52fd357f3d
commit
a174a88c49
2 changed files with 13 additions and 8 deletions
|
|
@ -1309,7 +1309,7 @@ void exec386_dynarec(int cycs)
|
|||
if (page->code_present_mask & mask)
|
||||
{
|
||||
/*Walk page tree to see if we find the correct block*/
|
||||
codeblock_t *new_block = codeblock_tree_find(phys_addr);
|
||||
codeblock_t *new_block = codeblock_tree_find(phys_addr, cs);
|
||||
if (new_block)
|
||||
{
|
||||
valid_block = (new_block->pc == cs + cpu_state.pc) && (new_block->_cs == cs) &&
|
||||
|
|
|
|||
|
|
@ -59,6 +59,8 @@ typedef struct codeblock_t
|
|||
uint32_t flags;
|
||||
int TOP;
|
||||
|
||||
uint64_t cmp;
|
||||
|
||||
uint8_t data[2048];
|
||||
} codeblock_t;
|
||||
|
||||
|
|
@ -67,15 +69,16 @@ typedef struct codeblock_t
|
|||
/*Code block is always entered with the same FPU top-of-stack*/
|
||||
#define CODEBLOCK_STATIC_TOP 2
|
||||
|
||||
static inline codeblock_t *codeblock_tree_find(uint32_t phys)
|
||||
static inline codeblock_t *codeblock_tree_find(uint32_t phys, uint32_t _cs)
|
||||
{
|
||||
codeblock_t *block = pages[phys >> 12].head;
|
||||
uint64_t a = _cs | ((uint64_t)phys << 32);
|
||||
|
||||
while (block)
|
||||
{
|
||||
if (phys == block->phys)
|
||||
if (a == block->cmp)
|
||||
break;
|
||||
else if (phys < block->phys)
|
||||
else if (a < block->cmp)
|
||||
block = block->left;
|
||||
else
|
||||
block = block->right;
|
||||
|
|
@ -87,7 +90,9 @@ static inline codeblock_t *codeblock_tree_find(uint32_t phys)
|
|||
static inline void codeblock_tree_add(codeblock_t *new_block)
|
||||
{
|
||||
codeblock_t *block = pages[new_block->phys >> 12].head;
|
||||
|
||||
uint64_t a = new_block->_cs | ((uint64_t)new_block->phys << 32);
|
||||
new_block->cmp = a;
|
||||
|
||||
if (!block)
|
||||
{
|
||||
pages[new_block->phys >> 12].head = new_block;
|
||||
|
|
@ -96,17 +101,17 @@ static inline void codeblock_tree_add(codeblock_t *new_block)
|
|||
else
|
||||
{
|
||||
codeblock_t *old_block = NULL;
|
||||
|
||||
while (block)
|
||||
{
|
||||
old_block = block;
|
||||
|
||||
if (new_block->phys < old_block->phys)
|
||||
if (a < old_block->cmp)
|
||||
block = block->left;
|
||||
else
|
||||
block = block->right;
|
||||
}
|
||||
|
||||
if (new_block->phys < old_block->phys)
|
||||
if (a < old_block->cmp)
|
||||
old_block->left = new_block;
|
||||
else
|
||||
old_block->right = new_block;
|
||||
|
|
|
|||
Loading…
Reference in a new issue