FPU rounding modes now have effect in FADD double precision. Fixes rendering in Interstate '76.
This commit is contained in:
parent
ea13ae015b
commit
986476b9db
4 changed files with 75 additions and 0 deletions
|
|
@ -5,7 +5,11 @@ static int opFADD ## name ## _a ## a_size(uint32_t fetchdat) \
|
|||
FP_ENTER(); \
|
||||
fetch_ea_ ## a_size(fetchdat); \
|
||||
load_var = get(); if (abrt) return 1; \
|
||||
if ((npxc >> 10) & 3) \
|
||||
fesetround(rounding_modes[(npxc >> 10) & 3]); \
|
||||
ST(0) += use_var; \
|
||||
if ((npxc >> 10) & 3) \
|
||||
fesetround(FE_TONEAREST); \
|
||||
tag[TOP] &= ~TAG_UINT64; \
|
||||
CLOCK_CYCLES(8); \
|
||||
return 0; \
|
||||
|
|
|
|||
Loading…
Reference in a new issue