Move video blit to seperate thread.

This commit is contained in:
SarahW 2016-07-18 21:15:32 +01:00
commit 9f4b159121
18 changed files with 268 additions and 99 deletions

View file

@ -17,6 +17,8 @@ static void d3d_fs_close_objects();
static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h);
static void d3d_fs_blit_memtoscreen_8(int x, int y, int w, int h);
extern "C" void video_blit_complete();
static LPDIRECT3D9 d3d = NULL;
static LPDIRECT3DDEVICE9 d3ddev = NULL;
static LPDIRECT3DVERTEXBUFFER9 v_buffer = NULL;
@ -120,8 +122,8 @@ void d3d_fs_init(HWND h)
d3d_fs_init_objects();
video_blit_memtoscreen = d3d_fs_blit_memtoscreen;
video_blit_memtoscreen_8 = d3d_fs_blit_memtoscreen_8;
video_blit_memtoscreen_func = d3d_fs_blit_memtoscreen;
video_blit_memtoscreen_8_func = d3d_fs_blit_memtoscreen_8;
}
static void d3d_fs_close_objects()
@ -307,7 +309,31 @@ static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
double l, t, r, b;
if (y1 == y2)
{
video_blit_complete();
return; /*Nothing to do*/
}
if (hr == D3D_OK && !(y1 == 0 && y2 == 0))
{
RECT lock_rect;
lock_rect.top = y1;
lock_rect.left = 0;
lock_rect.bottom = y2;
lock_rect.right = 2047;
if (FAILED(d3dTexture->LockRect(0, &dr, &lock_rect, 0)))
fatal("LockRect failed\n");
for (yy = y1; yy < y2; yy++)
memcpy(dr.pBits + ((yy - y1) * dr.Pitch), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
video_blit_complete();
d3dTexture->UnlockRect(0);
}
else
video_blit_complete();
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
@ -337,24 +363,6 @@ static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
if (hr == D3D_OK)
hr = v_buffer->Unlock();
if (hr == D3D_OK && !(y1 == 0 && y2 == 0))
{
RECT lock_rect;
lock_rect.top = y1;
lock_rect.left = 0;
lock_rect.bottom = y2;
lock_rect.right = 2047;
if (FAILED(d3dTexture->LockRect(0, &dr, &lock_rect, 0)))
fatal("LockRect failed\n");
for (yy = y1; yy < y2; yy++)
memcpy(dr.pBits + ((yy - y1) * dr.Pitch), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
d3dTexture->UnlockRect(0);
}
if (hr == D3D_OK)
hr = d3ddev->BeginScene();
@ -400,8 +408,40 @@ static void d3d_fs_blit_memtoscreen_8(int x, int y, int w, int h)
double l, t, r, b;
if (!h)
{
video_blit_complete();
return; /*Nothing to do*/
}
if (hr == D3D_OK)
{
RECT lock_rect;
lock_rect.top = 0;
lock_rect.left = 0;
lock_rect.bottom = 2047;
lock_rect.right = 2047;
if (FAILED(d3dTexture->LockRect(0, &dr, &lock_rect, 0)))
fatal("LockRect failed\n");
for (yy = 0; yy < h; yy++)
{
uint32_t *p = (uint32_t *)(dr.pBits + (yy * dr.Pitch));
if ((y + yy) >= 0 && (y + yy) < buffer->h)
{
for (xx = 0; xx < w; xx++)
p[xx] = pal_lookup[buffer->line[y + yy][x + xx]];
}
}
video_blit_complete();
d3dTexture->UnlockRect(0);
}
else
video_blit_complete();
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
@ -430,31 +470,6 @@ static void d3d_fs_blit_memtoscreen_8(int x, int y, int w, int h)
if (hr == D3D_OK)
hr = v_buffer->Unlock();
if (hr == D3D_OK)
{
RECT lock_rect;
lock_rect.top = 0;
lock_rect.left = 0;
lock_rect.bottom = 2047;
lock_rect.right = 2047;
if (FAILED(d3dTexture->LockRect(0, &dr, &lock_rect, 0)))
fatal("LockRect failed\n");
for (yy = 0; yy < h; yy++)
{
uint32_t *p = (uint32_t *)(dr.pBits + (yy * dr.Pitch));
if ((y + yy) >= 0 && (y + yy) < buffer->h)
{
for (xx = 0; xx < w; xx++)
p[xx] = pal_lookup[buffer->line[y + yy][x + xx]];
}
}
d3dTexture->UnlockRect(0);
}
if (hr == D3D_OK)
hr = d3ddev->BeginScene();