FPU rounding modes now have effect in FADD double precision. Fixes rendering in Interstate '76.
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ea13ae015b
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4 changed files with 75 additions and 0 deletions
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@ -4080,7 +4080,40 @@ static void FP_OP_D(int op)
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addbyte(0x0f);
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addbyte(0x6e);
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addbyte(0xc8);
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if (((npxc >> 10) & 3) && op == FPU_ADD)
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{
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addbyte(0x0f); /*STMXCSR [ESP+8]*/
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addbyte(0xae);
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addbyte(0x5c);
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addbyte(0x24);
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addbyte(0x08);
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addbyte(0x8b); /*MOV EAX, [ESP+8]*/
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addbyte(0x44);
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addbyte(0x24);
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addbyte(0x08);
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addbyte(0x25); /*AND EAX, ~(3 << 13)*/
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addlong(~(3 << 10));
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addbyte(0x0d); /*OR EAX, (npxc & (3 << 10)) << 3*/
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addlong((npxc & (3 << 10)) << 3);
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addbyte(0x89); /*MOV [RSP+12], EAX*/
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addbyte(0x44);
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addbyte(0x24);
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addbyte(0x0c);
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addbyte(0x0f); /*LDMXCSR [RSP+12]*/
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addbyte(0xae);
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addbyte(0x54);
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addbyte(0x24);
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addbyte(0x0c);
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}
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FP_OP_MEM(op);
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if (((npxc >> 10) & 3) && op == FPU_ADD)
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{
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addbyte(0x0f); /*LDMXCSR [RSP+8]*/
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addbyte(0xae);
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addbyte(0x54);
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addbyte(0x24);
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addbyte(0x08);
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}
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}
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static void FP_OP_IW(int op)
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{
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